From a6752d30e3bcec7a8987e17ab0af16aa85262643 Mon Sep 17 00:00:00 2001 From: ClxS Date: Fri, 30 Sep 2016 18:22:48 +0100 Subject: Preliminiary update to add 1.1 support - waiting on testing to confirm it's final --- src/StardewModdingAPI/Inheritance/SGame.cs | 713 ++++++++++++++--------------- 1 file changed, 354 insertions(+), 359 deletions(-) (limited to 'src/StardewModdingAPI/Inheritance/SGame.cs') diff --git a/src/StardewModdingAPI/Inheritance/SGame.cs b/src/StardewModdingAPI/Inheritance/SGame.cs index 9b69434a..f09e7900 100644 --- a/src/StardewModdingAPI/Inheritance/SGame.cs +++ b/src/StardewModdingAPI/Inheritance/SGame.cs @@ -218,6 +218,15 @@ namespace StardewModdingAPI.Inheritance set { typeof(Game1).SetBaseFieldValue(this, "bgColor", value); } } + /// + /// The current FramesThisSecond in Game1 (Private field, uses reflection) + /// + public int FramesThisSecond + { + get { return (int)typeof(Game1).GetBaseFieldValue(null, "framesThisSecond"); } + set { typeof(Game1).SetBaseFieldValue(null, "framesThisSecond", value); } + } + /// /// Static accessor for an Instance of the class SGame /// @@ -852,13 +861,13 @@ namespace StardewModdingAPI.Inheritance try { - if (!ZoomLevelIsOne) + if (options.zoomLevel != 1f) { - GraphicsDevice.SetRenderTarget(Screen); + base.GraphicsDevice.SetRenderTarget(Screen); } - - GraphicsDevice.Clear(BgColour); - if (options.showMenuBackground && activeClickableMenu != null && activeClickableMenu.showWithoutTransparencyIfOptionIsSet()) + FramesThisSecond++; + base.GraphicsDevice.Clear(BgColour); + if ((options.showMenuBackground && (activeClickableMenu != null)) && activeClickableMenu.showWithoutTransparencyIfOptionIsSet()) { spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, null, null); activeClickableMenu.drawBackground(spriteBatch); @@ -866,467 +875,453 @@ namespace StardewModdingAPI.Inheritance activeClickableMenu.draw(spriteBatch); GraphicsEvents.InvokeOnPostRenderGuiEvent(null, EventArgs.Empty); spriteBatch.End(); - if (!ZoomLevelIsOne) + if (options.zoomLevel != 1f) { - GraphicsDevice.SetRenderTarget(null); - GraphicsDevice.Clear(BgColour); + base.GraphicsDevice.SetRenderTarget(null); + base.GraphicsDevice.Clear(BgColour); spriteBatch.Begin(SpriteSortMode.Immediate, BlendState.AlphaBlend, SamplerState.LinearClamp, DepthStencilState.Default, RasterizerState.CullNone); - spriteBatch.Draw(Screen, Vector2.Zero, Screen.Bounds, Color.White, 0f, Vector2.Zero, options.zoomLevel, SpriteEffects.None, 1f); + spriteBatch.Draw(Screen, Vector2.Zero, new Rectangle?(Screen.Bounds), Color.White, 0f, Vector2.Zero, options.zoomLevel, SpriteEffects.None, 1f); spriteBatch.End(); } - return; } - if (gameMode == 11) + else if (gameMode == 11) { spriteBatch.Begin(SpriteSortMode.Immediate, BlendState.AlphaBlend, SamplerState.PointClamp, null, null); spriteBatch.DrawString(smoothFont, "Stardew Valley has crashed...", new Vector2(16f, 16f), Color.HotPink); - spriteBatch.DrawString(smoothFont, "Please send the error report or a screenshot of this message to @ConcernedApe. (http://stardewvalley.net/contact/)", new Vector2(16f, 32f), new Color(0, 255, 0)); + spriteBatch.DrawString(smoothFont, "Please send the error report or a screenshot of this message to @ConcernedApe. (http://stardewvalley.net/contact/)", new Vector2(16f, 32f), new Color(0, 0xff, 0)); spriteBatch.DrawString(smoothFont, parseText(errorMessage, smoothFont, graphics.GraphicsDevice.Viewport.Width), new Vector2(16f, 48f), Color.White); spriteBatch.End(); - return; } - if (currentMinigame != null) + else if (currentMinigame != null) { currentMinigame.draw(spriteBatch); - if (globalFade && !menuUp && (!nameSelectUp || messagePause)) + if ((globalFade && !menuUp) && (!nameSelectUp || messagePause)) { spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, null, null); - spriteBatch.Draw(fadeToBlackRect, graphics.GraphicsDevice.Viewport.Bounds, Color.Black * ((gameMode == 0) ? (1f - fadeToBlackAlpha) : fadeToBlackAlpha)); + spriteBatch.Draw(fadeToBlackRect, graphics.GraphicsDevice.Viewport.Bounds, (Color)(Color.Black * ((gameMode == 0) ? (1f - fadeToBlackAlpha) : fadeToBlackAlpha))); spriteBatch.End(); } - if (!ZoomLevelIsOne) + if (options.zoomLevel != 1f) { - GraphicsDevice.SetRenderTarget(null); - GraphicsDevice.Clear(BgColour); + base.GraphicsDevice.SetRenderTarget(null); + base.GraphicsDevice.Clear(BgColour); spriteBatch.Begin(SpriteSortMode.Immediate, BlendState.AlphaBlend, SamplerState.LinearClamp, DepthStencilState.Default, RasterizerState.CullNone); - spriteBatch.Draw(Screen, Vector2.Zero, Screen.Bounds, Color.White, 0f, Vector2.Zero, options.zoomLevel, SpriteEffects.None, 1f); + spriteBatch.Draw(Screen, Vector2.Zero, new Rectangle?(Screen.Bounds), Color.White, 0f, Vector2.Zero, options.zoomLevel, SpriteEffects.None, 1f); spriteBatch.End(); } - return; } - if (showingEndOfNightStuff) + else if (showingEndOfNightStuff) { spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, null, null); - activeClickableMenu?.draw(spriteBatch); + if (activeClickableMenu != null) + { + activeClickableMenu.draw(spriteBatch); + } spriteBatch.End(); - if (!ZoomLevelIsOne) + if (options.zoomLevel != 1f) { - GraphicsDevice.SetRenderTarget(null); - GraphicsDevice.Clear(BgColour); + base.GraphicsDevice.SetRenderTarget(null); + base.GraphicsDevice.Clear(BgColour); spriteBatch.Begin(SpriteSortMode.Immediate, BlendState.AlphaBlend, SamplerState.LinearClamp, DepthStencilState.Default, RasterizerState.CullNone); - spriteBatch.Draw(Screen, Vector2.Zero, Screen.Bounds, Color.White, 0f, Vector2.Zero, options.zoomLevel, SpriteEffects.None, 1f); + spriteBatch.Draw(Screen, Vector2.Zero, new Rectangle?(Screen.Bounds), Color.White, 0f, Vector2.Zero, options.zoomLevel, SpriteEffects.None, 1f); spriteBatch.End(); } - return; } - if (gameMode == 6) + else if (gameMode == 6) { spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, null, null); - string text = ""; - int num = 0; - while (num < gameTime.TotalGameTime.TotalMilliseconds % 999.0 / 333.0) + string str = ""; + for (int i = 0; i < ((gameTime.TotalGameTime.TotalMilliseconds % 999.0) / 333.0); i++) { - text += "."; - num++; + str = str + "."; } - SpriteText.drawString(spriteBatch, "Loading" + text, 64, graphics.GraphicsDevice.Viewport.Height - 64, 999, -1, 999, 1f, 1f, false, 0, "Loading..."); + SpriteText.drawString(spriteBatch, "Loading" + str, 0x40, graphics.GraphicsDevice.Viewport.Height - 0x40, 0x3e7, -1, 0x3e7, 1f, 1f, false, 0, "Loading...", -1); spriteBatch.End(); - if (!ZoomLevelIsOne) + if (options.zoomLevel != 1f) { - GraphicsDevice.SetRenderTarget(null); - GraphicsDevice.Clear(BgColour); + base.GraphicsDevice.SetRenderTarget(null); + base.GraphicsDevice.Clear(BgColour); spriteBatch.Begin(SpriteSortMode.Immediate, BlendState.AlphaBlend, SamplerState.LinearClamp, DepthStencilState.Default, RasterizerState.CullNone); - spriteBatch.Draw(Screen, Vector2.Zero, Screen.Bounds, Color.White, 0f, Vector2.Zero, options.zoomLevel, SpriteEffects.None, 1f); + spriteBatch.Draw(Screen, Vector2.Zero, new Rectangle?