From 0d5b4e9983dd30fc7c586c22d69d54cd44e7a627 Mon Sep 17 00:00:00 2001 From: Jesse Plamondon-Willard Date: Fri, 2 Apr 2021 20:13:23 -0400 Subject: update resource clump logic for SDV 1.5 (#770) --- .../Framework/Commands/World/ClearCommand.cs | 18 ++++++++---------- 1 file changed, 8 insertions(+), 10 deletions(-) (limited to 'src') diff --git a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/World/ClearCommand.cs b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/World/ClearCommand.cs index 4b0e45a0..4cfaf242 100644 --- a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/World/ClearCommand.cs +++ b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/World/ClearCommand.cs @@ -1,5 +1,4 @@ using System; -using System.Collections.Generic; using System.Linq; using StardewValley; using StardewValley.Locations; @@ -224,18 +223,17 @@ namespace StardewModdingAPI.Mods.ConsoleCommands.Framework.Commands.World { int removed = 0; - // get resource clumps - IList resourceClumps = - (location as Farm)?.resourceClumps - ?? (IList)(location as Woods)?.stumps - ?? new List(); + foreach (var clump in location.resourceClumps.Where(shouldRemove).ToArray()) + { + location.resourceClumps.Remove(clump); + removed++; + } - // remove matching clumps - foreach (var clump in resourceClumps.ToArray()) + if (location is Woods woods) { - if (shouldRemove(clump)) + foreach (ResourceClump clump in woods.stumps.Where(shouldRemove).ToArray()) { - resourceClumps.Remove(clump); + woods.stumps.Remove(clump); removed++; } } -- cgit From 3dc344054a701379528ca5de256210ce232c8cc3 Mon Sep 17 00:00:00 2001 From: Jesse Plamondon-Willard Date: Fri, 2 Apr 2021 20:35:02 -0400 Subject: don't overwrite .bin.osx file unnecessarily to avoid resetting file permissions (#768) --- docs/release-notes.md | 1 + src/SMAPI.Installer/assets/unix-launcher.sh | 7 ++++++- 2 files changed, 7 insertions(+), 1 deletion(-) (limited to 'src') diff --git a/docs/release-notes.md b/docs/release-notes.md index 3d505b8b..a9074ba9 100644 --- a/docs/release-notes.md +++ b/docs/release-notes.md @@ -9,6 +9,7 @@ ## Upcoming release * For players: + * On macOS, the `StardewModdingAPI.bin.osx` file is no longer overwritten if it's identical to avoid resetting file permissions (thanks to 007wayne!). * Fixed `world_clear` console command not removing resource clumps outside the farm and secret woods. ## 3.9.5 diff --git a/src/SMAPI.Installer/assets/unix-launcher.sh b/src/SMAPI.Installer/assets/unix-launcher.sh index 1d97d487..93bf58d8 100644 --- a/src/SMAPI.Installer/assets/unix-launcher.sh +++ b/src/SMAPI.Installer/assets/unix-launcher.sh @@ -37,8 +37,13 @@ if [ "$UNAME" == "Darwin" ]; then ln -s /Library/Frameworks/Mono.framework/Versions/Current/lib/libgdiplus.dylib libgdiplus.dylib fi + # create bin file + # Note: don't overwrite if it's identical, to avoid resetting permission flags + if [ ! -x StardewModdingAPI.bin.osx ] || ! cmp StardewValley.bin.osx StardewModdingAPI.bin.osx >/dev/null 2>&1; then + cp -p StardewValley.bin.osx StardewModdingAPI.bin.osx + fi + # launch SMAPI - cp StardewValley.bin.osx StardewModdingAPI.bin.osx open -a Terminal ./StardewModdingAPI.bin.osx "$@" else # choose launcher -- cgit From 1a4cdd71a5d5bd69a76d67c346562fdc2ccef22b Mon Sep 17 00:00:00 2001 From: Jesse Plamondon-Willard Date: Fri, 2 Apr 2021 21:18:18 -0400 Subject: fix asset propagation for localized movie data --- docs/release-notes.md | 4 ++++ src/SMAPI/Metadata/CoreAssetPropagator.cs | 15 ++++++--------- 2 files changed, 10 insertions(+), 9 deletions(-) (limited to 'src') diff --git a/docs/release-notes.md b/docs/release-notes.md index a9074ba9..74c68075 100644 --- a/docs/release-notes.md +++ b/docs/release-notes.md @@ -10,8 +10,12 @@ ## Upcoming release * For players: * On macOS, the `StardewModdingAPI.bin.osx` file is no longer overwritten if it's identical to avoid resetting file permissions (thanks to 007wayne!). + * Fixed error for non-English players after returning to title, reloading, and entering town with a completed movie theater. * Fixed `world_clear` console command not removing resource clumps outside the farm and secret woods. +* For modders: + * Added asset propagation for `Data\Concessions`. + ## 3.9.5 Released 21 March 2021 for Stardew Valley 1.5.4 or later. diff --git a/src/SMAPI/Metadata/CoreAssetPropagator.cs b/src/SMAPI/Metadata/CoreAssetPropagator.cs index 52da3946..83ed52ad 100644 --- a/src/SMAPI/Metadata/CoreAssetPropagator.cs +++ b/src/SMAPI/Metadata/CoreAssetPropagator.cs @@ -286,6 +286,10 @@ namespace StardewModdingAPI.Metadata Game1.clothingInformation = content.Load>(key); return true; + case "data\\concessions": // MovieTheater.GetConcessions + MovieTheater.ClearCachedLocalizedData(); + return true; + case "data\\concessiontastes": // MovieTheater.GetConcessionTasteForCharacter this.Reflection .GetField>(typeof(MovieTheater), "_concessionTastes") @@ -306,16 +310,9 @@ namespace StardewModdingAPI.Metadata case "data\\hairdata": // Farmer.GetHairStyleMetadataFile return this.ReloadHairData(); - case "data\\moviesreactions": // MovieTheater.GetMovieReactions - this.Reflection - .GetField>(typeof(MovieTheater), "_genericReactions") - .SetValue(content.Load>(key)); - return true; - case "data\\movies": // MovieTheater.GetMovieData - this.Reflection - .GetField>(typeof(MovieTheater), "_movieData") - .SetValue(content.Load>(key)); + case "data\\moviesreactions": // MovieTheater.GetMovieReactions + MovieTheater.ClearCachedLocalizedData(); return true; case "data\\npcdispositions": // NPC constructor -- cgit From 62c1f11109b3a16e4e1d526e8ddc891015c507b0 Mon Sep 17 00:00:00 2001 From: Jesse Plamondon-Willard Date: Fri, 2 Apr 2021 21:30:55 -0400 Subject: remove unneeded compile switch (#767) This was originally added to reduce antivirus false positives, but they do it anyway at this point. --- docs/release-notes.md | 1 + src/SMAPI.Installer/InteractiveInstaller.cs | 5 ----- 2 files changed, 1 insertion(+), 5 deletions(-) (limited to 'src') diff --git a/docs/release-notes.md b/docs/release-notes.md index 74c68075..748651bb 100644 --- a/docs/release-notes.md +++ b/docs/release-notes.md @@ -12,6 +12,7 @@ * On macOS, the `StardewModdingAPI.bin.osx` file is no longer overwritten if it's identical to avoid resetting file permissions (thanks to 007wayne!). * Fixed error for non-English players after returning to title, reloading, and entering town with a completed movie theater. * Fixed `world_clear` console command not removing resource clumps outside the farm and secret woods. + * Internal changes to prepare for unofficial 64-bit. * For modders: * Added asset propagation for `Data\Concessions`. diff --git a/src/SMAPI.Installer/InteractiveInstaller.cs b/src/SMAPI.Installer/InteractiveInstaller.cs index 3d673719..2dcd81e7 100644 --- a/src/SMAPI.Installer/InteractiveInstaller.cs +++ b/src/SMAPI.Installer/InteractiveInstaller.cs @@ -10,9 +10,7 @@ using StardewModdingAPI.Internal.ConsoleWriting; using