From 59dd604cf2905adf5fce7e9bb7b97886891aae81 Mon Sep 17 00:00:00 2001 From: Jesse Plamondon-Willard Date: Fri, 27 Oct 2017 03:18:48 -0400 Subject: rename TrainerMod to Console Commands to clarify purpose --- .../Framework/Commands/Player/SetNameCommand.cs | 52 ---------------------- 1 file changed, 52 deletions(-) delete mode 100644 src/TrainerMod/Framework/Commands/Player/SetNameCommand.cs (limited to 'src/TrainerMod/Framework/Commands/Player/SetNameCommand.cs') diff --git a/src/TrainerMod/Framework/Commands/Player/SetNameCommand.cs b/src/TrainerMod/Framework/Commands/Player/SetNameCommand.cs deleted file mode 100644 index 3fd4475c..00000000 --- a/src/TrainerMod/Framework/Commands/Player/SetNameCommand.cs +++ /dev/null @@ -1,52 +0,0 @@ -using StardewModdingAPI; -using StardewValley; - -namespace TrainerMod.Framework.Commands.Player -{ - /// A command which edits the player's name. - internal class SetNameCommand : TrainerCommand - { - /********* - ** Public methods - *********/ - /// Construct an instance. - public SetNameCommand() - : base("player_setname", "Sets the player's name.\n\nUsage: player_setname \n- target: what to rename (one of 'player' or 'farm').\n- name: the new name to set.") { } - - /// Handle the command. - /// Writes messages to the console and log file. - /// The command name. - /// The command arguments. - public override void Handle(IMonitor monitor, string command, ArgumentParser args) - { - // parse arguments - if (!args.TryGet(0, "target", out string target, oneOf: new[] { "player", "farm" })) - return; - args.TryGet(1, "name", out string name, required: false); - - // handle - switch (target) - { - case "player": - if (!string.IsNullOrWhiteSpace(name)) - { - Game1.player.Name = args[1]; - monitor.Log($"OK, your name is now {Game1.player.Name}.", LogLevel.Info); - } - else - monitor.Log($"Your name is currently '{Game1.player.Name}'. Type 'help player_setname' for usage.", LogLevel.Info); - break; - - case "farm": - if (!string.IsNullOrWhiteSpace(name)) - { - Game1.player.farmName = args[1]; - monitor.Log($"OK, your farm's name is now {Game1.player.farmName}.", LogLevel.Info); - } - else - monitor.Log($"Your farm's name is currently '{Game1.player.farmName}'. Type 'help player_setname' for usage.", LogLevel.Info); - break; - } - } - } -} -- cgit