(Screen.Bounds), Color.White, 0f, Vector2.Zero, options.zoomLevel, SpriteEffects.None, 1f); spriteBatch.End(); } - return; - } - if (gameMode == 0) - { - spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, null, null); } else { - if (drawLighting) + if (gameMode == 0) + { + spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, null, null); + } + else { - GraphicsDevice.SetRenderTarget(lightmap); - GraphicsDevice.Clear(Color.White * 0f); - spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.NonPremultiplied, SamplerState.PointClamp, null, null); - spriteBatch.Draw(staminaRect, lightmap.Bounds, currentLocation.name.Equals("UndergroundMine") ? mine.getLightingColor(gameTime) : ((!ambientLight.Equals(Color.White) && (!isRaining || !currentLocation.isOutdoors)) ? ambientLight : outdoorLight)); - for (int i = 0; i < currentLightSources.Count; i++) + if (drawLighting) { - if (Utility.isOnScreen(currentLightSources.ElementAt(i).position, (int) (currentLightSources.ElementAt(i).radius * tileSize * 4f))) + base.GraphicsDevice.SetRenderTarget(lightmap); + base.GraphicsDevice.Clear((Color)(Color.White * 0f)); + spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.NonPremultiplied, SamplerState.PointClamp, null, null); + spriteBatch.Draw(staminaRect, lightmap.Bounds, currentLocation.name.Equals("UndergroundMine") ? mine.getLightingColor(gameTime) : ((!ambientLight.Equals(Color.White) && (!isRaining || !currentLocation.isOutdoors)) ? ambientLight : outdoorLight)); + for (int j = 0; j < currentLightSources.Count; j++) { - spriteBatch.Draw(currentLightSources.ElementAt(i).lightTexture, GlobalToLocal(viewport, currentLightSources.ElementAt(i).position) / options.lightingQuality, currentLightSources.ElementAt(i).lightTexture.Bounds, currentLightSources.ElementAt(i).color, 0f, new Vector2(currentLightSources.ElementAt(i).lightTexture.Bounds.Center.X, currentLightSources.ElementAt(i).lightTexture.Bounds.Center.Y), currentLightSources.ElementAt(i).radius / options.lightingQuality, SpriteEffects.None, 0.9f); + if (Utility.isOnScreen(currentLightSources.ElementAt(j).position, (int)((currentLightSources.ElementAt(j).radius * tileSize) * 4f))) + { + spriteBatch.Draw(currentLightSources.ElementAt(j).lightTexture, (Vector2)(GlobalToLocal(viewport, currentLightSources.ElementAt(j).position) / ((float)(options.lightingQuality / 2))), new Rectangle?(currentLightSources.ElementAt(j).lightTexture.Bounds), currentLightSources.ElementAt(j).color, 0f, new Vector2((float)currentLightSources.ElementAt(j).lightTexture.Bounds.Center.X, (float)currentLightSources.ElementAt(j).lightTexture.Bounds.Center.Y), (float)(currentLightSources.ElementAt(j).radius / ((float)(options.lightingQuality / 2))), SpriteEffects.None, 0.9f); + } } + spriteBatch.End(); + base.GraphicsDevice.SetRenderTarget((options.zoomLevel == 1f) ? null : Screen); } - spriteBatch.End(); - GraphicsDevice.SetRenderTarget(ZoomLevelIsOne ? null : Screen); - } - if (bloomDay) - { - bloom?.BeginDraw(); - } - GraphicsDevice.Clear(BgColour); - spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, null, null); - GraphicsEvents.InvokeOnPreRenderEvent(null, EventArgs.Empty); - background?.draw(spriteBatch); - mapDisplayDevice.BeginScene(spriteBatch); - currentLocation.Map.GetLayer("Back").Draw(mapDisplayDevice, viewport, Location.Origin, false, pixelZoom); - currentLocation.drawWater(spriteBatch); - if (CurrentEvent == null) - { - using (List.Enumerator enumerator = currentLocation.characters.GetEnumerator()) + if (bloomDay && (bloom != null)) + { + bloom.BeginDraw(); + } + base.GraphicsDevice.Clear(BgColour); + spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, null, null); + GraphicsEvents.InvokeOnPreRenderEvent(null, EventArgs.Empty); + if (background != null) + { + background.draw(spriteBatch); + } + mapDisplayDevice.BeginScene(spriteBatch); + currentLocation.Map.GetLayer("Back").Draw(mapDisplayDevice, viewport, Location.Origin, false, pixelZoom); + currentLocation.drawWater(spriteBatch); + if (CurrentEvent == null) { - while (enumerator.MoveNext()) + foreach (NPC npc in currentLocation.characters) { - NPC current = enumerator.Current; - if (current != null && !current.swimming && !current.hideShadow && !current.IsMonster && !currentLocation.shouldShadowBeDrawnAboveBuildingsLayer(current.getTileLocation())) + if (((!npc.swimming && !npc.hideShadow) && (!npc.isInvisible && !npc.IsMonster)) && !currentLocation.shouldShadowBeDrawnAboveBuildingsLayer(npc.getTileLocation())) { - spriteBatch.Draw(shadowTexture, GlobalToLocal(viewport, current.position + new Vector2(current.sprite.spriteWidth * pixelZoom / 2f, current.GetBoundingBox().Height + (current.IsMonster ? 0 : (pixelZoom * 3)))), shadowTexture.Bounds, Color.White, 0f, new Vector2(shadowTexture.Bounds.Center.X, shadowTexture.Bounds.Center.Y), (pixelZoom + current.yJumpOffset / 40f) * current.scale, SpriteEffects.None, Math.Max(0f, current.getStandingY() / 10000f) - 1E-06f); + spriteBatch.Draw(shadowTexture, GlobalToLocal(viewport, npc.position + new Vector2(((float)(npc.sprite.spriteWidth * pixelZoom)) / 2f, (float)(npc.GetBoundingBox().Height + (npc.IsMonster ? 0 : (pixelZoom * 3))))), new Rectangle?(shadowTexture.Bounds), Color.White, 0f, new Vector2((float)shadowTexture.Bounds.Center.X, (float)shadowTexture.Bounds.Center.Y), (float)((pixelZoom + (((float)npc.yJumpOffset) / 40f)) * npc.scale), SpriteEffects.None, Math.Max((float)0f, (float)(((float)npc.getStandingY()) / 10000f)) - 1E-06f); } } - goto IL_B30; } - } - foreach (NPC current2 in CurrentEvent.actors) - { - if (!current2.swimming && !current2.hideShadow && !currentLocation.shouldShadowBeDrawnAboveBuildingsLayer(current2.getTileLocation())) + else { - spriteBatch.Draw(shadowTexture, GlobalToLocal(viewport, current2.position + new Vector2(current2.sprite.spriteWidth * pixelZoom / 2f, current2.GetBoundingBox().Height + (current2.IsMonster ? 