From 4ce572fca6b37851b6070d82f1f0a2b94a04df44 Mon Sep 17 00:00:00 2001 From: Jesse Plamondon-Willard Date: Sat, 5 Sep 2020 00:14:13 -0400 Subject: add mod build package option to change the Mods path --- src/SMAPI.ModBuildConfig/DeployModTask.cs | 6 +++--- src/SMAPI.ModBuildConfig/build/smapi.targets | 3 ++- 2 files changed, 5 insertions(+), 4 deletions(-) (limited to 'src') diff --git a/src/SMAPI.ModBuildConfig/DeployModTask.cs b/src/SMAPI.ModBuildConfig/DeployModTask.cs index ced05a28..c47c8ec4 100644 --- a/src/SMAPI.ModBuildConfig/DeployModTask.cs +++ b/src/SMAPI.ModBuildConfig/DeployModTask.cs @@ -32,9 +32,9 @@ namespace StardewModdingAPI.ModBuildConfig [Required] public string TargetDir { get; set; } - /// The folder containing the game files. + /// The folder containing the game's mod folders. [Required] - public string GameDir { get; set; } + public string GameModsDir { get; set; } /// Whether to enable copying the mod files into the game's Mods folder. [Required] @@ -69,7 +69,7 @@ namespace StardewModdingAPI.ModBuildConfig // deploy mod files if (this.EnableModDeploy) { - string outputPath = Path.Combine(this.GameDir, "Mods", this.EscapeInvalidFilenameCharacters(this.ModFolderName)); + string outputPath = Path.Combine(this.GameModsDir, this.EscapeInvalidFilenameCharacters(this.ModFolderName)); this.Log.LogMessage(MessageImportance.High, $"The mod build package is copying the mod files to {outputPath}..."); this.CreateModFolder(package.GetFiles(), outputPath); } diff --git a/src/SMAPI.ModBuildConfig/build/smapi.targets b/src/SMAPI.ModBuildConfig/build/smapi.targets index 03db7490..0a0db190 100644 --- a/src/SMAPI.ModBuildConfig/build/smapi.targets +++ b/src/SMAPI.ModBuildConfig/build/smapi.targets @@ -18,6 +18,7 @@ $(MSBuildProjectName) $(TargetDir) + $([System.IO.Path]::Combine($(GamePath), 'Mods') true true false @@ -86,7 +87,7 @@ ProjectDir="$(ProjectDir)" TargetDir="$(TargetDir)" - GameDir="$(GamePath)" + GameModsDir="$(GameModsPath)" IgnoreModFilePatterns="$(IgnoreModFilePatterns)" /> -- cgit