From 2ca49fba62f59135c2ed3ec7958cb78073ff486b Mon Sep 17 00:00:00 2001 From: Jesse Plamondon-Willard Date: Sun, 2 Jul 2017 02:45:02 -0400 Subject: encapsulate TrainerMod's argument parsing (#302) --- src/TrainerMod/Framework/Commands/Player/SetStaminaCommand.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/TrainerMod/Framework/Commands/Player/SetStaminaCommand.cs') diff --git a/src/TrainerMod/Framework/Commands/Player/SetStaminaCommand.cs b/src/TrainerMod/Framework/Commands/Player/SetStaminaCommand.cs index 55a55eab..d44d1370 100644 --- a/src/TrainerMod/Framework/Commands/Player/SetStaminaCommand.cs +++ b/src/TrainerMod/Framework/Commands/Player/SetStaminaCommand.cs @@ -32,7 +32,7 @@ namespace TrainerMod.Framework.Commands.Player /// Writes messages to the console and log file. /// The command name. /// The command arguments. - public override void Handle(IMonitor monitor, string command, string[] args) + public override void Handle(IMonitor monitor, string command, ArgumentParser args) { // validate if (!args.Any()) @@ -57,7 +57,7 @@ namespace TrainerMod.Framework.Commands.Player monitor.Log($"OK, you now have {Game1.player.Stamina} stamina.", LogLevel.Info); } else - this.LogArgumentNotInt(monitor, command); + this.LogArgumentNotInt(monitor); } } -- cgit