StardewModdingAPI.Toolkit; using StardewModdingAPI.Toolkit.Framework.ModScanning; using StardewModdingAPI.Toolkit.Utilities; -#if !SMAPI_FOR_WINDOWS using System.Diagnostics; -#endif namespace StardewModdingApi.Installer { @@ -433,8 +431,6 @@ namespace StardewModdingApi.Installer // mark file executable // (MSBuild doesn't keep permission flags for files zipped in a build task.) - // (Note: exclude from Windows build because antivirus apps can flag the process start code as suspicious.) -#if !SMAPI_FOR_WINDOWS new Process { StartInfo = new ProcessStartInfo @@ -444,7 +440,6 @@ namespace StardewModdingApi.Installer CreateNoWindow = true } }.Start(); -#endif } // create mods directory (if needed) -- cgit From 3fa0433c9862d1922cd0540848d2bd8716934d1f Mon Sep 17 00:00:00 2001 From: Jesse Plamondon-Willard Date: Fri, 2 Apr 2021 21:30:55 -0400 Subject: add initial support for 64-bit Windows hack (#767) --- build/common.targets | 12 +++-- docs/technical/smapi.md | 3 +- .../SMAPI.Mods.ConsoleCommands.csproj | 2 +- .../SMAPI.Mods.ErrorHandler.csproj | 2 +- src/SMAPI/Constants.cs | 56 +++++++++++----------- src/SMAPI/Framework/Logging/LogManager.cs | 3 ++ src/SMAPI/Framework/SCore.cs | 2 +- src/SMAPI/SMAPI.csproj | 6 ++- 8 files changed, 49 insertions(+), 37 deletions(-) (limited to 'src') diff --git a/build/common.targets b/build/common.targets index d680fa74..8137a6f3 100644 --- a/build/common.targets +++ b/build/common.targets @@ -1,7 +1,4 @@ - - - 3.9.5 @@ -9,9 +6,15 @@ latest $(AssemblySearchPaths);{GAC} - $(DefineConstants);SMAPI_FOR_WINDOWS;SMAPI_FOR_XNA + + + $(DefineConstants);SMAPI_FOR_WINDOWS + $(DefineConstants);SMAPI_FOR_XNA + + + @@ -76,5 +79,4 @@ - diff --git a/docs/technical/smapi.md b/docs/technical/smapi.md index e77d9d82..993bddfb 100644 --- a/docs/technical/smapi.md +++ b/docs/technical/smapi.md @@ -57,7 +57,8 @@ SMAPI uses a small number of conditional compilation constants, which you can se flag | purpose ---- | ------- `SMAPI_FOR_WINDOWS` | Whether SMAPI is being compiled for Windows; if not set, the code assumes Linux/MacOS. Set automatically in `common.targets`. -`SMAPI_FOR_XNA` | Whether SMAPI is being compiled for XNA Framework; if not set, the code assumes MonoGame. Set automatically in `common.targets` with the same value as `SMAPI_FOR_WINDOWS`. +`SMAPI_FOR_WINDOWS_64BIT_HACK` | Whether SMAPI is being [compiled for Windows with a 64-bit Linux version of the game](https://github.com/Pathoschild/SMAPI/issues/767). This is highly specialized and shouldn't be used in most cases. False by default. +`SMAPI_FOR_XNA` | Whether SMAPI is being compiled for XNA Framework; if not set, the code assumes MonoGame. Set automatically in `common.targets` with the same value as `SMAPI_FOR_WINDOWS` (unless `SMAPI_FOR_WINDOWS_64BIT_HACK` is set). `HARMONY_2` | Whether to enable experimental Harmony 2.0 support and rewrite existing Harmony 1._x_ mods for compatibility. Note that you need to replace `build/0Harmony.dll` with a Harmony 2.0 build (or switch to a package reference) to use this flag. ## For SMAPI developers diff --git a/src/SMAPI.Mods.ConsoleCommands/SMAPI.Mods.ConsoleCommands.csproj b/src/SMAPI.Mods.ConsoleCommands/SMAPI.Mods.ConsoleCommands.csproj index a187c1ff..432fdc35 100644 --- a/src/SMAPI.Mods.ConsoleCommands/SMAPI.Mods.ConsoleCommands.csproj +++ b/src/SMAPI.Mods.ConsoleCommands/SMAPI.Mods.ConsoleCommands.csproj @@ -19,7 +19,7 @@ - + diff --git a/src/SMAPI.Mods.ErrorHandler/SMAPI.Mods.ErrorHandler.csproj