From 7fe85119219c17d459fd5a373916dafff7b4e2a2 Mon Sep 17 00:00:00 2001 From: Jesse Plamondon-Willard Date: Mon, 31 Oct 2016 14:48:23 -0400 Subject: document & format event code --- src/StardewModdingAPI/Events/TimeEvents.cs | 57 ++++++++++++++++++++++-------- 1 file changed, 43 insertions(+), 14 deletions(-) (limited to 'src/StardewModdingAPI/Events/TimeEvents.cs') diff --git a/src/StardewModdingAPI/Events/TimeEvents.cs b/src/StardewModdingAPI/Events/TimeEvents.cs index 42fa6ce2..ee83a267 100644 --- a/src/StardewModdingAPI/Events/TimeEvents.cs +++ b/src/StardewModdingAPI/Events/TimeEvents.cs @@ -2,41 +2,70 @@ namespace StardewModdingAPI.Events { + /// Events raised when the in-game date or time changes. public static class TimeEvents { + /********* + ** Events + *********/ + /// Raised after the in-game clock changes. public static event EventHandler TimeOfDayChanged = delegate { }; + + /// Raised after the day-of-month value changes, including when loading a save (unlike ). public static event EventHandler DayOfMonthChanged = delegate { }; + + /// Raised after the year value changes. public static event EventHandler YearOfGameChanged = delegate { }; + + /// Raised after the season value changes. public static event EventHandler SeasonOfYearChanged = delegate { }; - /// - /// Occurs when Game1.newDay changes. True directly before saving, and False directly after. - /// + /// Raised when the player is transitioning to a new day and the game is performing its day update logic. This event is triggered twice: once after the game starts transitioning, and again after it finishes. public static event EventHandler OnNewDay = delegate { }; - internal static void InvokeTimeOfDayChanged(int priorInt, int newInt) + + /********* + ** Internal methods + *********/ + /// Raise a event. + /// The previous time in military time format (e.g. 6:00pm is 1800). + /// The current time in military time format (e.g. 6:10pm is 1810). + internal static void InvokeTimeOfDayChanged(int priorTime, int newTime) { - TimeOfDayChanged.Invoke(null, new EventArgsIntChanged(priorInt, newInt)); + TimeEvents.TimeOfDayChanged.Invoke(null, new EventArgsIntChanged(priorTime, newTime)); } - internal static void InvokeDayOfMonthChanged(int priorInt, int newInt) + /// Raise a event. + /// The previous day value. + /// The current day value. + internal static void InvokeDayOfMonthChanged(int priorDay, int newDay) { - DayOfMonthChanged.Invoke(null, new EventArgsIntChanged(priorInt, newInt)); + TimeEvents.DayOfMonthChanged.Invoke(null, new EventArgsIntChanged(priorDay, newDay)); } - internal static void InvokeYearOfGameChanged(int priorInt, int newInt) + /// Raise a event. + /// The previous year value. + /// The current year value. + internal static void InvokeYearOfGameChanged(int priorYear, int newYear) { - YearOfGameChanged.Invoke(null, new EventArgsIntChanged(priorInt, newInt)); + TimeEvents.YearOfGameChanged.Invoke(null, new EventArgsIntChanged(priorYear, newYear)); } - internal static void InvokeSeasonOfYearChanged(string priorString, string newString) + /// Raise a event. + /// The previous season name. + /// The current season name. + internal static void InvokeSeasonOfYearChanged(string priorSeason, string newSeason) { - SeasonOfYearChanged.Invoke(null, new EventArgsStringChanged(priorString, newString)); + TimeEvents.SeasonOfYearChanged.Invoke(null, new EventArgsStringChanged(priorSeason, newSeason)); } - internal static void InvokeOnNewDay(int priorInt, int newInt, bool newDay) + /// Raise a event. + /// The previous day value. + /// The current day value. + /// Whether the game just started the transition (true) or finished it (false). + internal static void InvokeOnNewDay(int priorDay, int newDay, bool isTransitioning) { - OnNewDay.Invoke(null, new EventArgsNewDay(priorInt, newInt, newDay)); + TimeEvents.OnNewDay.Invoke(null, new EventArgsNewDay(priorDay, newDay, isTransitioning)); } } -} \ No newline at end of file +} -- cgit