From d82e57d3060c96923ba9a8efe3c9eb839abffe59 Mon Sep 17 00:00:00 2001 From: Jesse Plamondon-Willard Date: Mon, 10 Jul 2017 14:33:36 -0400 Subject: enable SMAPI 2.0 mode by default This commit replaces the SMAPI_2_0 compile flag with SMAPI_1_x. --- src/StardewModdingAPI/Utilities/SButton.cs | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) (limited to 'src/StardewModdingAPI/Utilities') diff --git a/src/StardewModdingAPI/Utilities/SButton.cs b/src/StardewModdingAPI/Utilities/SButton.cs index f4fccfff..c66d5ade 100644 --- a/src/StardewModdingAPI/Utilities/SButton.cs +++ b/src/StardewModdingAPI/Utilities/SButton.cs @@ -1,16 +1,16 @@ -using System; +using System; using Microsoft.Xna.Framework.Input; namespace StardewModdingAPI.Utilities { /// A unified button constant which includes all controller, keyboard, and mouse buttons. /// Derived from , , and . -#if SMAPI_2_0 - public -#else +#if SMAPI_1_x internal +#else + public #endif - enum SButton + enum SButton { /// No valid key. None = 0, @@ -593,10 +593,10 @@ namespace StardewModdingAPI.Utilities } /// Provides extension methods for . -#if SMAPI_2_0 - public -#else +#if SMAPI_1_x internal +#else + public #endif static class SButtonExtensions { -- cgit