From 929dccb75a1405737975d76648e015a3e7c00177 Mon Sep 17 00:00:00 2001 From: Jesse Plamondon-Willard Date: Sat, 7 Oct 2017 23:07:10 -0400 Subject: reorganise repo structure --- src/StardewModdingAPI/IAssetDataForImage.cs | 23 ----------------------- 1 file changed, 23 deletions(-) delete mode 100644 src/StardewModdingAPI/IAssetDataForImage.cs (limited to 'src/StardewModdingAPI/IAssetDataForImage.cs') diff --git a/src/StardewModdingAPI/IAssetDataForImage.cs b/src/StardewModdingAPI/IAssetDataForImage.cs deleted file mode 100644 index 4584a20e..00000000 --- a/src/StardewModdingAPI/IAssetDataForImage.cs +++ /dev/null @@ -1,23 +0,0 @@ -using System; -using Microsoft.Xna.Framework; -using Microsoft.Xna.Framework.Graphics; - -namespace StardewModdingAPI -{ - /// Encapsulates access and changes to dictionary content being read from a data file. - public interface IAssetDataForImage : IAssetData - { - /********* - ** Public methods - *********/ - /// Overwrite part of the image. - /// The image to patch into the content. - /// The part of the to copy (or null to take the whole texture). This must be within the bounds of the texture. - /// The part of the content to patch (or null to patch the whole texture). The original content within this area will be erased. This must be within the bounds of the existing spritesheet. - /// Indicates how an image should be patched. - /// One of the arguments is null. - /// The is outside the bounds of the spritesheet. - /// The content being read isn't an image. - void PatchImage(Texture2D source, Rectangle? sourceArea = null, Rectangle? targetArea = null, PatchMode patchMode = PatchMode.Replace); - } -} -- cgit