From 489cacca5ef79a77ca04d12395ff1ec5c7a05c5f Mon Sep 17 00:00:00 2001 From: Jesse Plamondon-Willard Date: Sun, 23 Apr 2017 19:12:48 -0400 Subject: minor cleanup --- src/StardewModdingAPI/Events/EventArgsClickableMenuChanged.cs | 4 ++-- src/StardewModdingAPI/Events/EventArgsClickableMenuClosed.cs | 2 +- src/StardewModdingAPI/Events/EventArgsCommand.cs | 2 +- src/StardewModdingAPI/Events/EventArgsControllerButtonPressed.cs | 4 ++-- src/StardewModdingAPI/Events/EventArgsControllerButtonReleased.cs | 4 ++-- src/StardewModdingAPI/Events/EventArgsControllerTriggerPressed.cs | 6 +++--- .../Events/EventArgsControllerTriggerReleased.cs | 6 +++--- src/StardewModdingAPI/Events/EventArgsCurrentLocationChanged.cs | 4 ++-- src/StardewModdingAPI/Events/EventArgsGameLocationsChanged.cs | 2 +- src/StardewModdingAPI/Events/EventArgsInventoryChanged.cs | 8 ++++---- src/StardewModdingAPI/Events/EventArgsKeyPressed.cs | 2 +- src/StardewModdingAPI/Events/EventArgsKeyboardStateChanged.cs | 4 ++-- src/StardewModdingAPI/Events/EventArgsLevelUp.cs | 4 ++-- src/StardewModdingAPI/Events/EventArgsLoadedGameChanged.cs | 2 +- src/StardewModdingAPI/Events/EventArgsLocationObjectsChanged.cs | 2 +- src/StardewModdingAPI/Events/EventArgsMineLevelChanged.cs | 4 ++-- src/StardewModdingAPI/Events/EventArgsMouseStateChanged.cs | 8 ++++---- src/StardewModdingAPI/Events/EventArgsNewDay.cs | 6 +++--- src/StardewModdingAPI/Events/EventArgsStringChanged.cs | 4 ++-- 19 files changed, 39 insertions(+), 39 deletions(-) (limited to 'src/StardewModdingAPI/Events') diff --git a/src/StardewModdingAPI/Events/EventArgsClickableMenuChanged.cs b/src/StardewModdingAPI/Events/EventArgsClickableMenuChanged.cs index 708c02e0..2a2aa163 100644 --- a/src/StardewModdingAPI/Events/EventArgsClickableMenuChanged.cs +++ b/src/StardewModdingAPI/Events/EventArgsClickableMenuChanged.cs @@ -10,10 +10,10 @@ namespace StardewModdingAPI.Events ** Accessors *********/ /// The previous menu. - public IClickableMenu NewMenu { get; private set; } + public IClickableMenu NewMenu { get; } /// The current menu. - public IClickableMenu PriorMenu { get; private set; } + public IClickableMenu PriorMenu { get; } /********* diff --git a/src/StardewModdingAPI/Events/EventArgsClickableMenuClosed.cs b/src/StardewModdingAPI/Events/EventArgsClickableMenuClosed.cs index 1a62432f..5e6585f0 100644 --- a/src/StardewModdingAPI/Events/EventArgsClickableMenuClosed.cs +++ b/src/StardewModdingAPI/Events/EventArgsClickableMenuClosed.cs @@ -10,7 +10,7 @@ namespace StardewModdingAPI.Events ** Accessors *********/ /// The menu that was closed. - public IClickableMenu PriorMenu { get; private set; } + public IClickableMenu PriorMenu { get; } /********* diff --git a/src/StardewModdingAPI/Events/EventArgsCommand.cs b/src/StardewModdingAPI/Events/EventArgsCommand.cs index bae13694..88a9e5a3 100644 --- a/src/StardewModdingAPI/Events/EventArgsCommand.cs +++ b/src/StardewModdingAPI/Events/EventArgsCommand.cs @@ -10,7 +10,7 @@ namespace StardewModdingAPI.Events ** Accessors *********/ /// The triggered command. - public Command Command { get; private set; } + public Command Command { get; } /********* diff --git a/src/StardewModdingAPI/Events/EventArgsControllerButtonPressed.cs b/src/StardewModdingAPI/Events/EventArgsControllerButtonPressed.cs index 87c96678..3243b80b 100644 --- a/src/StardewModdingAPI/Events/EventArgsControllerButtonPressed.cs +++ b/src/StardewModdingAPI/Events/EventArgsControllerButtonPressed.cs @@ -11,10 +11,10 @@ namespace StardewModdingAPI.Events ** Accessors *********/ /// The player who pressed the button. - public PlayerIndex PlayerIndex { get; private set; } + public PlayerIndex PlayerIndex { get; } /// The controller button that was pressed. - public Buttons ButtonPressed { get; private set; } + public Buttons ButtonPressed { get; } /********* diff --git a/src/StardewModdingAPI/Events/EventArgsControllerButtonReleased.cs b/src/StardewModdingAPI/Events/EventArgsControllerButtonReleased.cs index cb53b545..e05a080b 100644 --- a/src/StardewModdingAPI/Events/EventArgsControllerButtonReleased.cs +++ b/src/StardewModdingAPI/Events/EventArgsControllerButtonReleased.cs @@ -11,10 +11,10 @@ namespace StardewModdingAPI.Events ** Accessors *********/ /// The player who pressed the button. - public PlayerIndex PlayerIndex { get; private set; } + public PlayerIndex PlayerIndex { get; } /// The controller button that was pressed. - public Buttons ButtonReleased { get; private set; } + public Buttons ButtonReleased { get; } /********* diff --git a/src/StardewModdingAPI/Events/EventArgsControllerTriggerPressed.cs b/src/StardewModdingAPI/Events/EventArgsControllerTriggerPressed.cs index 72b73040..a2087733 100644 --- a/src/StardewModdingAPI/Events/EventArgsControllerTriggerPressed.cs +++ b/src/StardewModdingAPI/Events/EventArgsControllerTriggerPressed.cs @@ -11,13 +11,13 @@ namespace StardewModdingAPI.Events ** Accessors *********/ /// The player who pressed the button. - public PlayerIndex PlayerIndex { get; private set; } + public PlayerIndex PlayerIndex { get; } /// The controller button that was pressed. - public Buttons ButtonPressed { get; private set; } + public Buttons ButtonPressed { get; } /// The current trigger value. - public float Value { get; private set; } + public float Value { get; } /********* diff --git a/src/StardewModdingAPI/Events/EventArgsControllerTriggerReleased.cs b/src/StardewModdingAPI/Events/EventArgsControllerTriggerReleased.cs index de28a159..d2eecbec 100644 --- a/src/StardewModdingAPI/Events/EventArgsControllerTriggerReleased.cs +++ b/src/StardewModdingAPI/Events/EventArgsControllerTriggerReleased.cs @@ -11,13 +11,13 @@ namespace StardewModdingAPI.Events ** Accessors *********/ /// The player who pressed the button. - public PlayerIndex PlayerIndex { get; private set; } + public PlayerIndex PlayerIndex { get; } /// The controller button that was released. - public Buttons ButtonReleased { get; private set; } + public Buttons ButtonReleased { get; } /// The current trigger value. - public float Value { get; private set; } + public float Value { get; } /********* diff --git a/src/StardewModdingAPI/Events/EventArgsCurrentLocationChanged.cs b/src/StardewModdingAPI/Events/EventArgsCurrentLocationChanged.cs index aa0bb377..25d3ebf3 100644 --- a/src/StardewModdingAPI/Events/EventArgsCurrentLocationChanged.cs +++ b/src/StardewModdingAPI/Events/EventArgsCurrentLocationChanged.cs @@ -10,10 +10,10 @@ namespace StardewModdingAPI.Events ** Accessors *********/ /// The player's current location. - public GameLocation NewLocation { get; private set; } + public GameLocation NewLocation { get; } /// The player's previous location. - public GameLocation PriorLocation { get; private set; } + public GameLocation PriorLocation { get; } /********* diff --git a/src/StardewModdingAPI/Events/EventArgsGameLocationsChanged.cs b/src/StardewModdingAPI/Events/EventArgsGameLocationsChanged.cs