From 53547a8ca3a5cba45bd0a5a478d0f40daa282888 Mon Sep 17 00:00:00 2001 From: Jesse Plamondon-Willard Date: Sat, 13 May 2017 21:36:50 -0400 Subject: pass API version into mod metadata validation to simplify unit testing (#285) --- src/StardewModdingAPI/Program.cs | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) (limited to 'src/StardewModdingAPI/Program.cs') diff --git a/src/StardewModdingAPI/Program.cs b/src/StardewModdingAPI/Program.cs index 37e1e000..9ccb4ddc 100644 --- a/src/StardewModdingAPI/Program.cs +++ b/src/StardewModdingAPI/Program.cs @@ -317,12 +317,12 @@ namespace StardewModdingAPI ModResolver resolver = new ModResolver(); // load manifests - ModMetadata[] mods = resolver.ReadManifests(Constants.ModPath, new JsonHelper(), this.Settings.ModCompatibility).ToArray(); + IModMetadata[] mods = resolver.ReadManifests(Constants.ModPath, new JsonHelper(), this.Settings.ModCompatibility).ToArray(); resolver.ValidateManifests(mods); // check for deprecated metadata IList deprecationWarnings = new List(); - foreach (ModMetadata mod in mods) + foreach (IModMetadata mod in mods) { // missing unique ID if (string.IsNullOrWhiteSpace(mod.Manifest.UniqueID)) @@ -428,7 +428,7 @@ namespace StardewModdingAPI string[] fields = entry.Value.Split('/'); if (fields.Length < SObject.objectInfoDescriptionIndex + 1) { - LogIssue(entry.Key, $"too few fields for an object"); + LogIssue(entry.Key, "too few fields for an object"); issuesFound = true; continue; } @@ -493,16 +493,16 @@ namespace StardewModdingAPI /// The content manager to use for mod content. /// A list to populate with any deprecation warnings. /// Returns the number of mods successfully loaded. - private int LoadMods(ModMetadata[] mods, JsonHelper jsonHelper, SContentManager contentManager, IList deprecationWarnings) + private int LoadMods(IModMetadata[] mods, JsonHelper jsonHelper, SContentManager contentManager, IList deprecationWarnings) { this.Monitor.Log("Loading mods..."); - void LogSkip(ModMetadata mod, string reasonPhrase, LogLevel level = LogLevel.Error) => this.Monitor.Log($"Skipped {mod.DisplayName} because {reasonPhrase}", level); + void LogSkip(IModMetadata mod, string reasonPhrase, LogLevel level = LogLevel.Error) => this.Monitor.Log($"Skipped {mod.DisplayName} because {reasonPhrase}", level); // load mod assemblies int modsLoaded = 0; AssemblyLoader modAssemblyLoader = new AssemblyLoader(Constants.TargetPlatform, this.Monitor); AppDomain.CurrentDomain.AssemblyResolve += (sender, e) => modAssemblyLoader.ResolveAssembly(e.Name); - foreach (ModMetadata metadata in mods) + foreach (IModMetadata metadata in mods) { // validate status if (metadata.Status == ModMetadataStatus.Failed) -- cgit