From 24160cacdce0b2e31a3f7dc130fe84cb164bcf19 Mon Sep 17 00:00:00 2001 From: Jesse Plamondon-Willard Date: Thu, 23 May 2019 14:56:44 -0400 Subject: fix tilesheets not seasonalised when a map is reloaded (#642) --- src/SMAPI/Metadata/CoreAssetPropagator.cs | 1 + 1 file changed, 1 insertion(+) (limited to 'src') diff --git a/src/SMAPI/Metadata/CoreAssetPropagator.cs b/src/SMAPI/Metadata/CoreAssetPropagator.cs index 4f8f1427..71e51cea 100644 --- a/src/SMAPI/Metadata/CoreAssetPropagator.cs +++ b/src/SMAPI/Metadata/CoreAssetPropagator.cs @@ -139,6 +139,7 @@ namespace StardewModdingAPI.Metadata if (!string.IsNullOrWhiteSpace(location.mapPath.Value) && this.GetNormalisedPath(location.mapPath.Value) == key) { location.reloadMap(); + location.updateSeasonalTileSheets(); location.updateWarps(); this.Reflection.GetField(location, nameof(location.interiorDoors)).SetValue(new InteriorDoorDictionary(location)); anyChanged = true; -- cgit