b/src/SMAPI.Mods.ErrorHandler/SMAPI.Mods.ErrorHandler.csproj index 788f6f16..56daa710 100644 --- a/src/SMAPI.Mods.ErrorHandler/SMAPI.Mods.ErrorHandler.csproj +++ b/src/SMAPI.Mods.ErrorHandler/SMAPI.Mods.ErrorHandler.csproj @@ -19,7 +19,7 @@ - + diff --git a/src/SMAPI/Constants.cs b/src/SMAPI/Constants.cs index 8b0c952d..af9b7aa2 100644 --- a/src/SMAPI/Constants.cs +++ b/src/SMAPI/Constants.cs @@ -38,6 +38,14 @@ namespace StardewModdingAPI /// The target game platform. internal static GamePlatform Platform { get; } = (GamePlatform)Enum.Parse(typeof(GamePlatform), LowLevelEnvironmentUtility.DetectPlatform()); + /// Whether SMAPI is being compiled for Windows with a 64-bit Linux version of the game. This is highly specialized and shouldn't be used in most cases. + internal static bool IsWindows64BitHack { get; } = +#if SMAPI_FOR_WINDOWS_64BIT_HACK + true; +#else + false; +#endif + /// The game framework running the game. internal static GameFramework GameFramework { get; } = #if SMAPI_FOR_XNA @@ -47,7 +55,7 @@ namespace StardewModdingAPI #endif /// The game's assembly name. - internal static string GameAssemblyName => EarlyConstants.Platform == GamePlatform.Windows ? "Stardew Valley" : "StardewValley"; + internal static string GameAssemblyName => EarlyConstants.Platform == GamePlatform.Windows && !EarlyConstants.IsWindows64BitHack ? "Stardew Valley" : "StardewValley"; /// The value which should appear in the SMAPI log, if any. internal static int? LogScreenId { get; set; } @@ -231,33 +239,27 @@ namespace StardewModdingAPI targetAssemblies.Add(typeof(StardewModdingAPI.IManifest).Assembly); // get changes for platform - switch (targetPlatform) + if (Constants.Platform != Platform.Windows || EarlyConstants.IsWindows64BitHack) { - case Platform.Linux: - case Platform.Mac: - removeAssemblyReferences.AddRange(new[] - { - "Netcode", - "Stardew Valley" - }); - targetAssemblies.Add( - typeof(StardewValley.Game1).Assembly // note: includes Netcode types on Linux/Mac - ); - break; - - case Platform.Windows: - removeAssemblyReferences.Add( - "StardewValley" - ); - targetAssemblies.AddRange(new[] - { - typeof(Netcode.NetBool).Assembly, - typeof(StardewValley.Game1).Assembly - }); - break; - - default: - throw new InvalidOperationException($"Unknown target platform '{targetPlatform}'."); + removeAssemblyReferences.AddRange(new[] + { + "Netcode", + "Stardew Valley" + }); + targetAssemblies.Add( + typeof(StardewValley.Game1).Assembly // note: includes Netcode types on Linux/Mac + ); + } + else + { + removeAssemblyReferences.Add( + "StardewValley" + ); + targetAssemblies.AddRange(new[] + { + typeof(Netcode.NetBool).Assembly, + typeof(StardewValley.Game1).Assembly + }); } // get changes for game framework diff --git a/src/SMAPI/Framework/Logging/LogManager.cs b/src/SMAPI/Framework/Logging/LogManager.cs index 243ca3ae..38d561e5 100644 --- a/src/SMAPI/Framework/Logging/LogManager.cs +++ b/src/SMAPI/Framework/Logging/LogManager.cs @@ -287,6 +287,9 @@ namespace StardewModdingAPI.Framework.Logging string platformLabel = EnvironmentUtility.GetFriendlyPlatformName(Constants.Platform); if ((Constants.GameFramework == GameFramework.Xna) != (Constants.Platform == Platform.Windows)) platformLabel += $" with {Constants.GameFramework}"; +#if SMAPI_FOR_WINDOWS_64BIT_HACK + platformLabel += " 64-bit hack"; +#endif // init logging this.Monitor.Log($"SMAPI {Constants.ApiVersion} with Stardew Valley {Constants.GameVersion} on {platformLabel}", LogLevel.Info); diff --git