From 24aa8bb64d27840b9fb9ba2cbef0ab222928a21e Mon Sep 17 00:00:00 2001 From: Jesse Plamondon-Willard Date: Tue, 2 May 2017 23:45:25 -0400 Subject: default content API to ContentSource.ModFolder (#276) --- src/StardewModdingAPI/Framework/ContentHelper.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/StardewModdingAPI/Framework') diff --git a/src/StardewModdingAPI/Framework/ContentHelper.cs b/src/StardewModdingAPI/Framework/ContentHelper.cs index 61bd52a7..893fa2c8 100644 --- a/src/StardewModdingAPI/Framework/ContentHelper.cs +++ b/src/StardewModdingAPI/Framework/ContentHelper.cs @@ -49,7 +49,7 @@ namespace StardewModdingAPI.Framework /// Where to search for a matching content asset. /// The is empty or contains invalid characters. /// The content asset couldn't be loaded (e.g. because it doesn't exist). - public T Load(string key, ContentSource source) + public T Load(string key, ContentSource source = ContentSource.ModFolder) { this.AssertValidAssetKeyFormat(key); try @@ -110,7 +110,7 @@ namespace StardewModdingAPI.Framework /// The asset key to fetch (if the is ), or the local path to a content file relative to the mod folder. /// Where to search for a matching content asset. /// The is empty or contains invalid characters. - public string GetActualAssetKey(string key, ContentSource source) + public string GetActualAssetKey(string key, ContentSource source = ContentSource.ModFolder) { switch (source) { -- cgit