From 2cf2b6706f9e31775b1afe05980cfaed96ab1690 Mon Sep 17 00:00:00 2001 From: Jesse Plamondon-Willard Date: Mon, 17 Jun 2019 18:52:03 -0400 Subject: move game detection into toolkit for reuse --- src/SMAPI.ModBuildConfig/build/smapi.targets | 3 ++- src/SMAPI.ModBuildConfig/package.nuspec | 1 + 2 files changed, 3 insertions(+), 1 deletion(-) (limited to 'src') diff --git a/src/SMAPI.ModBuildConfig/build/smapi.targets b/src/SMAPI.ModBuildConfig/build/smapi.targets index f797b0d1..7d29da0b 100644 --- a/src/SMAPI.ModBuildConfig/build/smapi.targets +++ b/src/SMAPI.ModBuildConfig/build/smapi.targets @@ -29,6 +29,7 @@ $(TargetDir) True True + True False @@ -129,7 +130,7 @@ - + Program $(GamePath)\StardewModdingAPI.exe $(GamePath) diff --git a/src/SMAPI.ModBuildConfig/package.nuspec b/src/SMAPI.ModBuildConfig/package.nuspec index d7860ee1..37d7959e 100644 --- a/src/SMAPI.ModBuildConfig/package.nuspec +++ b/src/SMAPI.ModBuildConfig/package.nuspec @@ -20,6 +20,7 @@ - platform target is now set to x86 automatically to avoid mismatching platform target warnings; - added GAC to assembly search paths to fix references to XNA Framework. - Builds now include `.pdb` files by default, to enable line numbers in error stack traces. + - You can now optionally disable game debugging config. - Fixed `Newtonsoft.Json.pdb` included in release zips when Json.NET is referenced directly. - Fixed `<IgnoreModFilePatterns>` not working for `i18n` files. - Dropped support for older versions of SMAPI and Visual Studio. -- cgit