From 173dd8cd030992983ddea36c944f22f7ad6ed9bd Mon Sep 17 00:00:00 2001 From: Jesse Plamondon-Willard Date: Sat, 27 May 2017 23:48:16 -0400 Subject: add Context.IsPlayerFree --- src/StardewModdingAPI/Context.cs | 3 +++ 1 file changed, 3 insertions(+) (limited to 'src') diff --git a/src/StardewModdingAPI/Context.cs b/src/StardewModdingAPI/Context.cs index 3fe70c68..6c5ae40e 100644 --- a/src/StardewModdingAPI/Context.cs +++ b/src/StardewModdingAPI/Context.cs @@ -16,6 +16,9 @@ namespace StardewModdingAPI /// Whether the player has loaded a save and the world has finished initialising. public static bool IsWorldReady { get; internal set; } + /// Whether the player is free to move around (e.g. save is loaded, no menu is displayed, no cutscene is in progress, etc). + public static bool IsPlayerFree => Context.IsWorldReady && Game1.activeClickableMenu == null && Game1.player.CanMove && !Game1.dialogueUp && !Game1.eventUp; + /// Whether the game is currently running the draw loop. This isn't relevant to most mods, since you should use to draw to the screen. public static bool IsInDrawLoop { get; internal set; } -- cgit