From 3e54ac88579ba202d9bac34ca88c1dcb25f90a64 Mon Sep 17 00:00:00 2001 From: Jesse Plamondon-Willard Date: Sun, 29 Mar 2020 12:08:56 -0400 Subject: fix path segmenting on Linux/Mac in asset propagation --- src/SMAPI/Metadata/CoreAssetPropagator.cs | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) (limited to 'src') diff --git a/src/SMAPI/Metadata/CoreAssetPropagator.cs b/src/SMAPI/Metadata/CoreAssetPropagator.cs index 83e553ff..30b96c1d 100644 --- a/src/SMAPI/Metadata/CoreAssetPropagator.cs +++ b/src/SMAPI/Metadata/CoreAssetPropagator.cs @@ -5,6 +5,7 @@ using System.Linq; using Microsoft.Xna.Framework.Graphics; using Netcode; using StardewModdingAPI.Framework.Reflection; +using StardewModdingAPI.Toolkit.Utilities; using StardewValley; using StardewValley.BellsAndWhistles; using StardewValley.Buildings; @@ -1037,9 +1038,9 @@ namespace StardewModdingAPI.Metadata /// The path to check. private string[] GetSegments(string path) { - if (path == null) - return new string[0]; - return path.Split(Path.DirectorySeparatorChar, Path.AltDirectorySeparatorChar); + return path != null + ? PathUtilities.GetSegments(path) + : new string[0]; } /// Count the number of segments in a path (e.g. 'a/b' is 2). -- cgit