From 2d36105c33ffba77eb979ef6ef0d2e7d906b09bc Mon Sep 17 00:00:00 2001 From: Jesse Plamondon-Willard Date: Sat, 23 Sep 2017 20:53:12 -0400 Subject: drop support for SMAPI 1.x (#360) --- .../Framework/Commands/Saves/LoadCommand.cs | 30 ---------------------- .../Framework/Commands/Saves/SaveCommand.cs | 29 --------------------- 2 files changed, 59 deletions(-) delete mode 100644 src/TrainerMod/Framework/Commands/Saves/LoadCommand.cs delete mode 100644 src/TrainerMod/Framework/Commands/Saves/SaveCommand.cs (limited to 'src/TrainerMod/Framework/Commands/Saves') diff --git a/src/TrainerMod/Framework/Commands/Saves/LoadCommand.cs b/src/TrainerMod/Framework/Commands/Saves/LoadCommand.cs deleted file mode 100644 index ad79b4af..00000000 --- a/src/TrainerMod/Framework/Commands/Saves/LoadCommand.cs +++ /dev/null @@ -1,30 +0,0 @@ -#if SMAPI_1_x -using StardewModdingAPI; -using StardewValley; -using StardewValley.Menus; - -namespace TrainerMod.Framework.Commands.Saves -{ - /// A command which shows the load screen. - internal class LoadCommand : TrainerCommand - { - /********* - ** Public methods - *********/ - /// Construct an instance. - public LoadCommand() - : base("load", "Shows the load screen.") { } - - /// Handle the command. - /// Writes messages to the console and log file. - /// The command name. - /// The command arguments. - public override void Handle(IMonitor monitor, string command, ArgumentParser args) - { - monitor.Log("Triggering load menu...", LogLevel.Info); - Game1.hasLoadedGame = false; - Game1.activeClickableMenu = new LoadGameMenu(); - } - } -} -#endif \ No newline at end of file diff --git a/src/TrainerMod/Framework/Commands/Saves/SaveCommand.cs b/src/TrainerMod/Framework/Commands/Saves/SaveCommand.cs deleted file mode 100644 index ea2bd6a8..00000000 --- a/src/TrainerMod/Framework/Commands/Saves/SaveCommand.cs +++ /dev/null @@ -1,29 +0,0 @@ -#if SMAPI_1_x -using StardewModdingAPI; -using StardewValley; - -namespace TrainerMod.Framework.Commands.Saves -{ - /// A command which saves the game. - internal class SaveCommand : TrainerCommand - { - /********* - ** Public methods - *********/ - /// Construct an instance. - public SaveCommand() - : base("save", "Saves the game? Doesn't seem to work.") { } - - - /// Handle the command. - /// Writes messages to the console and log file. - /// The command name. - /// The command arguments. - public override void Handle(IMonitor monitor, string command, ArgumentParser args) - { - monitor.Log("Saving the game...", LogLevel.Info); - SaveGame.Save(); - } - } -} -#endif \ No newline at end of file -- cgit