From 1de8895642c12e6e36f95c0b960679a8e30d0615 Mon Sep 17 00:00:00 2001 From: Jesse Plamondon-Willard Date: Sun, 23 Apr 2017 23:58:08 -0400 Subject: fixed `Constants.SaveFolderName` not set for a new game until the save is created (#261) --- src/StardewModdingAPI/Constants.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/StardewModdingAPI') diff --git a/src/StardewModdingAPI/Constants.cs b/src/StardewModdingAPI/Constants.cs index a8121461..aca5abb8 100644 --- a/src/StardewModdingAPI/Constants.cs +++ b/src/StardewModdingAPI/Constants.cs @@ -64,7 +64,7 @@ namespace StardewModdingAPI public static string SavesPath { get; } = Path.Combine(Constants.DataPath, "Saves"); /// The directory name containing the current save's data (if a save is loaded and the directory exists). - public static string SaveFolderName => Constants.SavePathReady ? Constants.GetSaveFolderName() : ""; + public static string SaveFolderName => Constants.IsSaveLoaded ? Constants.GetSaveFolderName() : ""; /// The directory path containing the current save's data (if a save is loaded and the directory exists). public static string CurrentSavePath => Constants.SavePathReady ? Path.Combine(Constants.SavesPath, Constants.GetSaveFolderName()) : ""; -- cgit