0 : (pixelZoom * 3)))), shadowTexture.Bounds, Color.White, 0f, new Vector2(shadowTexture.Bounds.Center.X, shadowTexture.Bounds.Center.Y), (pixelZoom + current2.yJumpOffset / 40f) * current2.scale, SpriteEffects.None, Math.Max(0f, current2.getStandingY() / 10000f) - 1E-06f); + foreach (NPC npc2 in CurrentEvent.actors) + { + if ((!npc2.swimming && !npc2.hideShadow) && !currentLocation.shouldShadowBeDrawnAboveBuildingsLayer(npc2.getTileLocation())) + { + spriteBatch.Draw(shadowTexture, GlobalToLocal(viewport, npc2.position + new Vector2(((float)(npc2.sprite.spriteWidth * pixelZoom)) / 2f, (float)(npc2.GetBoundingBox().Height + (npc2.IsMonster ? 0 : ((npc2.sprite.spriteHeight <= 0x10) ? -pixelZoom : (pixelZoom * 3)))))), new Rectangle?(shadowTexture.Bounds), Color.White, 0f, new Vector2((float)shadowTexture.Bounds.Center.X, (float)shadowTexture.Bounds.Center.Y), (float)((pixelZoom + (((float)npc2.yJumpOffset) / 40f)) * npc2.scale), SpriteEffects.None, Math.Max((float)0f, (float)(((float)npc2.getStandingY()) / 10000f)) - 1E-06f); + } + } } - } - IL_B30: - if (!player.swimming && !player.isRidingHorse() && !currentLocation.shouldShadowBeDrawnAboveBuildingsLayer(player.getTileLocation())) - { - spriteBatch.Draw(shadowTexture, GlobalToLocal(player.position + new Vector2(32f, 24f)), shadowTexture.Bounds, Color.White, 0f, new Vector2(shadowTexture.Bounds.Center.X, shadowTexture.Bounds.Center.Y), 4f - (((player.running || player.usingTool) && player.FarmerSprite.indexInCurrentAnimation > 1) ? (Math.Abs(FarmerRenderer.featureYOffsetPerFrame[player.FarmerSprite.CurrentFrame]) * 0.5f) : 0f), SpriteEffects.None, 0f); - } - currentLocation.Map.GetLayer("Buildings").Draw(mapDisplayDevice, viewport, Location.Origin, false, pixelZoom); - mapDisplayDevice.EndScene(); - spriteBatch.End(); - spriteBatch.Begin(SpriteSortMode.FrontToBack, BlendState.AlphaBlend, SamplerState.PointClamp, null, null); - if (CurrentEvent == null) - { - using (List.Enumerator enumerator3 = currentLocation.characters.GetEnumerator()) + if ((displayFarmer && !player.swimming) && (!player.isRidingHorse() && !currentLocation.shouldShadowBeDrawnAboveBuildingsLayer(player.getTileLocation()))) + { + spriteBatch.Draw(shadowTexture, GlobalToLocal(player.position + new Vector2(32f, 24f)), new Rectangle?(shadowTexture.Bounds), Color.White, 0f, new Vector2((float)shadowTexture.Bounds.Center.X, (float)shadowTexture.Bounds.Center.Y), (float)(4f - (((player.running || player.usingTool) && (player.FarmerSprite.indexInCurrentAnimation > 1)) ? (Math.Abs(FarmerRenderer.featureYOffsetPerFrame[player.FarmerSprite.CurrentFrame]) * 0.5f) : 0f)), SpriteEffects.None, 0f); + } + currentLocation.Map.GetLayer("Buildings").Draw(mapDisplayDevice, viewport, Location.Origin, false, pixelZoom); + mapDisplayDevice.EndScene(); + spriteBatch.End(); + spriteBatch.Begin(SpriteSortMode.FrontToBack, BlendState.AlphaBlend, SamplerState.PointClamp, null, null); + if (CurrentEvent == null) { - while (enumerator3.MoveNext()) + foreach (NPC npc3 in currentLocation.characters) { - NPC current3 = enumerator3.Current; - if (current3 != null && !current3.swimming && !current3.hideShadow && currentLocation.shouldShadowBeDrawnAboveBuildingsLayer(current3.getTileLocation())) + if ((!npc3.swimming && !npc3.hideShadow) && currentLocation.shouldShadowBeDrawnAboveBuildingsLayer(npc3.getTileLocation())) { - spriteBatch.Draw(shadowTexture, GlobalToLocal(viewport, current3.position + new Vector2(current3.sprite.spriteWidth * pixelZoom / 2f, current3.GetBoundingBox().Height + (current3.IsMonster ? 0 : (pixelZoom * 3)))), shadowTexture.Bounds, Color.White, 0f, new Vector2(shadowTexture.Bounds.Center.X, shadowTexture.Bounds.Center.Y), (pixelZoom + current3.yJumpOffset / 40f) * current3.scale, SpriteEffects.None, Math.Max(0f, current3.getStandingY() / 10000f) - 1E-06f); + spriteBatch.Draw(shadowTexture, GlobalToLocal(viewport, npc3.position + new Vector2(((float)(npc3.sprite.spriteWidth * pixelZoom)) / 2f, (float)(npc3.GetBoundingBox().Height + (npc3.IsMonster ? 0 : (pixelZoom * 3))))), new Rectangle?(shadowTexture.Bounds), Color.White, 0f, new Vector2((float)shadowTexture.Bounds.Center.X, (float)shadowTexture.Bounds.Center.Y), (float)((pixelZoom + (((float)npc3.yJumpOffset) / 40f)) * npc3.scale), SpriteEffects.None, Math.Max((float)0f, (float)(((float)npc3.getStandingY()) / 10000f)) - 1E-06f); } } - goto IL_F5F; } - } - foreach (NPC current4 in CurrentEvent.actors) - { - if (!current4.swimming && !current4.hideShadow && currentLocation.shouldShadowBeDrawnAboveBuildingsLayer(current4.getTileLocation())) + else { - spriteBatch.Draw(shadowTexture, GlobalToLocal(viewport, current4.position + new Vector2(current4.sprite.spriteWidth * pixelZoom / 2f, current4.GetBoundingBox().Height + (current4.IsMonster ? 0 : (pixelZoom * 3)))), shadowTexture.Bounds, Color.White, 0f, new Vector2(shadowTexture.Bounds.Center.X, shadowTexture.Bounds.Center.Y), (pixelZoom + current4.yJumpOffset / 40f) * current4.scale, SpriteEffects.None, Math.Max(0f, current4.getStandingY() / 10000f) - 1E-06f); + foreach (NPC npc4 in CurrentEvent.actors) + { + if ((!npc4.swimming && !npc4.hideShadow) && currentLocation.shouldShadowBeDrawnAboveBuildingsLayer(npc4.getTileLocation())) + { + spriteBatch.Draw(shadowTexture, GlobalToLocal(viewport, npc4.position + new Vector2(((float)(npc4.sprite.spriteWidth * pixelZoom)) / 2f, (float)(npc4.GetBoundingBox().Height + (npc4.IsMonster ? 0 : (pixelZoom * 3))))), new Rectangle?