From d82e57d3060c96923ba9a8efe3c9eb839abffe59 Mon Sep 17 00:00:00 2001 From: Jesse Plamondon-Willard Date: Mon, 10 Jul 2017 14:33:36 -0400 Subject: enable SMAPI 2.0 mode by default This commit replaces the SMAPI_2_0 compile flag with SMAPI_1_x. --- src/StardewModdingAPI/Framework/ModLoading/ModResolver.cs | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) (limited to 'src/StardewModdingAPI/Framework/ModLoading') diff --git a/src/StardewModdingAPI/Framework/ModLoading/ModResolver.cs b/src/StardewModdingAPI/Framework/ModLoading/ModResolver.cs index 69ef0b63..b75453b7 100644 --- a/src/StardewModdingAPI/Framework/ModLoading/ModResolver.cs +++ b/src/StardewModdingAPI/Framework/ModLoading/ModResolver.cs @@ -140,7 +140,7 @@ namespace StardewModdingAPI.Framework.ModLoading } // validate required fields -#if SMAPI_2_0 +#if !SMAPI_1_x { List missingFields = new List(3); @@ -158,7 +158,7 @@ namespace StardewModdingAPI.Framework.ModLoading } // validate IDs are unique -#if SMAPI_2_0 +#if !SMAPI_1_x { var duplicatesByID = mods .GroupBy(mod => mod.Manifest.UniqueID?.Trim(), mod => mod, StringComparer.InvariantCultureIgnoreCase) @@ -255,10 +255,10 @@ namespace StardewModdingAPI.Framework.ModLoading MinVersion = entry.MinimumVersion, Mod = dependencyMod, IsRequired = -#if SMAPI_2_0 - entry.IsRequired -#else +#if SMAPI_1_x true +#else + entry.IsRequired #endif } ) -- cgit