a/src/SMAPI/Framework/SCore.cs b/src/SMAPI/Framework/SCore.cs index ebb21555..22c58099 100644 --- a/src/SMAPI/Framework/SCore.cs +++ b/src/SMAPI/Framework/SCore.cs @@ -419,7 +419,7 @@ namespace StardewModdingAPI.Framework Game1.mapDisplayDevice = new SDisplayDevice(Game1.content, Game1.game1.GraphicsDevice); // log GPU info -#if SMAPI_FOR_WINDOWS +#if SMAPI_FOR_WINDOWS && !SMAPI_FOR_WINDOWS_64BIT_HACK this.Monitor.Log($"Running on GPU: {Game1.game1.GraphicsDevice?.Adapter?.Description ?? ""}"); #endif } diff --git a/src/SMAPI/SMAPI.csproj b/src/SMAPI/SMAPI.csproj index ceef33df..413d9f33 100644 --- a/src/SMAPI/SMAPI.csproj +++ b/src/SMAPI/SMAPI.csproj @@ -14,6 +14,10 @@ + + x64 + + @@ -34,7 +38,7 @@ - + -- cgit From 60b563267ea7bc308d7eda55477f61fa063b069a Mon Sep 17 00:00:00 2001 From: Jesse Plamondon-Willard Date: Fri, 2 Apr 2021 21:30:55 -0400 Subject: fix asset key normalization for 64-bit hack (#767) --- src/SMAPI/Framework/Content/ContentCache.cs | 2 ++ 1 file changed, 2 insertions(+) (limited to 'src') diff --git a/src/SMAPI/Framework/Content/ContentCache.cs b/src/SMAPI/Framework/Content/ContentCache.cs index 7edc9ab9..5c7ad778 100644 --- a/src/SMAPI/Framework/Content/ContentCache.cs +++ b/src/SMAPI/Framework/Content/ContentCache.cs @@ -57,6 +57,8 @@ namespace StardewModdingAPI.Framework.Content IReflectedMethod method = reflection.GetMethod(typeof(TitleContainer), "GetCleanPath"); this.NormalizeAssetNameForPlatform = path => method.Invoke(path); } + else if (EarlyConstants.IsWindows64BitHack) + this.NormalizeAssetNameForPlatform = PathUtilities.NormalizePath; else this.NormalizeAssetNameForPlatform = key => key.Replace('\\', '/'); // based on MonoGame's ContentManager.Load logic } -- cgit From 2d8f916053a1b4b039a41a8bbe8018ebe2654022 Mon Sep 17 00:00:00 2001 From: Jesse Plamondon-Willard Date: Sat, 3 Apr 2021 11:39:58 -0400 Subject: log failed root dependencies in their own group --- docs/release-notes.md | 1 + src/SMAPI/Framework/IModMetadata.cs | 5 + src/SMAPI/Framework/Logging/LogManager.cs | 163 +++++++++++++++++--------- src/SMAPI/Framework/ModLoading/ModMetadata.cs | 53 +++++++-- 4 files changed, 156 insertions(+), 66 deletions(-) (limited to 'src') diff --git a/docs/release-notes.md b/docs/release-notes.md index 748651bb..2ed46af1 100644 --- a/docs/release-notes.md +++ b/docs/release-notes.md @@ -9,6 +9,7 @@ ## Upcoming release * For players: + * When many mods fail to load, root dependencies are now listed in their own group so it's easier to see which ones you should try updating first. * On macOS, the `StardewModdingAPI.bin.osx` file is no longer overwritten if it's identical to avoid resetting file permissions (thanks to 007wayne!). * Fixed error for non-English players after returning to title, reloading, and entering town with a completed movie theater. * Fixed `world_clear` console command not removing resource clumps outside the farm and secret woods. diff --git a/src/SMAPI/Framework/IModMetadata.cs b/src/SMAPI/Framework/IModMetadata.cs index 5d2f352d..f5babafb 100644 --- a/src/SMAPI/Framework/IModMetadata.cs +++ b/src/SMAPI/Framework/IModMetadata.cs @@ -117,6 +117,11 @@ namespace StardewModdingAPI.Framework /// Only return valid update keys. IEnumerable GetUpdateKeys(bool validOnly = true); + /// Get whether the given mod ID must be installed to load this mod. + /// The mod ID to check. + /// Whether to include optional dependencies. + bool HasRequiredModId(string modId, bool includeOptional); + /// Get