From e93d58f69b62a82922e311dfdd5c209b63d419e7 Mon Sep 17 00:00:00 2001 From: Jesse Plamondon-Willard Date: Wed, 23 Aug 2017 16:13:28 -0400 Subject: fix incorrect 'mod already loaded' errors in some cases --- src/StardewModdingAPI/Framework/ModLoading/AssemblyLoader.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/StardewModdingAPI/Framework') diff --git a/src/StardewModdingAPI/Framework/ModLoading/AssemblyLoader.cs b/src/StardewModdingAPI/Framework/ModLoading/AssemblyLoader.cs index b14ae56f..e6ec21a6 100644 --- a/src/StardewModdingAPI/Framework/ModLoading/AssemblyLoader.cs +++ b/src/StardewModdingAPI/Framework/ModLoading/AssemblyLoader.cs @@ -76,7 +76,7 @@ namespace StardewModdingAPI.Framework.ModLoading : $"Could not load '{assemblyPath}'." ); } - if (assemblies[0].Status == AssemblyLoadStatus.AlreadyLoaded) + if (assemblies.Last().Status == AssemblyLoadStatus.AlreadyLoaded) // mod assembly is last in dependency order throw new SAssemblyLoadFailedException($"Could not load '{assemblyPath}' because it was already loaded. Do you have two copies of this mod?"); // rewrite & load assemblies in leaf-to-root order -- cgit