(shadowTexture.Bounds), Color.White, 0f, new Vector2((float)shadowTexture.Bounds.Center.X, (float)shadowTexture.Bounds.Center.Y), (float)((pixelZoom + (((float)npc4.yJumpOffset) / 40f)) * npc4.scale), SpriteEffects.None, Math.Max((float)0f, (float)(((float)npc4.getStandingY()) / 10000f)) - 1E-06f); + } + } } - } - IL_F5F: - if (!player.swimming && !player.isRidingHorse() && currentLocation.shouldShadowBeDrawnAboveBuildingsLayer(player.getTileLocation())) - { - spriteBatch.Draw(shadowTexture, GlobalToLocal(player.position + new Vector2(32f, 24f)), shadowTexture.Bounds, Color.White, 0f, new Vector2(shadowTexture.Bounds.Center.X, shadowTexture.Bounds.Center.Y), 4f - (((player.running || player.usingTool) && player.FarmerSprite.indexInCurrentAnimation > 1) ? (Math.Abs(FarmerRenderer.featureYOffsetPerFrame[player.FarmerSprite.CurrentFrame]) * 0.5f) : 0f), SpriteEffects.None, Math.Max(0.0001f, player.getStandingY() / 10000f + 0.00011f) - 0.0001f); - } - if (displayFarmer) - { - player.draw(spriteBatch); - } - if ((eventUp || killScreen) && !killScreen) - { - currentLocation.currentEvent?.draw(spriteBatch); - } - if (player.currentUpgrade != null && player.currentUpgrade.daysLeftTillUpgradeDone <= 3 && currentLocation.Name.Equals("Farm")) - { - spriteBatch.Draw(player.currentUpgrade.workerTexture, GlobalToLocal(viewport, player.currentUpgrade.positionOfCarpenter), player.currentUpgrade.getSourceRectangle(), Color.White, 0f, Vector2.Zero, 1f, SpriteEffects.None, (player.currentUpgrade.positionOfCarpenter.Y + tileSize * 3 / 4) / 10000f); - } - currentLocation.draw(spriteBatch); - if (eventUp && currentLocation.currentEvent?.messageToScreen != null) - { - drawWithBorder(currentLocation.currentEvent.messageToScreen, Color.Black, Color.White, new Vector2(graphics.GraphicsDevice.Viewport.TitleSafeArea.Width / 2 - borderFont.MeasureString(currentLocation.currentEvent.messageToScreen).X / 2f, graphics.GraphicsDevice.Viewport.TitleSafeArea.Height - tileSize), 0f, 1f, 0.999f); - } - if (player.ActiveObject == null && (player.UsingTool || pickingTool) && player.CurrentTool != null && (!player.CurrentTool.Name.Equals("Seeds") || pickingTool)) - { - drawTool(player); - } - if (currentLocation.Name.Equals("Farm")) - { - //typeof (Game1).GetMethod("drawFarmBuildings", BindingFlags.NonPublic | BindingFlags.Instance).Invoke(Program.gamePtr, null); - DrawFarmBuildings.Invoke(Program.gamePtr, null); - //this.drawFarmBuildings(); - } - if (tvStation >= 0) - { - spriteBatch.Draw(tvStationTexture, GlobalToLocal(viewport, new Vector2(6 * tileSize + tileSize / 4, 2 * tileSize + tileSize / 2)), new Rectangle(tvStation * 24, 0, 24, 15), Color.White, 0f, Vector2.Zero, 4f, SpriteEffects.None, 1E-08f); - } - if (panMode) - { - spriteBatch.Draw(fadeToBlackRect, new Rectangle((int) Math.Floor((getOldMouseX() + viewport.X) / (double) tileSize) * tileSize - viewport.X, (int) Math.Floor((getOldMouseY() + viewport.Y) / (double) tileSize) * tileSize - viewport.Y, tileSize, tileSize), Color.Lime * 0.75f); - foreach (Warp current5 in currentLocation.warps) + if ((displayFarmer && !player.swimming) && (!player.isRidingHorse() && currentLocation.shouldShadowBeDrawnAboveBuildingsLayer(player.getTileLocation()))) { - spriteBatch.Draw(fadeToBlackRect, new Rectangle(current5.X * tileSize - viewport.X, current5.Y * tileSize - viewport.Y, tileSize, tileSize), Color.Red * 0.75f); + spriteBatch.Draw(shadowTexture, GlobalToLocal(player.position + new Vector2(32f, 24f)), new Rectangle?(shadowTexture.Bounds), Color.White, 0f, new Vector2((float)shadowTexture.Bounds.Center.X, (float)shadowTexture.Bounds.Center.Y), (float)(4f - (((player.running || player.usingTool) && (player.FarmerSprite.indexInCurrentAnimation > 1)) ? (Math.Abs(FarmerRenderer.featureYOffsetPerFrame[player.FarmerSprite.CurrentFrame]) * 0.5f) : 0f)), SpriteEffects.None, Math.Max((float)0.0001f, (float)((((float)player.getStandingY()) / 10000f) + 0.00011f)) - 0.0001f); + } + if (displayFarmer) + { + player.draw(spriteBatch); + } + if ((eventUp || killScreen) && (!killScreen && (currentLocation.currentEvent != null))) + { + currentLocation.currentEvent.draw(spriteBatch); + } + if (((player.currentUpgrade != null) && (player.currentUpgrade.daysLeftTillUpgradeDone <= 3)) && currentLocation.Name.Equals("Farm")) + { + spriteBatch.Draw(player.currentUpgrade.workerTexture, GlobalToLocal(viewport, player.currentUpgrade.positionOfCarpenter), new Rectangle?(player.currentUpgrade.getSourceRectangle()), Color.White, 0f, Vector2.Zero, (float)1f, SpriteEffects.None, (player.currentUpgrade.positionOfCarpenter.Y + ((tileSize * 3) / 4)) / 10000f); + } + currentLocation.draw(spriteBatch); + if ((eventUp && (currentLocation.currentEvent != null)) && (currentLocation.currentEvent.messageToScreen != null)) + { + drawWithBorder(currentLocation.currentEvent.messageToScreen, Color.Black, Color.White, new Vector2((graphics.GraphicsDevice.Viewport.TitleSafeArea.Width / 2) - (borderFont.MeasureString(currentLocation.currentEvent.messageToScreen).X / 2f), (float)(graphics.GraphicsDevice.Viewport.TitleSafeArea.Height - tileSize)), 0f, 1f, 0.999f); + } + if (((player.ActiveObject == null) && (player.UsingTool || pickingTool)) && ((player.CurrentTool != null) && (!player.CurrentTool.Name.Equals("Seeds") || pickingTool))) + { + drawTool(player); + } + if (currentLocation.Name.Equals("Farm")) + { + DrawFarmBuildings.Invoke(Program.gamePtr, null); + } + if (tvStation >= 0) + { + spriteBatch.Draw(tvStationTexture, GlobalToLocal(viewport, new Vector2((float)((6 * tileSize) + (tileSize / 4)), (float)((2 * tileSize) + (tileSize / 2)))), new Rectangle(tvStation * 0x18, 0, 0x18, 15), Color.White, 0f, Vector2.Zero, (float)4f, SpriteEffects.None, 1E-08f); + } + if (panMode) + { + spriteBatch.Draw(fadeToBlackRect, new Rectangle((((int)Math.Floor((double)(((double)(getOldMouseX() + viewport.X)) / ((double)tileSize)))) * tileSize) - viewport.X, (((int)Math.Floor((double)(((double)(getOldMouseY() + viewport.Y)) / ((double)tileSize)))) * tileSize) - viewport.Y, tileSize, tileSize), (Color)(Color.Lime * 0.75f)); + foreach (Warp warp in currentLocation.warps) + { + spriteBatch.Draw(fadeToBlackRect, new Rectangle((warp.X * tileSize) - viewport.X, (warp.Y * tileSize) - viewport.Y, tileSize, tileSize), (Color)(Color.Red * 0.75f)); + } } - } - mapDisplayDevice.BeginScene(spriteBatch); - currentLocation.Map.GetLayer("Front").Draw(mapDisplayDevice, viewport, Location.Origin, false, pixelZoom); - mapDisplayDevice.EndScene(); - currentLocation.drawAboveFrontLayer(spriteBatch); - spriteBatch.End(); - spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, null, null); - if (currentLocation.Name.Equals("Farm") && stats.SeedsSown >= 200u) - { - spriteBatch.Draw(debrisSpriteSheet, GlobalToLocal(viewport, new Vector2(3 * tileSize + tileSize / 4, tileSize + tileSize / 3)), getSourceRectForStandardTileSheet(debrisSpriteSheet, 16), Color.White); - spriteBatch.Draw(debrisSpriteSheet, GlobalToLocal(viewport, new Vector2(4 * tileSize + tileSize, 2 * tileSize + tileSize)), getSourceRectForStandardTileSheet(debrisSpriteSheet, 16), Color.White); - spriteBatch.Draw(debrisSpriteSheet, GlobalToLocal(viewport, new Vector2(5 * tileSize, 2 * tileSize)), getSourceRectForStandardTileSheet(debrisSpriteSheet, 16), Color.White); - spriteBatch.Draw(debrisSpriteSheet, GlobalToLocal(viewport, new Vector2(3 * tileSize + tileSize / 2, 3 * tileSize)), getSourceRectForStandardTileSheet(debrisSpriteSheet, 16), Color.White); - spriteBatch.Draw(debrisSpriteSheet, GlobalToLocal(viewport, new Vector2(5 * tileSize - tileSize / 4, tileSize)), getSourceRectForStandardTileSheet(debrisSpriteSheet, 16), Color.White); - spriteBatch.Draw(debrisSpriteSheet, GlobalToLocal(viewport, new Vector2(4 * tileSize, 3 * tileSize + tileSize / 6)), getSourceRectForStandardTileSheet(debrisSpriteSheet, 16), Color.White); - spriteBatch.Draw(debrisSpriteSheet, GlobalToLocal(viewport, new Vector2(4 * tileSize + tileSize / 5, 2 * tileSize + tileSize / 3)), getSourceRectForStandardTileSheet(debrisSpriteSheet, 16), Color.White); - } - if (displayFarmer && player.ActiveObject != null && player.ActiveObject.bigCraftable && checkBigCraftableBoundariesForFrontLayer() && currentLocation.Map.GetLayer("Front").PickTile(new Location(player.getStandingX(), player.getStandingY()), viewport.Size) == null) - { - drawPlayerHeldObject(player); - } - else if (displayFarmer && player.ActiveObject != null && ((currentLocation.Map.GetLayer("Front").PickTile(new Location((int) player.position.X, (int) player.position.Y - tileSize * 3 / 5), viewport.Size) != null && !currentLocation.Map.GetLayer("Front").PickTile(new Location((int) player.position.X, (int) player.position.Y - tileSize * 3 / 5), viewport.Size).TileIndexProperties.ContainsKey("FrontAlways")) || (currentLocation.Map.GetLayer("Front").PickTile(new Location(player.GetBoundingBox().Right, (int) player.position.Y - tileSize * 3 / 5), viewport.Size) != null && !currentLocation.Map.GetLayer("Front").PickTile(new Location(player.GetBoundingBox().Right, (int) player.position.Y - tileSize * 3 / 5), viewport.Size).TileIndexProperties.ContainsKey("FrontAlways")))) - { - drawPlayerHeldObject(player); - } - if ((player.UsingTool || pickingTool) && player.CurrentTool != null && (!player.CurrentTool.Name.Equals("Seeds") || pickingTool) && currentLocation.Map.GetLayer("Front").PickTile(new Location(player.getStandingX(), (int) player.position.Y - tileSize * 3 / 5), viewport.Size) != null && currentLocation.Map.GetLayer("Front").PickTile(new Location(player.getStandingX(), player.getStandingY()), viewport.Size) == null) - { - drawTool(player); - } - if (currentLocation.Map.GetLayer("AlwaysFront") != null) - { mapDisplayDevice.BeginScene(spriteBatch); - currentLocation.Map.GetLayer("AlwaysFront").Draw(mapDisplayDevice, viewport, Location.Origin, false, pixelZoom); + currentLocation.Map.GetLayer("Front").Draw(mapDisplayDevice, viewport, Location.Origin, false, pixelZoom); mapDisplayDevice.EndScene(); - } - if (toolHold > 400f && player.CurrentTool.UpgradeLevel >= 1 && player.canReleaseTool) - { - Color color = Color.White; - switch ((int) (toolHold / 600f) + 2) + currentLocation.drawAboveFrontLayer(spriteBatch); + spriteBatch.End(); + spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, null, null); + if (currentLocation.Name.Equals("Farm") && (stats.SeedsSown >= 200)) { - case 1: - color = Tool.copperColor; - break; - case 2: - color = Tool.steelColor; - break; - case 3: - color = Tool.goldColor; - break; - case 4: - color = Tool.iridiumColor; - break; + spriteBatch.Draw(debrisSpriteSheet, GlobalToLocal(viewport, new Vector2((float)((3 * tileSize) + (tileSize / 4)), (float)(tileSize + (tileSize / 3)))), new Rectangle?(getSourceRectForStandardTileSheet(debrisSpriteSheet, 0x10, -1, -1)), Color.White); + spriteBatch.Draw(debrisSpriteSheet, GlobalToLocal(viewport, new Vector2((float)((4 * tileSize) + tileSize), (float)((2 * tileSize) + tileSize))), new Rectangle?(getSourceRectForStandardTileSheet(debrisSpriteSheet, 0x10, -1, -1)), Color.White); + spriteBatch.Draw(debrisSpriteSheet, GlobalToLocal(viewport, new Vector2((float)(5 * tileSize), (float)(2 * tileSize))), new Rectangle?(getSourceRectForStandardTileSheet(debrisSpriteSheet, 0x10, -1, -1)), Color.White); + spriteBatch.Draw(debrisSpriteSheet, GlobalToLocal(viewport, new Vector2((float)((3 * tileSize) + (tileSize / 2)), (float)(3 * tileSize))), new Rectangle?(getSourceRectForStandardTileSheet(debrisSpriteSheet, 0x10, -1, -1)), Color.White); + spriteBatch.Draw(debrisSpriteSheet, GlobalToLocal(viewport, new Vector2((float)((5 * tileSize) - (tileSize / 4)), (float)tileSize)), new Rectangle?(getSourceRectForStandardTileSheet(debrisSpriteSheet, 0x10, -1, -1)), Color.White); + spriteBatch.Draw(debrisSpriteSheet, GlobalToLocal(viewport, new Vector2((float)(4 * tileSize), (float)((3 * tileSize) + (tileSize / 6)))), new Rectangle?(getSourceRectForStandardTileSheet(debrisSpriteSheet, 0x10, -1, -1)), Color.White); + spriteBatch.Draw(debrisSpriteSheet, GlobalToLocal(viewport, new Vector2((float)((4 * tileSize) + (tileSize / 5)), (float)((2 * tileSize) + (tileSize / 3)))), new Rectangle?(getSourceRectForStandardTileSheet(debrisSpriteSheet, 0x10, -1, -1)), Color.White); } - spriteBatch.Draw(littleEffect, new Rectangle((int) player.getLocalPosition(viewport).X - 2, (int) player.getLocalPosition(viewport).Y - (player.CurrentTool.Name.Equals("Watering Can") ? 0 : tileSize) - 2, (int) (toolHold % 600f * 0.08f) + 4, tileSize / 8 + 4), Color.Black); - spriteBatch.Draw(littleEffect, new Rectangle((int) player.getLocalPosition(viewport).X, (int) player.getLocalPosition(viewport).Y - (player.CurrentTool.Name.Equals("Watering Can") ? 0 : tileSize), (int) (toolHold % 600f * 0.08f), tileSize / 8), color); - } - if (isDebrisWeather && currentLocation.IsOutdoors && !currentLocation.ignoreDebrisWeather && !currentLocation.Name.Equals("Desert") && viewport.X > -10) - { - foreach (WeatherDebris current6 in debrisWeather) + if (((displayFarmer && (player.ActiveObject != null)) && (player.ActiveObject.bigCraftable && this.checkBigCraftableBoundariesForFrontLayer())) && (currentLocation.Map.GetLayer("Front").PickTile(new Location(player.getStandingX(), player.getStandingY()), viewport.Size) == null)) { - current6.draw(spriteBatch); + drawPlayerHeldObject(player); } - } - farmEvent?.draw(spriteBatch); - if (currentLocation.LightLevel > 0f && timeOfDay < 2000) - { - spriteBatch.Draw(fadeToBlackRect, graphics.GraphicsDevice.Viewport.Bounds, Color.Black * currentLocation.LightLevel); - } - if (screenGlow) - { - spriteBatch.Draw(fadeToBlackRect, graphics.GraphicsDevice.Viewport.Bounds, screenGlowColor * screenGlowAlpha); - } - currentLocation.drawAboveAlwaysFrontLayer(spriteBatch); - if (player.CurrentTool is FishingRod && ((player.CurrentTool as FishingRod).isTimingCast || (player.CurrentTool as FishingRod).castingChosenCountdown > 0f || (player.CurrentTool as FishingRod).fishCaught || (player.CurrentTool as FishingRod).showingTreasure)) - { - player.CurrentTool.draw(spriteBatch); - } - if (isRaining && currentLocation.IsOutdoors && !currentLocation.Name.Equals("Desert") && !