the mod IDs that must be installed to load this mod. /// Whether to include optional dependencies. IEnumerable GetRequiredModIds(bool includeOptional = false); diff --git a/src/SMAPI/Framework/Logging/LogManager.cs b/src/SMAPI/Framework/Logging/LogManager.cs index 38d561e5..4ba4fffc 100644 --- a/src/SMAPI/Framework/Logging/LogManager.cs +++ b/src/SMAPI/Framework/Logging/LogManager.cs @@ -429,67 +429,38 @@ namespace StardewModdingAPI.Framework.Logging // log skipped mods if (skippedMods.Any()) { - // get logging logic - HashSet loggedDuplicateIds = new HashSet(); - void LogSkippedMod(IModMetadata mod) - { - string message = $" - {mod.DisplayName}{(mod.Manifest?.Version != null ? " " + mod.Manifest.Version.ToString() : "")} because {mod.Error}"; + var loggedDuplicateIds = new HashSet(); - // handle duplicate mods - // (log first duplicate only, don't show redundant version) - if (mod.FailReason == ModFailReason.Duplicate && mod.HasManifest()) + this.Monitor.Log(" Skipped mods", LogLevel.Error); + this.Monitor.Log(" " + "".PadRight(50, '-'), LogLevel.Error); + this.Monitor.Log(" These mods could not be added to your game.", LogLevel.Error); + this.Monitor.Newline(); + foreach (var list in this.GroupFailedModsByPriority(skippedMods)) + { + if (list.Any()) { - if (!loggedDuplicateIds.Add(mod.Manifest.UniqueID)) - return; // already logged + foreach (IModMetadata mod in list.OrderBy(p => p.DisplayName)) + { + string message = $" - {mod.DisplayName}{(" " + mod.Manifest?.Version?.ToString()).TrimEnd()} because {mod.Error}"; - message = $" - {mod.DisplayName} because {mod.Error}"; - } + // duplicate mod: log first one only, don't show redundant version + if (mod.FailReason == ModFailReason.Duplicate && mod.HasManifest()) + { + if (loggedDuplicateIds.Add(mod.Manifest.UniqueID)) + continue; // already logged - // log message - this.Monitor.Log(message, LogLevel.Error); - if (mod.ErrorDetails != null) - this.Monitor.Log($" ({mod.ErrorDetails})"); - } + message = $" - {mod.DisplayName} because {mod.Error}"; + } - // group mods - List skippedDependencies = new List(); - List otherSkippedMods = new List(); - { - // track broken dependencies - HashSet skippedDependencyIds = new HashSet(StringComparer.OrdinalIgnoreCase); - HashSet skippedModIds = new HashSet(from mod in skippedMods where mod.HasID() select mod.Manifest.UniqueID, StringComparer.OrdinalIgnoreCase); - foreach (IModMetadata mod in skippedMods) - { - foreach (string requiredId in skippedModIds.Intersect(mod.GetRequiredModIds())) - skippedDependencyIds.Add(requiredId); - } + // log message + this.Monitor.Log(message, LogLevel.Error); + if (mod.ErrorDetails != null) + this.Monitor.Log($" ({mod.ErrorDetails})"); + } - // collect mod groups - foreach (IModMetadata mod in skippedMods) - { - if (mod.HasID() && skippedDependencyIds.Contains(mod.Manifest.UniqueID)) - skippedDependencies.Add(mod); - else - otherSkippedMods.Add(mod); + this.Monitor.Newline(); } } - - // log skipped mods - this.Monitor.Log(" Skipped mods", LogLevel.Error); - this.Monitor.Log(" " + "".PadRight(50, '-'), LogLevel.Error); - this.Monitor.Log(" These mods could not be added to your game.", LogLevel.Error); - this.Monitor.Newline(); - - if (skippedDependencies.Any()) - { - foreach (IModMetadata mod in skippedDependencies.OrderBy(p => p.DisplayName)) - LogSkippedMod(mod); - this.Monitor.Newline(); - } - - foreach (IModMetadata mod in otherSkippedMods.OrderBy(p => p.DisplayName)) - LogSkippedMod(mod); - this.Monitor.Newline(); } // log