From 929dccb75a1405737975d76648e015a3e7c00177 Mon Sep 17 00:00:00 2001 From: Jesse Plamondon-Willard Date: Sat, 7 Oct 2017 23:07:10 -0400 Subject: reorganise repo structure --- src/StardewModdingAPI/Framework/CursorPosition.cs | 35 ----------------------- 1 file changed, 35 deletions(-) delete mode 100644 src/StardewModdingAPI/Framework/CursorPosition.cs (limited to 'src/StardewModdingAPI/Framework/CursorPosition.cs') diff --git a/src/StardewModdingAPI/Framework/CursorPosition.cs b/src/StardewModdingAPI/Framework/CursorPosition.cs deleted file mode 100644 index db02b3d1..00000000 --- a/src/StardewModdingAPI/Framework/CursorPosition.cs +++ /dev/null @@ -1,35 +0,0 @@ -using Microsoft.Xna.Framework; - -namespace StardewModdingAPI.Framework -{ - /// Defines a position on a given map at different reference points. - internal class CursorPosition : ICursorPosition - { - /********* - ** Accessors - *********/ - /// The pixel position relative to the top-left corner of the visible screen. - public Vector2 ScreenPixels { get; } - - /// The tile position under the cursor relative to the top-left corner of the map. - public Vector2 Tile { get; } - - /// The tile position that the game considers under the cursor for purposes of clicking actions. This may be different than if that's too far from the player. - public Vector2 GrabTile { get; } - - - /********* - ** Public methods - *********/ - /// Construct an instance. - /// The pixel position relative to the top-left corner of the visible screen. - /// The tile position relative to the top-left corner of the map. - /// The tile position that the game considers under the cursor for purposes of clicking actions. - public CursorPosition(Vector2 screenPixels, Vector2 tile, Vector2 grabTile) - { - this.ScreenPixels = screenPixels; - this.Tile = tile; - this.GrabTile = grabTile; - } - } -} -- cgit