From 2109229660f1d8bce001c25fc6e83c0450ffc8c1 Mon Sep 17 00:00:00 2001 From: Jesse Plamondon-Willard Date: Sun, 28 May 2017 01:58:50 -0400 Subject: add 'reload_i18n' console command to reload translation files (#296) --- src/StardewModdingAPI/Program.cs | 44 ++++++++++++++++++++++++++-------------- 1 file changed, 29 insertions(+), 15 deletions(-) (limited to 'src') diff --git a/src/StardewModdingAPI/Program.cs b/src/StardewModdingAPI/Program.cs index 6939a03d..d75d5193 100644 --- a/src/StardewModdingAPI/Program.cs +++ b/src/StardewModdingAPI/Program.cs @@ -442,10 +442,11 @@ namespace StardewModdingAPI [SuppressMessage("ReSharper", "FunctionNeverReturns", Justification = "The thread is aborted when the game exits.")] private void RunConsoleLoop() { - // prepare help command + // prepare console this.Monitor.Log("Starting console..."); this.Monitor.Log("Type 'help' for help, or 'help ' for a command's usage", LogLevel.Info); - this.CommandManager.Add("SMAPI", "help", "Lists all commands | 'help ' returns command description", this.HandleHelpCommand); + this.CommandManager.Add("SMAPI", "help", "Lists command documentation.\n\nUsage: help\nLists all available commands.\n\nUsage: help \n- cmd: The name of a command whose documentation to display.", this.HandleCommand); + this.CommandManager.Add("SMAPI", "reload_i18n", "Reloads translation files for all mods.\n\nUsage: reload_i18n", this.HandleCommand); // start handling command line input Thread inputThread = new Thread(() => @@ -718,23 +719,36 @@ namespace StardewModdingAPI } } - /// The method called when the user submits the help command in the console. + /// The method called when the user submits a core SMAPI command in the console. /// The command name. /// The command arguments. - private void HandleHelpCommand(string name, string[] arguments) + private void HandleCommand(string name, string[] arguments) { - if (arguments.Any()) + switch (name) { - Framework.Command result = this.CommandManager.Get(arguments[0]); - if (result == null) - this.Monitor.Log("There's no command with that name.", LogLevel.Error); - else - this.Monitor.Log($"{result.Name}: {result.Documentation}\n(Added by {result.ModName}.)", LogLevel.Info); - } - else - { - this.Monitor.Log("The following commands are registered: " + string.Join(", ", this.CommandManager.GetAll().Select(p => p.Name)) + ".", LogLevel.Info); - this.Monitor.Log("For more information about a command, type 'help command_name'.", LogLevel.Info); + case "help": + if (arguments.Any()) + { + Framework.Command result = this.CommandManager.Get(arguments[0]); + if (result == null) + this.Monitor.Log("There's no command with that name.", LogLevel.Error); + else + this.Monitor.Log($"{result.Name}: {result.Documentation}\n(Added by {result.ModName}.)", LogLevel.Info); + } + else + { + this.Monitor.Log("The following commands are registered: " + string.Join(", ", this.CommandManager.GetAll().Select(p => p.Name)) + ".", LogLevel.Info); + this.Monitor.Log("For more information about a command, type 'help command_name'.", LogLevel.Info); + } + break; + + case "reload_i18n": + this.ReloadTranslations(); + this.Monitor.Log("Reloaded translation files for all mods. This only affects new translations the mods fetch; if they cached some text, it may not be updated.", LogLevel.Info); + break; + + default: + throw new NotSupportedException($"Unrecognise core SMAPI command '{name}'."); } } -- cgit