From 035f94f7cbe693a107e76ae97d29c8e7da2ccb07 Mon Sep 17 00:00:00 2001 From: Jesse Plamondon-Willard Date: Wed, 1 Mar 2017 19:19:09 -0500 Subject: remove unneeded 'types' TrainerMod command --- src/TrainerMod/TrainerMod.cs | 5 ----- 1 file changed, 5 deletions(-) (limited to 'src') diff --git a/src/TrainerMod/TrainerMod.cs b/src/TrainerMod/TrainerMod.cs index b89cbf5c..1e668b42 100644 --- a/src/TrainerMod/TrainerMod.cs +++ b/src/TrainerMod/TrainerMod.cs @@ -81,7 +81,6 @@ namespace TrainerMod private void RegisterCommands(IModHelper helper) { helper.ConsoleCommands - .Add("types", "Lists all value types.", this.HandleCommand) .Add("save", "Saves the game? Doesn't seem to work.", this.HandleCommand) .Add("load", "Shows the load screen.", this.HandleCommand) .Add("player_setname", "Sets the player's name.\n\nUsage: player_setname \n- target: what to rename (one of 'player' or 'farm').\n- name: the new name to set.", this.HandleCommand) @@ -121,10 +120,6 @@ namespace TrainerMod { switch (command) { - case "type": - this.Monitor.Log($"[Int32: {int.MinValue} - {int.MaxValue}], [Int64: {long.MinValue} - {long.MaxValue}], [String: \"raw text\"], [Color: r,g,b (EG: 128, 32, 255)]", LogLevel.Info); - break; - case "save": this.Monitor.Log("Saving the game...", LogLevel.Info); SaveGame.Save(); -- cgit