From 59dd604cf2905adf5fce7e9bb7b97886891aae81 Mon Sep 17 00:00:00 2001 From: Jesse Plamondon-Willard Date: Fri, 27 Oct 2017 03:18:48 -0400 Subject: rename TrainerMod to Console Commands to clarify purpose --- .../Framework/Commands/World/FreezeTimeCommand.cs | 67 ---------------------- 1 file changed, 67 deletions(-) delete mode 100644 src/TrainerMod/Framework/Commands/World/FreezeTimeCommand.cs (limited to 'src/TrainerMod/Framework/Commands/World/FreezeTimeCommand.cs') diff --git a/src/TrainerMod/Framework/Commands/World/FreezeTimeCommand.cs b/src/TrainerMod/Framework/Commands/World/FreezeTimeCommand.cs deleted file mode 100644 index 13d08398..00000000 --- a/src/TrainerMod/Framework/Commands/World/FreezeTimeCommand.cs +++ /dev/null @@ -1,67 +0,0 @@ -using System.Linq; -using StardewModdingAPI; -using StardewValley; - -namespace TrainerMod.Framework.Commands.World -{ - /// A command which freezes the current time. - internal class FreezeTimeCommand : TrainerCommand - { - /********* - ** Properties - *********/ - /// The time of day at which to freeze time. - internal static int FrozenTime; - - /// Whether to freeze time. - private bool FreezeTime; - - - /********* - ** Accessors - *********/ - /// Whether the command needs to perform logic when the game updates. - public override bool NeedsUpdate => this.FreezeTime; - - - /********* - ** Public methods - *********/ - /// Construct an instance. - public FreezeTimeCommand() - : base("world_freezetime", "Freezes or resumes time.\n\nUsage: world_freezetime [value]\n- value: one of 0 (resume), 1 (freeze), or blank (toggle).") { } - - /// Handle the command. - /// Writes messages to the console and log file. - /// The command name. - /// The command arguments. - public override void Handle(IMonitor monitor, string command, ArgumentParser args) - { - if (args.Any()) - { - // parse arguments - if (!args.TryGetInt(0, "value", out int value, min: 0, max: 1)) - return; - - // handle - this.FreezeTime = value == 1; - FreezeTimeCommand.FrozenTime = Game1.timeOfDay; - monitor.Log($"OK, time is now {(this.FreezeTime ? "frozen" : "resumed")}.", LogLevel.Info); - } - else - { - this.FreezeTime = !this.FreezeTime; - FreezeTimeCommand.FrozenTime = Game1.timeOfDay; - monitor.Log($"OK, time is now {(this.FreezeTime ? "frozen" : "resumed")}.", LogLevel.Info); - } - } - - /// Perform any logic needed on update tick. - /// Writes messages to the console and log file. - public override void Update(IMonitor monitor) - { - if (this.FreezeTime) - Game1.timeOfDay = FreezeTimeCommand.FrozenTime; - } - } -} -- cgit