From 56919271fc60f85a752b0967fe27e69c1f3770c7 Mon Sep 17 00:00:00 2001 From: Jesse Plamondon-Willard Date: Tue, 23 May 2017 23:31:34 -0400 Subject: fix Context.IsInDrawLoop having a public setter --- src/StardewModdingAPI/Context.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src') diff --git a/src/StardewModdingAPI/Context.cs b/src/StardewModdingAPI/Context.cs index 6ceabd5a..3fe70c68 100644 --- a/src/StardewModdingAPI/Context.cs +++ b/src/StardewModdingAPI/Context.cs @@ -17,7 +17,7 @@ namespace StardewModdingAPI public static bool IsWorldReady { get; internal set; } /// Whether the game is currently running the draw loop. This isn't relevant to most mods, since you should use to draw to the screen. - public static bool IsInDrawLoop { get; set; } + public static bool IsInDrawLoop { get; internal set; } /**** ** Internal -- cgit