(currentLocation is Summit) && (!eventUp || currentLocation.isTileOnMap(new Vector2(viewport.X / tileSize, viewport.Y / tileSize)))) - { - for (int j = 0; j < rainDrops.Length; j++) + else if ((displayFarmer && (player.ActiveObject != null)) && (((currentLocation.Map.GetLayer("Front").PickTile(new Location((int)player.position.X, ((int)player.position.Y) - ((tileSize * 3) / 5)), viewport.Size) != null) && !currentLocation.Map.GetLayer("Front").PickTile(new Location((int)player.position.X, ((int)player.position.Y) - ((tileSize * 3) / 5)), viewport.Size).TileIndexProperties.ContainsKey("FrontAlways")) || ((currentLocation.Map.GetLayer("Front").PickTile(new Location(player.GetBoundingBox().Right, ((int)player.position.Y) - ((tileSize * 3) / 5)), viewport.Size) != null) && !currentLocation.Map.GetLayer("Front").PickTile(new Location(player.GetBoundingBox().Right, ((int)player.position.Y) - ((tileSize * 3) / 5)), viewport.Size).TileIndexProperties.ContainsKey("FrontAlways")))) { - spriteBatch.Draw(rainTexture, rainDrops[j].position, getSourceRectForStandardTileSheet(rainTexture, rainDrops[j].frame), Color.White); + drawPlayerHeldObject(player); } - } + if (((player.UsingTool || pickingTool) && (player.CurrentTool != null)) && ((!player.CurrentTool.Name.Equals("Seeds") || pickingTool) && ((currentLocation.Map.GetLayer("Front").PickTile(new Location(player.getStandingX(), ((int)player.position.Y) - ((tileSize * 3) / 5)), viewport.Size) != null) && (currentLocation.Map.GetLayer("Front").PickTile(new Location(player.getStandingX(), player.getStandingY()), viewport.Size) == null)))) + { + drawTool(player); + } + if (currentLocation.Map.GetLayer("AlwaysFront") != null) + { + mapDisplayDevice.BeginScene(spriteBatch); + currentLocation.Map.GetLayer("AlwaysFront").Draw(mapDisplayDevice, viewport, Location.Origin, false, pixelZoom); + mapDisplayDevice.EndScene(); + } + if (((toolHold > 400f) && (player.CurrentTool.UpgradeLevel >= 1)) && player.canReleaseTool) + { + Color white = Color.White; + switch ((((int)(toolHold / 600f)) + 2)) + { + case 1: + white = Tool.copperColor; + break; - spriteBatch.End(); + case 2: + white = Tool.steelColor; + break; - //base.Draw(gameTime); + case 3: + white = Tool.goldColor; + break; - spriteBatch.Begin(SpriteSortMode.FrontToBack, BlendState.AlphaBlend, SamplerState.PointClamp, null, null); - if (eventUp && currentLocation.currentEvent != null) - { - foreach (NPC current7 in currentLocation.currentEvent.actors) + case 4: + white = Tool.iridiumColor; + break; + } + spriteBatch.Draw(littleEffect, new Rectangle(((int)player.getLocalPosition(viewport).X) - 2, (((int)player.getLocalPosition(viewport).Y) - (player.CurrentTool.Name.Equals("Watering Can") ? 0 : tileSize)) - 2, ((int)((toolHold % 600f) * 0.08f)) + 4, (tileSize / 8) + 4), Color.Black); + spriteBatch.Draw(littleEffect, new Rectangle((int)player.getLocalPosition(viewport).X, ((int)player.getLocalPosition(viewport).Y) - (player.CurrentTool.Name.Equals("Watering Can") ? 0 : tileSize), (int)((toolHold % 600f) * 0.08f), tileSize / 8), white); + } + if (((isDebrisWeather && currentLocation.IsOutdoors) && (!currentLocation.ignoreDebrisWeather && !currentLocation.Name.Equals("Desert"))) && (viewport.X > -10)) { - if (current7.isEmoting) + using (List.Enumerator enumerator3 = debrisWeather.GetEnumerator()) { - Vector2 localPosition = current7.getLocalPosition(viewport); - localPosition.Y -= tileSize * 2 + pixelZoom * 3; - if (current7.age == 2) + while (enumerator3.MoveNext()) { - localPosition.Y += tileSize / 2; + enumerator3.Current.draw(spriteBatch); } - else if (current7.gender == 1) + } + } + if (farmEvent != null) + { + farmEvent.draw(spriteBatch); + } + if ((currentLocation.LightLevel > 0f) && (timeOfDay < 0x7d0)) + { + spriteBatch.Draw(fadeToBlackRect, graphics.GraphicsDevice.Viewport.Bounds, (Color)(Color.Black * currentLocation.LightLevel)); + } + if (screenGlow) + { + spriteBatch.Draw(fadeToBlackRect, graphics.GraphicsDevice.Viewport.Bounds, (Color)(screenGlowColor * screenGlowAlpha)); + } + currentLocation.drawAboveAlwaysFrontLayer(spriteBatch); + if (((player.CurrentTool != null) && (player.CurrentTool is FishingRod)) && (((player.CurrentTool as FishingRod).isTimingCast || ((player.CurrentTool as FishingRod).castingChosenCountdown > 0f)) || ((player.CurrentTool as FishingRod).fishCaught || (player.CurrentTool as FishingRod).showingTreasure))) + { + player.CurrentTool.draw(spriteBatch); + } + if (((isRaining && currentLocation.IsOutdoors) && (!currentLocation.Name.Equals("Desert") && !(currentLocation is Summit))) && (!eventUp || currentLocation.isTileOnMap(new Vector2((float)(viewport.X / tileSize), (float)(viewport.Y / tileSize))))) + { + for (int k = 0; k < rainDrops.Length; k++) + { + spriteBatch.Draw(rainTexture, rainDrops[k].position, new Rectangle?(getSourceRectForStandardTileSheet(rainTexture, rainDrops[k].frame, -1, -1)), Color.White); + } + } + spriteBatch.End(); + base.Draw(gameTime); + spriteBatch.Begin(SpriteSortMode.FrontToBack, BlendState.AlphaBlend, SamplerState.PointClamp, null, null); + if (eventUp && (currentLocation.currentEvent != null)) + { + foreach (NPC npc5 in currentLocation.currentEvent.actors) + { + if (npc5.isEmoting) { - localPosition.Y += tileSize / 6; + Vector2 position = npc5.getLocalPosition(viewport); + position.Y -= (tileSize * 2) + (pixelZoom * 3); + if (npc5.age == 2) + { + position.Y += tileSize / 2; + } + else if (npc5.gender == 1) + { + position.Y += tileSize / 6; + } + spriteBatch.Draw(emoteSpriteSheet, position, new Rectangle((npc5.CurrentEmoteIndex * (tileSize / 4)) % emoteSpriteSheet.Width, ((npc5.CurrentEmoteIndex * (tileSize / 4)) / emoteSpriteSheet.Width) * (tileSize / 4), tileSize / 4, tileSize / 4), Color.White, 0f, Vector2.Zero, (float)4f, SpriteEffects.None, ((float)npc5.getStandingY()) / 10000f); } - spriteBatch.Draw(emoteSpriteSheet, localPosition, new Rectangle(current7.CurrentEmoteIndex * (tileSize / 4) % emoteSpriteSheet.Width, current7.CurrentEmoteIndex * (tileSize / 4) / emoteSpriteSheet.Width * (tileSize / 4), tileSize / 4, tileSize / 4), Color.White, 0f, Vector2.Zero, 4f, SpriteEffects.None, current7.getStandingY() / 10000f); } } - } - spriteBatch.End(); - if (drawLighting) - { - spriteBatch.Begin(SpriteSortMode.Deferred, new BlendState + spriteBatch.End(); + if (drawLighting) + { + BlendState blendState = new BlendState + { + ColorBlendFunction = BlendFunction.ReverseSubtract, + ColorDestinationBlend = Blend.One, + ColorSourceBlend = Blend.SourceColor + }; + spriteBatch.Begin(SpriteSortMode.Deferred, blendState, SamplerState.LinearClamp, null, null); + spriteBatch.Draw(lightmap, Vector2.Zero, new Rectangle?