From e393a2aad958c636ffaf5431e0e9dfdf6faf4461 Mon Sep 17 00:00:00 2001 From: Jesse Plamondon-Willard Date: Sat, 11 Feb 2017 12:38:32 -0500 Subject: add TimeEvents.AfterDayStarted event (#236) --- src/StardewModdingAPI/Framework/SGame.cs | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'src/StardewModdingAPI/Framework') diff --git a/src/StardewModdingAPI/Framework/SGame.cs b/src/StardewModdingAPI/Framework/SGame.cs index 55e7ff1a..83af62e0 100644 --- a/src/StardewModdingAPI/Framework/SGame.cs +++ b/src/StardewModdingAPI/Framework/SGame.cs @@ -1120,6 +1120,7 @@ namespace StardewModdingAPI.Framework { SaveEvents.InvokeAfterLoad(this.Monitor); PlayerEvents.InvokeLoadedGame(this.Monitor, new EventArgsLoadedGameChanged(Game1.hasLoadedGame)); + TimeEvents.InvokeAfterDayStarted(this.Monitor); } this.AfterLoadTimer--; } @@ -1200,7 +1201,10 @@ namespace StardewModdingAPI.Framework if (newMenu is SaveGameMenu || newMenu is ShippingMenu) SaveEvents.InvokeBeforeSave(this.Monitor); else if (previousMenu is SaveGameMenu || previousMenu is ShippingMenu) + { SaveEvents.InvokeAfterSave(this.Monitor); + TimeEvents.InvokeAfterDayStarted(this.Monitor); + } // raise menu events if (newMenu != null) -- cgit