From d971514a3d316e1466db51f9709635ce6d4e6b91 Mon Sep 17 00:00:00 2001 From: Jesse Plamondon-Willard Date: Sun, 3 Sep 2017 15:51:38 -0400 Subject: fix '.dll.dll' in logs (#355) --- src/StardewModdingAPI/Framework/ModLoading/AssemblyLoader.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/StardewModdingAPI/Framework') diff --git a/src/StardewModdingAPI/Framework/ModLoading/AssemblyLoader.cs b/src/StardewModdingAPI/Framework/ModLoading/AssemblyLoader.cs index e6ec21a6..9c642bef 100644 --- a/src/StardewModdingAPI/Framework/ModLoading/AssemblyLoader.cs +++ b/src/StardewModdingAPI/Framework/ModLoading/AssemblyLoader.cs @@ -91,7 +91,7 @@ namespace StardewModdingAPI.Framework.ModLoading if (changed) { if (!oneAssembly) - this.Monitor.Log($" Loading {assembly.File.Name}.dll (rewritten in memory)...", LogLevel.Trace); + this.Monitor.Log($" Loading {assembly.File.Name} (rewritten in memory)...", LogLevel.Trace); using (MemoryStream outStream = new MemoryStream()) { assembly.Definition.Write(outStream); @@ -102,7 +102,7 @@ namespace StardewModdingAPI.Framework.ModLoading else { if (!oneAssembly) - this.Monitor.Log($" Loading {assembly.File.Name}.dll...", LogLevel.Trace); + this.Monitor.Log($" Loading {assembly.File.Name}...", LogLevel.Trace); lastAssembly = Assembly.UnsafeLoadFrom(assembly.File.FullName); } } -- cgit