(lightmap.Bounds), Color.White, 0f, Vector2.Zero, (float)(options.lightingQuality / 2), SpriteEffects.None, 1f); + if ((isRaining && currentLocation.isOutdoors) && !(currentLocation is Desert)) + { + spriteBatch.Draw(staminaRect, graphics.GraphicsDevice.Viewport.Bounds, (Color)(Color.OrangeRed * 0.45f)); + } + spriteBatch.End(); + } + spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, null, null); + if (drawGrid) + { + int x = -viewport.X % tileSize; + float num6 = -viewport.Y % tileSize; + for (int m = x; m < graphics.GraphicsDevice.Viewport.Width; m += tileSize) + { + spriteBatch.Draw(staminaRect, new Rectangle(m, (int)num6, 1, graphics.GraphicsDevice.Viewport.Height), (Color)(Color.Red * 0.5f)); + } + for (float n = num6; n < graphics.GraphicsDevice.Viewport.Height; n += tileSize) + { + spriteBatch.Draw(staminaRect, new Rectangle(x, (int)n, graphics.GraphicsDevice.Viewport.Width, 1), (Color)(Color.Red * 0.5f)); + } + } + if (currentBillboard != 0) { - ColorBlendFunction = BlendFunction.ReverseSubtract, - ColorDestinationBlend = Blend.One, - ColorSourceBlend = Blend.SourceColor - }, SamplerState.LinearClamp, null, null); - spriteBatch.Draw(lightmap, Vector2.Zero, lightmap.Bounds, Color.White, 0f, Vector2.Zero, options.lightingQuality, SpriteEffects.None, 1f); - if (isRaining && currentLocation.isOutdoors && !(currentLocation is Desert)) + this.drawBillboard(); + } + GraphicsEvents.InvokeOnPreRenderHudEventNoCheck(null, EventArgs.Empty); + if (((displayHUD || eventUp) && ((currentBillboard == 0) && (gameMode == 3))) && (!freezeControls && !panMode)) { - spriteBatch.Draw(staminaRect, graphics.GraphicsDevice.Viewport.Bounds, Color.OrangeRed * 0.45f); + GraphicsEvents.InvokeOnPreRenderHudEvent(null, EventArgs.Empty); + DrawHUD.Invoke(Program.gamePtr, null); + GraphicsEvents.InvokeOnPostRenderHudEvent(null, EventArgs.Empty); } - spriteBatch.End(); - } - spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, null, null); - if (drawGrid) - { - int num2 = -viewport.X % tileSize; - float num3 = -(float) viewport.Y % tileSize; - for (int k = num2; k < graphics.GraphicsDevice.Viewport.Width; k += tileSize) + else if ((activeClickableMenu == null) && (farmEvent == null)) { - spriteBatch.Draw(staminaRect, new Rectangle(k, (int) num3, 1, graphics.GraphicsDevice.Viewport.Height), Color.Red * 0.5f); + spriteBatch.Draw(mouseCursors, new Vector2((float)getOldMouseX(), (float)getOldMouseY()), new Rectangle?(getSourceRectForStandardTileSheet(mouseCursors, 0, 0x10, 0x10)), Color.White, 0f, Vector2.Zero, (float)(4f + (dialogueButtonScale / 150f)), SpriteEffects.None, 1f); } - for (float num4 = num3; num4 < (float) graphics.GraphicsDevice.Viewport.Height; num4 += (float) tileSize) + GraphicsEvents.InvokeOnPostRenderHudEventNoCheck(null, EventArgs.Empty); + if ((hudMessages.Count > 0) && (!eventUp || isFestival())) { - spriteBatch.Draw(staminaRect, new Rectangle(num2, (int) num4, graphics.GraphicsDevice.Viewport.Width, 1), Color.Red * 0.5f); + for (int num9 = hudMessages.Count - 1; num9 >= 0; num9--) + { + hudMessages[num9].draw(spriteBatch, num9); + } } } - if (currentBillboard != 0) + if (farmEvent != null) { - drawBillboard(); + farmEvent.draw(spriteBatch); } - - GraphicsEvents.InvokeOnPreRenderHudEventNoCheck(null, EventArgs.Empty); - if ((displayHUD || eventUp) && currentBillboard == 0 && gameMode == 3 && !freezeControls && !panMode) + if (((dialogueUp && !nameSelectUp) && !messagePause) && ((activeClickableMenu == null) || !(activeClickableMenu is DialogueBox))) { - GraphicsEvents.InvokeOnPreRenderHudEvent(null, EventArgs.Empty); - //typeof (Game1).GetMethod("drawHUD", BindingFlags.NonPublic | BindingFlags.Instance).Invoke(Program.gamePtr, null); - DrawHUD.Invoke(Program.gamePtr, null); - GraphicsEvents.InvokeOnPostRenderHudEvent(null, EventArgs.Empty); - //this.drawHUD(); + DrawDialogueBox.Invoke(Program.gamePtr, null); } - else if (activeClickableMenu == null && farmEvent == null) + if (progressBar) { - spriteBatch.Draw(mouseCursors, new Vector2(getOldMouseX(), getOldMouseY()), getSourceRectForStandardTileSheet(mouseCursors, 0, 16, 16), Color.White, 0f, Vector2.Zero, 4f + dialogueButtonScale / 150f, SpriteEffects.None, 1f); + spriteBatch.Draw(fadeToBlackRect, new Rectangle((graphics.GraphicsDevice.Viewport.TitleSafeArea.Width - dialogueWidth) / 2, graphics.GraphicsDevice.Viewport.TitleSafeArea.Bottom - (tileSize * 2), dialogueWidth, tileSize / 2), Color.LightGray); + spriteBatch.Draw(staminaRect, new Rectangle((graphics.GraphicsDevice.Viewport.TitleSafeArea.Width - dialogueWidth) / 2, graphics.GraphicsDevice.Viewport.TitleSafeArea.Bottom - (tileSize * 2), (int)((pauseAccumulator / pauseTime) * dialogueWidth), tileSize / 2), Color.DimGray); } - GraphicsEvents.InvokeOnPostRenderHudEventNoCheck(null, EventArgs.Empty); - - if (hudMessages.Any() && (!eventUp || isFestival())) + if (eventUp && (currentLocation.currentEvent != null)) { - for (int l = hudMessages.Count - 1; l >= 0; l--) + currentLocation.currentEvent.drawAfterMap(spriteBatch); + } + if ((isRaining && currentLocation.isOutdoors) && !(currentLocation is Desert)) + { + spriteBatch.Draw(staminaRect, graphics.GraphicsDevice.Viewport.Bounds, (Color)(Color.Blue * 0.2f)); + } + if (((fadeToBlack || globalFade) && !menuUp) && (!nameSelectUp || messagePause)) + { + spriteBatch.Draw(fadeToBlackRect, graphics.GraphicsDevice.Viewport.Bounds, (Color)(Color.Black * ((gameMode == 0) ? (1f - fadeToBlackAlpha) : fadeToBlackAlpha))); + } + else if (flashAlpha > 0f) + { + if (options.screenFlash) { - hudMessages[l].draw(spriteBatch, l); + spriteBatch.Draw(fadeToBlackRect, graphics.GraphicsDevice.Viewport.Bounds, (Color)(Color.White * Math.Min(1f, flashAlpha))); } + flashAlpha -= 0.1f; } - } - farmEvent?.draw(spriteBatch); - if (dialogueUp && !nameSelectUp && !messagePause && !