From 59dd604cf2905adf5fce7e9bb7b97886891aae81 Mon Sep 17 00:00:00 2001 From: Jesse Plamondon-Willard Date: Fri, 27 Oct 2017 03:18:48 -0400 Subject: rename TrainerMod to Console Commands to clarify purpose --- .../Framework/Commands/ITrainerCommand.cs | 34 ---------------------- 1 file changed, 34 deletions(-) delete mode 100644 src/TrainerMod/Framework/Commands/ITrainerCommand.cs (limited to 'src/TrainerMod/Framework/Commands/ITrainerCommand.cs') diff --git a/src/TrainerMod/Framework/Commands/ITrainerCommand.cs b/src/TrainerMod/Framework/Commands/ITrainerCommand.cs deleted file mode 100644 index 3d97e799..00000000 --- a/src/TrainerMod/Framework/Commands/ITrainerCommand.cs +++ /dev/null @@ -1,34 +0,0 @@ -using StardewModdingAPI; - -namespace TrainerMod.Framework.Commands -{ - /// A TrainerMod command to register. - internal interface ITrainerCommand - { - /********* - ** Accessors - *********/ - /// The command name the user must type. - string Name { get; } - - /// The command description. - string Description { get; } - - /// Whether the command needs to perform logic when the game updates. - bool NeedsUpdate { get; } - - - /********* - ** Public methods - *********/ - /// Handle the command. - /// Writes messages to the console and log file. - /// The command name. - /// The command arguments. - void Handle(IMonitor monitor, string command, ArgumentParser args); - - /// Perform any logic needed on update tick. - /// Writes messages to the console and log file. - void Update(IMonitor monitor); - } -} -- cgit