From 873abef23563f5273e9b66d7b7e3cc2f5e4e0e92 Mon Sep 17 00:00:00 2001 From: Jesse Plamondon-Willard Date: Sat, 23 Sep 2017 19:15:07 -0400 Subject: add mod update checks based on manifest fields (#336) --- src/StardewModdingAPI/Events/GameEvents.cs | 10 +--------- 1 file changed, 1 insertion(+), 9 deletions(-) (limited to 'src/StardewModdingAPI/Events') diff --git a/src/StardewModdingAPI/Events/GameEvents.cs b/src/StardewModdingAPI/Events/GameEvents.cs index 5610e67a..deb71a86 100644 --- a/src/StardewModdingAPI/Events/GameEvents.cs +++ b/src/StardewModdingAPI/Events/GameEvents.cs @@ -1,4 +1,4 @@ -using System; +using System; using System.Diagnostics.CodeAnalysis; using StardewModdingAPI.Framework; @@ -39,9 +39,6 @@ namespace StardewModdingAPI.Events /// Raised during launch after configuring XNA or MonoGame. The game window hasn't been opened by this point. Called after . internal static event EventHandler InitializeInternal; - /// Raised during launch after configuring Stardew Valley, loading it into memory, and opening the game window. The window is still blank by this point. - internal static event EventHandler GameLoadedInternal; - #if SMAPI_1_x /// Raised during launch after configuring XNA or MonoGame. The game window hasn't been opened by this point. Called after . [Obsolete("The " + nameof(Mod) + "." + nameof(Mod.Entry) + " method is now called after the " + nameof(GameEvents.Initialize) + " event, so any contained logic can be done directly in " + nameof(Mod.Entry) + ".")] @@ -143,19 +140,14 @@ namespace StardewModdingAPI.Events { monitor.SafelyRaisePlainEvent($"{nameof(GameEvents)}.{nameof(GameEvents.LoadContent)}", GameEvents._LoadContent?.GetInvocationList()); } -#endif /// Raise a event. /// Encapsulates monitoring and logging. internal static void InvokeGameLoaded(IMonitor monitor) { - monitor.SafelyRaisePlainEvent($"{nameof(GameEvents)}.{nameof(GameEvents.GameLoadedInternal)}", GameEvents.GameLoadedInternal?.GetInvocationList()); -#if SMAPI_1_x monitor.SafelyRaisePlainEvent($"{nameof(GameEvents)}.{nameof(GameEvents.GameLoaded)}", GameEvents._GameLoaded?.GetInvocationList()); -#endif } -#if SMAPI_1_x /// Raise a event. /// Encapsulates monitoring and logging. internal static void InvokeFirstUpdateTick(IMonitor monitor) -- cgit