From 1f332c5f4d522908ee89e07ea081359b17ad324c Mon Sep 17 00:00:00 2001 From: Jesse Plamondon-Willard Date: Sat, 11 Feb 2017 12:11:45 -0500 Subject: remove esoteric & undocumented debug message queue & DrawDebug event --- src/StardewModdingAPI/Events/GraphicsEvents.cs | 10 ---------- 1 file changed, 10 deletions(-) (limited to 'src/StardewModdingAPI/Events') diff --git a/src/StardewModdingAPI/Events/GraphicsEvents.cs b/src/StardewModdingAPI/Events/GraphicsEvents.cs index 03dabb85..d9d57a8d 100644 --- a/src/StardewModdingAPI/Events/GraphicsEvents.cs +++ b/src/StardewModdingAPI/Events/GraphicsEvents.cs @@ -15,9 +15,6 @@ namespace StardewModdingAPI.Events /// Raised after the game window is resized. public static event EventHandler Resize; - /// Raised when drawing debug information to the screen (when is true). This is called after the sprite batch is begun. If you just want to add debug info, use in your update loop. - public static event EventHandler DrawDebug; - /**** ** Main render events ****/ @@ -61,13 +58,6 @@ namespace StardewModdingAPI.Events monitor.SafelyRaisePlainEvent($"{nameof(GraphicsEvents)}.{nameof(GraphicsEvents.Resize)}", GraphicsEvents.Resize?.GetInvocationList(), sender, e); } - /// Raise a event. - /// Encapsulates monitoring and logging. - internal static void InvokeDrawDebug(IMonitor monitor) - { - monitor.SafelyRaisePlainEvent($"{nameof(GraphicsEvents)}.{nameof(GraphicsEvents.DrawDebug)}", GraphicsEvents.DrawDebug?.GetInvocationList()); - } - /**** ** Main render events ****/ -- cgit