From 59dd604cf2905adf5fce7e9bb7b97886891aae81 Mon Sep 17 00:00:00 2001 From: Jesse Plamondon-Willard Date: Fri, 27 Oct 2017 03:18:48 -0400 Subject: rename TrainerMod to Console Commands to clarify purpose --- .../Framework/Commands/Player/SetHealthCommand.cs | 72 ---------------------- 1 file changed, 72 deletions(-) delete mode 100644 src/TrainerMod/Framework/Commands/Player/SetHealthCommand.cs (limited to 'src/TrainerMod/Framework/Commands/Player/SetHealthCommand.cs') diff --git a/src/TrainerMod/Framework/Commands/Player/SetHealthCommand.cs b/src/TrainerMod/Framework/Commands/Player/SetHealthCommand.cs deleted file mode 100644 index f64e9035..00000000 --- a/src/TrainerMod/Framework/Commands/Player/SetHealthCommand.cs +++ /dev/null @@ -1,72 +0,0 @@ -using System.Linq; -using StardewModdingAPI; -using StardewValley; - -namespace TrainerMod.Framework.Commands.Player -{ - /// A command which edits the player's current health. - internal class SetHealthCommand : TrainerCommand - { - /********* - ** Properties - *********/ - /// Whether to keep the player's health at its maximum. - private bool InfiniteHealth; - - - /********* - ** Accessors - *********/ - /// Whether the command needs to perform logic when the game updates. - public override bool NeedsUpdate => this.InfiniteHealth; - - - /********* - ** Public methods - *********/ - /// Construct an instance. - public SetHealthCommand() - : base("player_sethealth", "Sets the player's health.\n\nUsage: player_sethealth [value]\n- value: an integer amount, or 'inf' for infinite health.") { } - - /// Handle the command. - /// Writes messages to the console and log file. - /// The command name. - /// The command arguments. - public override void Handle(IMonitor monitor, string command, ArgumentParser args) - { - // no-argument mode - if (!args.Any()) - { - monitor.Log($"You currently have {(this.InfiniteHealth ? "infinite" : Game1.player.health.ToString())} health. Specify a value to change it.", LogLevel.Info); - return; - } - - // handle - string amountStr = args[0]; - if (amountStr == "inf") - { - this.InfiniteHealth = true; - monitor.Log("OK, you now have infinite health.", LogLevel.Info); - } - else - { - this.InfiniteHealth = false; - if (int.TryParse(amountStr, out int amount)) - { - Game1.player.health = amount; - monitor.Log($"OK, you now have {Game1.player.health} health.", LogLevel.Info); - } - else - this.LogArgumentNotInt(monitor); - } - } - - /// Perform any logic needed on update tick. - /// Writes messages to the console and log file. - public override void Update(IMonitor monitor) - { - if (this.InfiniteHealth) - Game1.player.health = Game1.player.maxHealth; - } - } -} -- cgit