(activeClickableMenu is DialogueBox)) - { - //typeof (Game1).GetMethod("drawDialogueBox", BindingFlags.NonPublic | BindingFlags.Instance).Invoke(Program.gamePtr, null); - DrawDialogueBox.Invoke(Program.gamePtr, null); - //this.drawDialogueBox(); - } - if (progressBar) - { - spriteBatch.Draw(fadeToBlackRect, new Rectangle((graphics.GraphicsDevice.Viewport.TitleSafeArea.Width - dialogueWidth) / 2, graphics.GraphicsDevice.Viewport.TitleSafeArea.Bottom - tileSize * 2, dialogueWidth, tileSize / 2), Color.LightGray); - spriteBatch.Draw(staminaRect, new Rectangle((graphics.GraphicsDevice.Viewport.TitleSafeArea.Width - dialogueWidth) / 2, graphics.GraphicsDevice.Viewport.TitleSafeArea.Bottom - tileSize * 2, (int) (pauseAccumulator / pauseTime * dialogueWidth), tileSize / 2), Color.DimGray); - } - if (eventUp) - { - currentLocation.currentEvent?.drawAfterMap(spriteBatch); - } - if (isRaining && currentLocation.isOutdoors && !(currentLocation is Desert)) - { - spriteBatch.Draw(staminaRect, graphics.GraphicsDevice.Viewport.Bounds, Color.Blue * 0.2f); - } - if ((fadeToBlack || globalFade) && !menuUp && (!nameSelectUp || messagePause)) - { - spriteBatch.Draw(fadeToBlackRect, graphics.GraphicsDevice.Viewport.Bounds, Color.Black * ((gameMode == 0) ? (1f - fadeToBlackAlpha) : fadeToBlackAlpha)); - } - else if (flashAlpha > 0f) - { - if (options.screenFlash) + if ((messagePause || globalFade) && dialogueUp) { - spriteBatch.Draw(fadeToBlackRect, graphics.GraphicsDevice.Viewport.Bounds, Color.White * Math.Min(1f, flashAlpha)); + DrawDialogueBox.Invoke(Program.gamePtr, null); } - flashAlpha -= 0.1f; - } - if ((messagePause || globalFade) && dialogueUp) - { - //typeof (Game1).GetMethod("drawDialogueBox", BindingFlags.NonPublic | BindingFlags.Instance).Invoke(Program.gamePtr, null); - DrawDialogueBox.Invoke(Program.gamePtr, null); - //this.drawDialogueBox(); - } - foreach (TemporaryAnimatedSprite current8 in screenOverlayTempSprites) - { - current8.draw(spriteBatch, true); - } - if (debugMode) - { - spriteBatch.DrawString(smallFont, string.Concat(new object[] + using (List.Enumerator enumerator4 = screenOverlayTempSprites.GetEnumerator()) { - panMode ? ((getOldMouseX() + viewport.X) / tileSize + "," + (getOldMouseY() + viewport.Y) / tileSize) : string.Concat("aplayer: ", player.getStandingX() / tileSize, ", ", player.getStandingY() / tileSize), - Environment.NewLine, - "debugOutput: ", - debugOutput - }), new Vector2(GraphicsDevice.Viewport.TitleSafeArea.X, GraphicsDevice.Viewport.TitleSafeArea.Y), Color.Red, 0f, Vector2.Zero, 1f, SpriteEffects.None, 0.9999999f); - } - if (inputMode) - { - spriteBatch.DrawString(smallFont, "Input: " + debugInput, new Vector2(tileSize, tileSize * 3), Color.Purple); - } - if (showKeyHelp) - { - spriteBatch.DrawString(smallFont, keyHelpString, new Vector2(tileSize, viewport.Height - tileSize - (dialogueUp ? (tileSize * 3 + (isQuestion ? (questionChoices.Count * tileSize) : 0)) : 0) - smallFont.MeasureString(keyHelpString).Y), Color.LightGray, 0f, Vector2.Zero, 1f, SpriteEffects.None, 0.9999999f); - } - - GraphicsEvents.InvokeOnPreRenderGuiEventNoCheck(null, EventArgs.Empty); - if (activeClickableMenu != null) - { - GraphicsEvents.InvokeOnPreRenderGuiEvent(null, EventArgs.Empty); - activeClickableMenu.draw(spriteBatch); - GraphicsEvents.InvokeOnPostRenderGuiEvent(null, EventArgs.Empty); - } - else - { - farmEvent?.drawAboveEverything(spriteBatch); - } - GraphicsEvents.InvokeOnPostRenderGuiEventNoCheck(null, EventArgs.Empty); - - GraphicsEvents.InvokeOnPostRenderEvent(null, EventArgs.Empty); - spriteBatch.End(); - - GraphicsEvents.InvokeDrawInRenderTargetTick(); + while (enumerator4.MoveNext()) + { + enumerator4.Current.draw(spriteBatch, true, 0, 0); + } + } + if (debugMode) + { + spriteBatch.DrawString(smallFont, string.Concat(new object[] { panMode ? (((getOldMouseX() + viewport.X) / tileSize) + "," + ((getOldMouseY() + viewport.Y) / tileSize)) : string.Concat(new object[] { "player: ", player.getStandingX() / tileSize, ", ", player.getStandingY() / tileSize }), " backIndex:", currentLocation.getTileIndexAt(player.getTileX(), player.getTileY(), "Back"), Environment.NewLine, "debugOutput: ", debugOutput }), new Vector2((float)base.GraphicsDevice.Viewport.TitleSafeArea.X, (float)base.GraphicsDevice.Viewport.TitleSafeArea.Y), Color.Red, 0f, Vector2.Zero, (float)1f, SpriteEffects.None, 0.9999999f); + } + if (showKeyHelp) + { + spriteBatch.DrawString(smallFont, keyHelpString, new Vector2((float)tileSize, ((viewport.Height - tileSize) - (dialogueUp ? ((tileSize * 3) + (isQuestion ? (questionChoices.Count * tileSize) : 0)) : 0)) - smallFont.MeasureString(keyHelpString).Y), Color.LightGray, 0f, Vector2.Zero, (float)1f, SpriteEffects.None, 0.9999999f); + } + GraphicsEvents.InvokeOnPreRenderGuiEventNoCheck(null, EventArgs.Empty); + if (activeClickableMenu != null) + { + GraphicsEvents.InvokeOnPreRenderGuiEvent(null, EventArgs.Empty); + activeClickableMenu.draw(spriteBatch); + GraphicsEvents.InvokeOnPostRenderGuiEvent(null, EventArgs.Empty); + } + else if (farmEvent != null) + { + farmEvent.drawAboveEverything(spriteBatch); + } + GraphicsEvents.InvokeOnPostRenderGuiEventNoCheck(null, EventArgs.Empty); - if (!ZoomLevelIsOne) - { - GraphicsDevice.SetRenderTarget(null); - GraphicsDevice.Clear(BgColour); - spriteBatch.Begin(SpriteSortMode.Immediate, BlendState.Opaque, SamplerState.LinearClamp, DepthStencilState.Default, RasterizerState.CullNone); - spriteBatch.Draw(Screen, Vector2.Zero, Screen.Bounds, Color.White, 0f, Vector2.Zero, options.zoomLevel, SpriteEffects.None, 1f); + GraphicsEvents.InvokeOnPostRenderEvent(null, EventArgs.Empty); spriteBatch.End(); - } + GraphicsEvents.InvokeDrawInRenderTargetTick(); + if (options.zoomLevel != 1f) + { + base.GraphicsDevice.SetRenderTarget(null); + base.GraphicsDevice.Clear(BgColour); + spriteBatch.Begin(SpriteSortMode.Immediate, BlendState.Opaque, SamplerState.LinearClamp, DepthStencilState.Default, RasterizerState.CullNone); + spriteBatch.Draw(Screen, Vector2.Zero, new Rectangle?(Screen.Bounds), Color.White, 0f, Vector2.Zero, options.zoomLevel, SpriteEffects.None, 1f); + spriteBatch.End(); + } - GraphicsEvents.InvokeDrawTick(); + GraphicsEvents.InvokeDrawTick(); + } } catch (Exception ex) { @@ -1414,7 +1409,7 @@ namespace StardewModdingAPI.Inheritance DebugMessageQueue.Clear(); } } - + [Obsolete("Do not use at this time.")] // ReSharper disable once UnusedMember.Local private static int RegisterModItem(SObject modItem) -- cgit