index c68951ce..fb8c821e 100644 --- a/src/StardewModdingAPI/Events/EventArgsGameLocationsChanged.cs +++ b/src/StardewModdingAPI/Events/EventArgsGameLocationsChanged.cs @@ -11,7 +11,7 @@ namespace StardewModdingAPI.Events ** Accessors *********/ /// The current list of game locations. - public List NewLocations { get; private set; } + public List NewLocations { get; } /********* diff --git a/src/StardewModdingAPI/Events/EventArgsInventoryChanged.cs b/src/StardewModdingAPI/Events/EventArgsInventoryChanged.cs index 11cbcedf..1ee02842 100644 --- a/src/StardewModdingAPI/Events/EventArgsInventoryChanged.cs +++ b/src/StardewModdingAPI/Events/EventArgsInventoryChanged.cs @@ -12,16 +12,16 @@ namespace StardewModdingAPI.Events ** Accessors *********/ /// The player's inventory. - public List Inventory { get; private set; } + public List Inventory { get; } /// The added items. - public List Added { get; private set; } + public List Added { get; } /// The removed items. - public List Removed { get; private set; } + public List Removed { get; } /// The items whose stack sizes changed. - public List QuantityChanged { get; private set; } + public List QuantityChanged { get; } /********* diff --git a/src/StardewModdingAPI/Events/EventArgsKeyPressed.cs b/src/StardewModdingAPI/Events/EventArgsKeyPressed.cs index 82a593be..d9d81e10 100644 --- a/src/StardewModdingAPI/Events/EventArgsKeyPressed.cs +++ b/src/StardewModdingAPI/Events/EventArgsKeyPressed.cs @@ -10,7 +10,7 @@ namespace StardewModdingAPI.Events ** Accessors *********/ /// The keyboard button that was pressed. - public Keys KeyPressed { get; private set; } + public Keys KeyPressed { get; } /********* diff --git a/src/StardewModdingAPI/Events/EventArgsKeyboardStateChanged.cs b/src/StardewModdingAPI/Events/EventArgsKeyboardStateChanged.cs index 2e314731..14e397ce 100644 --- a/src/StardewModdingAPI/Events/EventArgsKeyboardStateChanged.cs +++ b/src/StardewModdingAPI/Events/EventArgsKeyboardStateChanged.cs @@ -10,10 +10,10 @@ namespace StardewModdingAPI.Events ** Accessors *********/ /// The previous keyboard state. - public KeyboardState NewState { get; private set; } + public KeyboardState NewState { get; } /// The current keyboard state. - public KeyboardState PriorState { get; private set; } + public KeyboardState PriorState { get; } /********* diff --git a/src/StardewModdingAPI/Events/EventArgsLevelUp.cs b/src/StardewModdingAPI/Events/EventArgsLevelUp.cs index 826914da..fe6696d4 100644 --- a/src/StardewModdingAPI/Events/EventArgsLevelUp.cs +++ b/src/StardewModdingAPI/Events/EventArgsLevelUp.cs @@ -9,10 +9,10 @@ namespace StardewModdingAPI.Events ** Accessors *********/ /// The player skill that leveled up. - public LevelType Type { get; private set; } + public LevelType Type { get; } /// The new skill level. - public int NewLevel { get; private set; } + public int NewLevel { get; } /// The player skill types. public enum LevelType diff --git a/src/StardewModdingAPI/Events/EventArgsLoadedGameChanged.cs b/src/StardewModdingAPI/Events/EventArgsLoadedGameChanged.cs index cd7a366f..51d64016 100644 --- a/src/StardewModdingAPI/Events/EventArgsLoadedGameChanged.cs +++ b/src/StardewModdingAPI/Events/EventArgsLoadedGameChanged.cs @@ -9,7 +9,7 @@ namespace StardewModdingAPI.Events ** Accessors *********/ /// Whether the save has been loaded. This is always true. - public bool LoadedGame { get; private set; } + public bool LoadedGame { get; } /********* diff --git a/src/StardewModdingAPI/Events/EventArgsLocationObjectsChanged.cs b/src/StardewModdingAPI/Events/EventArgsLocationObjectsChanged.cs index f708ab6b..058999e9 100644 --- a/src/StardewModdingAPI/Events/EventArgsLocationObjectsChanged.cs +++ b/src/StardewModdingAPI/Events/EventArgsLocationObjectsChanged.cs @@ -12,7 +12,7 @@ namespace StardewModdingAPI.Events ** Accessors *********/ /// The current list of objects in the current location. - public SerializableDictionary NewObjects { get; private set; } + public SerializableDictionary NewObjects { get; } /********* diff --git a/src/StardewModdingAPI/Events/EventArgsMineLevelChanged.cs b/src/StardewModdingAPI/Events/EventArgsMineLevelChanged.cs index a02921d2..c82fed35 100644 --- a/src/StardewModdingAPI/Events/EventArgsMineLevelChanged.cs +++ b/src/StardewModdingAPI/Events/EventArgsMineLevelChanged.cs @@ -9,10 +9,10 @@ namespace StardewModdingAPI.Events ** Accessors *********/ /// The previous mine level. - public int PreviousMineLevel { get; private set; } + public int PreviousMineLevel { get; } /// The current mine level. - public int CurrentMineLevel { get; private set; } + public int CurrentMineLevel { get; } /********* diff --git a/src/StardewModdingAPI/Events/EventArgsMouseStateChanged.cs b/src/StardewModdingAPI/Events/EventArgsMouseStateChanged.cs index a589e29d..57298164 100644 --- a/src/StardewModdingAPI/Events/EventArgsMouseStateChanged.cs +++ b/src/StardewModdingAPI/Events/EventArgsMouseStateChanged.cs @@ -11,16 +11,16 @@ namespace StardewModdingAPI.Events ** Accessors *********/ /// The previous mouse state. - public MouseState PriorState { get; private set; } + public MouseState PriorState { get; } /// The current mouse state. - public MouseState NewState { get; private set; } + public MouseState NewState { get; } /// The previous mouse position on the screen adjusted for the zoom level. - public Point PriorPosition { get; private set; } + public Point PriorPosition { get; } /// The current mouse position on the screen adjusted for the zoom level. - public Point NewPosition { get; private set; } + public Point NewPosition { get; } /********* diff --git a/src/StardewModdingAPI/Events/EventArgsNewDay.cs b/src/StardewModdingAPI/Events/EventArgsNewDay.cs index 5088cb5c..aba837e4 100644 --- a/src/StardewModdingAPI/Events/EventArgsNewDay.cs +++ b/src/StardewModdingAPI/Events/EventArgsNewDay.cs @@ -9,13 +9,13 @@ namespace StardewModdingAPI.Events ** Accessors *********/ /// The previous day value. - public int PreviousDay { get; private set; } + public int PreviousDay { get; } /// The current day value. - public int CurrentDay { get; private set; } + public int CurrentDay { get; } /// Whether the game just started the transition (true) or finished it (false). - public bool IsNewDay { get; private set; } + public bool IsNewDay { get; } /********* diff --git a/src/StardewModdingAPI/Events/EventArgsStringChanged.cs b/src/StardewModdingAPI/Events/EventArgsStringChanged.cs index f91951ae..85b6fab5 100644 --- a/src/StardewModdingAPI/Events/EventArgsStringChanged.cs +++ b/src/StardewModdingAPI/Events/EventArgsStringChanged.cs @@ -9,10 +9,10 @@ namespace StardewModdingAPI.Events ** Accessors *********/ /// The previous value. - public string NewString { get; private set; } + public string NewString { get; } /// The current value. - public string PriorString { get; private set; } + public string PriorString { get; } /********* ** Public methods -- cgit