From 59dd604cf2905adf5fce7e9bb7b97886891aae81 Mon Sep 17 00:00:00 2001 From: Jesse Plamondon-Willard Date: Fri, 27 Oct 2017 03:18:48 -0400 Subject: rename TrainerMod to Console Commands to clarify purpose --- src/TrainerMod/Framework/ItemRepository.cs | 179 ----------------------------- 1 file changed, 179 deletions(-) delete mode 100644 src/TrainerMod/Framework/ItemRepository.cs (limited to 'src/TrainerMod/Framework/ItemRepository.cs') diff --git a/src/TrainerMod/Framework/ItemRepository.cs b/src/TrainerMod/Framework/ItemRepository.cs deleted file mode 100644 index 96d3159e..00000000 --- a/src/TrainerMod/Framework/ItemRepository.cs +++ /dev/null @@ -1,179 +0,0 @@ -using System.Collections.Generic; -using Microsoft.Xna.Framework; -using StardewValley; -using StardewValley.Objects; -using StardewValley.Tools; -using TrainerMod.Framework.ItemData; -using SObject = StardewValley.Object; - -namespace TrainerMod.Framework -{ - /// Provides methods for searching and constructing items. - internal class ItemRepository - { - /********* - ** Properties - *********/ - /// The custom ID offset for items don't have a unique ID in the game. - private readonly int CustomIDOffset = 1000; - - - /********* - ** Public methods - *********/ - /// Get all spawnable items. - public IEnumerable GetAll() - { - // get tools - for (int quality = Tool.stone; quality <= Tool.iridium; quality++) - { - yield return new SearchableItem(ItemType.Tool, ToolFactory.axe, ToolFactory.getToolFromDescription(ToolFactory.axe, quality)); - yield return new SearchableItem(ItemType.Tool, ToolFactory.hoe, ToolFactory.getToolFromDescription(ToolFactory.hoe, quality)); - yield return new SearchableItem(ItemType.Tool, ToolFactory.pickAxe, ToolFactory.getToolFromDescription(ToolFactory.pickAxe, quality)); - yield return new SearchableItem(ItemType.Tool, ToolFactory.wateringCan, ToolFactory.getToolFromDescription(ToolFactory.wateringCan, quality)); - if (quality != Tool.iridium) - yield return new SearchableItem(ItemType.Tool, ToolFactory.fishingRod, ToolFactory.getToolFromDescription(ToolFactory.fishingRod, quality)); - } - yield return new SearchableItem(ItemType.Tool, this.CustomIDOffset, new MilkPail()); // these don't have any sort of ID, so we'll just assign some arbitrary ones - yield return new SearchableItem(ItemType.Tool, this.CustomIDOffset + 1, new Shears()); - yield return new SearchableItem(ItemType.Tool, this.CustomIDOffset + 2, new Pan()); - - // wallpapers - for (int id = 0; id < 112; id++) - yield return new SearchableItem(ItemType.Wallpaper, id, new Wallpaper(id)); - - // flooring - for (int id = 0; id < 40; id++) - yield return new SearchableItem(ItemType.Flooring, id, new Wallpaper(id, isFloor: true)); - - // equipment - foreach (int id in Game1.content.Load>("Data\\Boots").Keys) - yield return new SearchableItem(ItemType.Boots, id, new Boots(id)); - foreach (int id in Game1.content.Load>("Data\\hats").Keys) - yield return new SearchableItem(ItemType.Hat, id, new Hat(id)); - foreach (int id in Game1.objectInformation.Keys) - { - if (id >= Ring.ringLowerIndexRange && id <= Ring.ringUpperIndexRange) - yield return new SearchableItem(ItemType.Ring, id, new Ring(id)); - } - - // weapons - foreach (int id in Game1.content.Load>("Data\\weapons").Keys) - { - Item weapon = (id >= 32 && id <= 34) - ? (Item)new Slingshot(id) - : new MeleeWeapon(id); - yield return new SearchableItem(ItemType.Weapon, id, weapon); - } - - // furniture - foreach (int id in Game1.content.Load>("Data\\Furniture").Keys) - { - if (id == 1466 || id == 1468) - yield return new SearchableItem(ItemType.Furniture, id, new TV(id, Vector2.Zero)); - else - yield return new SearchableItem(ItemType.Furniture, id, new Furniture(id, Vector2.Zero)); - } - - // fish - foreach (int id in Game1.content.Load>("Data\\Fish").Keys) - yield return new SearchableItem(ItemType.Fish, id, new SObject(id, 999)); - - // craftables - foreach (int id in Game1.bigCraftablesInformation.Keys) - yield return new SearchableItem(ItemType.BigCraftable, id, new SObject(Vector2.Zero, id)); - - // objects - foreach (int id in Game1.objectInformation.Keys) - { - if (id >= Ring.ringLowerIndexRange && id <= Ring.ringUpperIndexRange) - continue; // handled separated - - SObject item = new SObject(id, 1); - yield return new SearchableItem(ItemType.Object, id, item); - - // fruit products - if (item.category == SObject.FruitsCategory) - { - yield return new SearchableItem(ItemType.Object, this.CustomIDOffset + id, new SObject(348, 1) - { - name = $"{item.Name} Wine", - price = item.price * 3, - preserve = SObject.PreserveType.Wine, - preservedParentSheetIndex = item.parentSheetIndex - }); - yield return new SearchableItem(ItemType.Object, this.CustomIDOffset * 2 + id, new SObject(344, 1) - { - name = $"{item.Name} Jelly", - price = 50 + item.Price * 2, - preserve = SObject.PreserveType.Jelly, - preservedParentSheetIndex = item.parentSheetIndex - }); - } - - // vegetable products - else if (item.category == SObject.VegetableCategory) - { - yield return new SearchableItem(ItemType.Object, this.CustomIDOffset * 3 + id, new SObject(350, 1) - { - name = $"{item.Name} Juice", - price = (int)(item.price * 2.25d), - preserve = SObject.PreserveType.Juice, - preservedParentSheetIndex = item.parentSheetIndex - }); - yield return new SearchableItem(ItemType.Object, this.CustomIDOffset * 4 + id, new SObject(342, 1) - { - name = $"Pickled {item.Name}", - price = 50 + item.Price * 2, - preserve = SObject.PreserveType.Pickle, - preservedParentSheetIndex = item.parentSheetIndex - }); - } - - // flower honey - else if (item.category == SObject.flowersCategory) - { - // get honey type - SObject.HoneyType? type = null; - switch (item.parentSheetIndex) - { - case 376: - type = SObject.HoneyType.Poppy; - break; - case 591: - type = SObject.HoneyType.Tulip; - break; - case 593: - type = SObject.HoneyType.SummerSpangle; - break; - case 595: - type = SObject.HoneyType.FairyRose; - break; - case 597: - type = SObject.HoneyType.BlueJazz; - break; - case 421: // sunflower standing in for all other flowers - type = SObject.HoneyType.Wild; - break; - } - - // yield honey - if (type != null) - { - SObject honey = new SObject(Vector2.Zero, 340, item.Name + " Honey", false, true, false, false) - { - name = "Wild Honey", - honeyType = type - }; - if (type != SObject.HoneyType.Wild) - { - honey.name = $"{item.Name} Honey"; - honey.price += item.price * 2; - } - yield return new SearchableItem(ItemType.Object, this.CustomIDOffset * 5 + id, honey); - } - } - } - } - } -} -- cgit