From 929dccb75a1405737975d76648e015a3e7c00177 Mon Sep 17 00:00:00 2001 From: Jesse Plamondon-Willard Date: Sat, 7 Oct 2017 23:07:10 -0400 Subject: reorganise repo structure --- .../Framework/InternalExtensions.cs | 131 --------------------- 1 file changed, 131 deletions(-) delete mode 100644 src/StardewModdingAPI/Framework/InternalExtensions.cs (limited to 'src/StardewModdingAPI/Framework/InternalExtensions.cs') diff --git a/src/StardewModdingAPI/Framework/InternalExtensions.cs b/src/StardewModdingAPI/Framework/InternalExtensions.cs deleted file mode 100644 index 3709e05d..00000000 --- a/src/StardewModdingAPI/Framework/InternalExtensions.cs +++ /dev/null @@ -1,131 +0,0 @@ -using System; -using System.Collections.Generic; -using System.Linq; -using System.Reflection; -using Microsoft.Xna.Framework.Graphics; -using StardewModdingAPI.Framework.Reflection; -using StardewValley; - -namespace StardewModdingAPI.Framework -{ - /// Provides extension methods for SMAPI's internal use. - internal static class InternalExtensions - { - /**** - ** IMonitor - ****/ - /// Safely raise an event, and intercept any exceptions thrown by its handlers. - /// Encapsulates monitoring and logging. - /// The event name for error messages. - /// The event handlers. - /// The event sender. - /// The event arguments (or null to pass ). - public static void SafelyRaisePlainEvent(this IMonitor monitor, string name, IEnumerable handlers, object sender = null, EventArgs args = null) - { - if (handlers == null) - return; - - foreach (EventHandler handler in handlers.Cast()) - { - // handle SMAPI exiting - if (monitor.IsExiting) - { - monitor.Log($"SMAPI shutting down: aborting {name} event.", LogLevel.Warn); - return; - } - - // raise event - try - { - handler.Invoke(sender, args ?? EventArgs.Empty); - } - catch (Exception ex) - { - monitor.Log($"A mod failed handling the {name} event:\n{ex.GetLogSummary()}", LogLevel.Error); - } - } - } - - /// Safely raise an event, and intercept any exceptions thrown by its handlers. - /// The event argument object type. - /// Encapsulates monitoring and logging. - /// The event name for error messages. - /// The event handlers. - /// The event sender. - /// The event arguments. - public static void SafelyRaiseGenericEvent(this IMonitor monitor, string name, IEnumerable handlers, object sender, TEventArgs args) - { - if (handlers == null) - return; - - foreach (EventHandler handler in handlers.Cast>()) - { - try - { - handler.Invoke(sender, args); - } - catch (Exception ex) - { - monitor.Log($"A mod failed handling the {name} event:\n{ex.GetLogSummary()}", LogLevel.Error); - } - } - } - - /// Log a message for the player or developer the first time it occurs. - /// The monitor through which to log the message. - /// The hash of logged messages. - /// The message to log. - /// The log severity level. - public static void LogOnce(this IMonitor monitor, HashSet hash, string message, LogLevel level = LogLevel.Trace) - { - if (!hash.Contains(message)) - { - monitor.Log(message, level); - hash.Add(message); - } - } - - /**** - ** Exceptions - ****/ - /// Get a string representation of an exception suitable for writing to the error log. - /// The error to summarise. - public static string GetLogSummary(this Exception exception) - { - switch (exception) - { - case TypeLoadException ex: - return $"Failed loading type '{ex.TypeName}': {exception}"; - - case ReflectionTypeLoadException ex: - string summary = exception.ToString(); - foreach (Exception childEx in ex.LoaderExceptions) - summary += $"\n\n{childEx.GetLogSummary()}"; - return summary; - - default: - return exception.ToString(); - } - } - - /**** - ** Sprite batch - ****/ - /// Get whether the sprite batch is between a begin and end pair. - /// The sprite batch to check. - /// The reflection helper with which to access private fields. - public static bool IsOpen(this SpriteBatch spriteBatch, Reflector reflection) - { - // get field name - const string fieldName = -#if SMAPI_FOR_WINDOWS - "inBeginEndPair"; -#else - "_beginCalled"; -#endif - - // get result - return reflection.GetPrivateField(Game1.spriteBatch, fieldName).GetValue(); - } - } -} -- cgit