From 1e48e7d12b4ef3ad9f630f530cc5495eca3593ec Mon Sep 17 00:00:00 2001 From: Jesse Plamondon-Willard Date: Wed, 16 Aug 2017 21:46:01 -0400 Subject: add tool tilesheet to core assets to reload (#346) --- src/StardewModdingAPI/Metadata/CoreAssets.cs | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) (limited to 'src/StardewModdingAPI') diff --git a/src/StardewModdingAPI/Metadata/CoreAssets.cs b/src/StardewModdingAPI/Metadata/CoreAssets.cs index 3818314d..24f23af7 100644 --- a/src/StardewModdingAPI/Metadata/CoreAssets.cs +++ b/src/StardewModdingAPI/Metadata/CoreAssets.cs @@ -1,4 +1,4 @@ -using System; +using System; using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework.Graphics; @@ -75,6 +75,9 @@ namespace StardewModdingAPI.Metadata ["TileSheets\\weapons"] = (content, key) => Tool.weaponsTexture = content.Load(key), ["TileSheets\\Projectiles"] = (content, key) => Projectile.projectileSheet = content.Load(key), + // from Game1.ResetToolSpriteSheet + ["TileSheets\\tools"] = (content, key) => Game1.ResetToolSpriteSheet(), + // from Bush ["TileSheets\\bushes"] = (content, key) => Bush.texture = content.Load(key), -- cgit