From f9482906ae7ce4dfd41bb4236e094be5d4fa7689 Mon Sep 17 00:00:00 2001 From: Jesse Plamondon-Willard Date: Sun, 2 Jul 2017 01:32:07 -0400 Subject: split TrainerMod commands into separate classes (#302) --- .../Framework/Commands/Player/SetMoneyCommand.cs | 72 ++++++++++++++++++++++ 1 file changed, 72 insertions(+) create mode 100644 src/TrainerMod/Framework/Commands/Player/SetMoneyCommand.cs (limited to 'src/TrainerMod/Framework/Commands/Player/SetMoneyCommand.cs') diff --git a/src/TrainerMod/Framework/Commands/Player/SetMoneyCommand.cs b/src/TrainerMod/Framework/Commands/Player/SetMoneyCommand.cs new file mode 100644 index 00000000..ad74499d --- /dev/null +++ b/src/TrainerMod/Framework/Commands/Player/SetMoneyCommand.cs @@ -0,0 +1,72 @@ +using System.Linq; +using StardewModdingAPI; +using StardewValley; + +namespace TrainerMod.Framework.Commands.Player +{ + /// A command which edits the player's current money. + internal class SetMoneyCommand : TrainerCommand + { + /********* + ** Properties + *********/ + /// Whether to keep the player's money at a set value. + private bool InfiniteMoney; + + + /********* + ** Accessors + *********/ + /// Whether the command needs to perform logic when the game updates. + public override bool NeedsUpdate => this.InfiniteMoney; + + + /********* + ** Public methods + *********/ + /// Construct an instance. + public SetMoneyCommand() + : base("player_setmoney", "Sets the player's money.\n\nUsage: player_setmoney \n- value: an integer amount, or 'inf' for infinite money.") { } + + /// Handle the command. + /// Writes messages to the console and log file. + /// The command name. + /// The command arguments. + public override void Handle(IMonitor monitor, string command, string[] args) + { + // validate + if (!args.Any()) + { + monitor.Log($"You currently have {(this.InfiniteMoney ? "infinite" : Game1.player.Money.ToString())} gold. Specify a value to change it.", LogLevel.Info); + return; + } + + // handle + string amountStr = args[0]; + if (amountStr == "inf") + { + this.InfiniteMoney = true; + monitor.Log("OK, you now have infinite money.", LogLevel.Info); + } + else + { + this.InfiniteMoney = false; + if (int.TryParse(amountStr, out int amount)) + { + Game1.player.Money = amount; + monitor.Log($"OK, you now have {Game1.player.Money} gold.", LogLevel.Info); + } + else + this.LogArgumentNotInt(monitor, command); + } + } + + /// Perform any logic needed on update tick. + /// Writes messages to the console and log file. + public override void Update(IMonitor monitor) + { + if (this.InfiniteMoney) + Game1.player.money = 999999; + } + } +} -- cgit