warnings @@ -561,6 +532,92 @@ namespace StardewModdingAPI.Framework.Logging } } + /// Group failed mods by the priority players should update them, where mods in earlier groups are more likely to fix multiple mods. + /// The failed mods to group. + private IEnumerable> GroupFailedModsByPriority(IList failedMods) + { + var failedOthers = failedMods.ToList(); + var skippedModIds = new HashSet(from mod in failedMods where mod.HasID() select mod.Manifest.UniqueID, StringComparer.OrdinalIgnoreCase); + + // group B: dependencies which failed + var failedOtherDependencies = new List(); + { + // get failed dependency IDs + var skippedDependencyIds = new HashSet(StringComparer.OrdinalIgnoreCase); + foreach (IModMetadata mod in failedMods) + { + foreach (string requiredId in skippedModIds.Intersect(mod.GetRequiredModIds())) + skippedDependencyIds.Add(requiredId); + } + + // group matching mods + this.FilterThrough( + fromList: failedOthers, + toList: failedOtherDependencies, + match: mod => mod.HasID() && skippedDependencyIds.Contains(mod.Manifest.UniqueID) + ); + } + + // group A: failed root dependencies which other dependencies need + var failedRootDependencies = new List(); + { + var skippedDependencyIds = new HashSet(failedOtherDependencies.Select(p => p.Manifest.UniqueID)); + this.FilterThrough( + fromList: failedOtherDependencies, + toList: failedRootDependencies, + match: mod => + { + // has no failed dependency + foreach (string requiredId in mod.GetRequiredModIds()) + { + if (skippedDependencyIds.Contains(requiredId)) + return false; + } + + // another dependency depends on this mod + bool isDependedOn = false; + foreach (IModMetadata other in failedOtherDependencies) + { + if (other.HasRequiredModId(mod.Manifest.UniqueID, includeOptional: false)) + { + isDependedOn = true; + break; + } + } + + return isDependedOn; + } + ); + } + + // return groups + return new[] + { + failedRootDependencies, + failedOtherDependencies, + failedOthers + }; + } + + /// Filter matching items from one list and add them to the other. + /// The list item type. + /// The list to filter. + /// The list to which to add filtered items. + /// Matches items to filter through. + private void FilterThrough(IList fromList, IList toList, Func match) + { + for (int i = 0; i < fromList.Count; i++) + { + TItem item = fromList[i]; + if (match(item)) + { + toList.Add(item); + fromList.RemoveAt(i); + i--; + } + } + } + /// Write a mod warning group to the console and log. /// The mods to search. /// Matches mods to include in the warning group. diff --git a/src/SMAPI/Framework/ModLoading/ModMetadata.cs b/src/SMAPI/Framework/ModLoading/ModMetadata.cs index b4de3d6c..0d89fd20 100644 --- a/src/SMAPI/Framework/ModLoading/ModMetadata.cs +++ b/src/SMAPI/Framework/ModLoading/ModMetadata.cs @@ -19,6 +19,9 @@ namespace StardewModdingAPI.Framework.ModLoading /// The non-error issues with the mod, including warnings suppressed by the data record. private ModWarning ActualWarnings = ModWarning.None; + /// The mod IDs which are listed as a requirement by this mod. The value for each pair indicates whether the dependency is required (i.e. not an optional dependency). + private Lazy> Dependencies; + /********* ** Accessors @@ -100,6 +103,8 @@ namespace StardewModdingAPI.Framework.ModLoading this.Manifest = manifest; this.DataRecord = dataRecord; this.IsIgnored = isIgnored; + + this.Dependencies = new Lazy>(this.ExtractDependencies); } /// @@ -199,23 +204,21 @@ namespace StardewModdingAPI.Framework.ModLoading } /// - public IEnumerable GetRequiredModIds(bool includeOptional = false) + public bool HasRequiredModId(string modId, bool includeOptional) { - HashSet required = new HashSet(StringComparer.OrdinalIgnoreCase); + return + this.Dependencies.Value.TryGetValue(modId, out bool isRequired) + && (includeOptional || isRequired); + } - // yield dependencies - if (this.Manifest?.Dependencies != null) + /// + public IEnumerable GetRequiredModIds(bool includeOptional = false) + { + foreach (var pair in this.Dependencies.Value) { - foreach (var entry in this.Manifest?.Dependencies) - { - if ((entry.IsRequired || includeOptional) && required.Add(entry.UniqueID)) - yield return entry.UniqueID; - } + if (includeOptional || pair.Value) + yield return pair.Key; } - - // yield content pack parent - if (this.Manifest?.ContentPackFor?.UniqueID != null && required.Add(this.Manifest.ContentPackFor.UniqueID)) - yield return this.Manifest.ContentPackFor.UniqueID; } /// @@ -237,5 +240,29 @@ namespace StardewModdingAPI.Framework.ModLoading string rootFolderName = Path.GetFileName(this.RootPath) ?? ""; return Path.Combine(rootFolderName, this.RelativeDirectoryPath); } + + + /********* + ** Private methods + *********/ + /// Extract mod IDs from the manifest that must be installed to load this mod. + /// Returns a dictionary of mod ID => is required (i.e. not an optional dependency). + public IDictionary ExtractDependencies() + { + var ids = new Dictionary(StringComparer.OrdinalIgnoreCase); + + // yield dependencies + if (this.Manifest?.Dependencies != null) + { + foreach (var entry in this.Manifest?.Dependencies) + ids[entry.UniqueID] = entry.IsRequired; + } + + // yield content pack parent + if (this.Manifest?.ContentPackFor?.UniqueID != null) + ids[this.Manifest.ContentPackFor.UniqueID] = true; + + return ids; + } } } -- cgit From 222183c651c5b5d9e402db1b8009e2e0a0681b06 Mon Sep 17 00:00:00 2001 From: Jesse Plamondon-Willard Date: Sun, 4 Apr 2021 11:37:11 -0400 Subject: standardize spelling of 'macOS' --- build/common.targets | 2 +- build/find-game-folder.targets | 2 +- build/prepare-install-package.targets | 8 +-- docs/README.md | 6 +-- docs/release-notes-archived.md | 62 +++++++++++----------- docs/release-notes.md | 13 ++--- docs/technical/mod-package.md | 12 ++--- docs/technical/smapi.md | 12 ++--- src/SMAPI.Installer/Framework/InstallerContext.cs | 2 +- src/SMAPI.Installer/Framework/InstallerPaths.cs | 6 +-- src/SMAPI.Installer/InteractiveInstaller.cs | 18 +++---- src/SMAPI.Installer/assets/README.txt | 9 ++-- src/SMAPI.Installer/assets/unix-install.sh | 2 +- .../ConsoleWriting/ColorfulConsoleWriter.cs | 2 +- src/SMAPI.Mods.SaveBackup/ModEntry.cs | 4 +- src/SMAPI.Tests/Utilities/PathUtilitiesTests.cs | 2 +- .../Framework/Clients/WebApi/WebApiClient.cs | 2 +- .../Framework/GameScanning/GameScanner.cs | 2 +- .../Framework/LowLevelEnvironmentUtility.cs | 8 +-- src/SMAPI.Toolkit/Framework/ModData/ModWarning.cs | 2 +- .../Framework/ModScanning/ModScanner.cs | 4 +- src/SMAPI.Toolkit/Utilities/Platform.cs | 2 +- src/SMAPI.Web/Startup.cs | 2 +- src/SMAPI.Web/Views/Index/Index.cshtml | 2 +- src/SMAPI.Web/Views/LogParser/Index.cshtml | 2 +- src/SMAPI.Web/wwwroot/SMAPI.metadata.json | 2 +- src/SMAPI/Constants.cs | 2 +- src/SMAPI/Framework/Content/AssetDataForImage.cs | 4 +- src/SMAPI/Framework/ContentPack.cs | 2 +- src/SMAPI/Framework/Logging/LogFileManager.cs | 2 +- src/SMAPI/Framework/Logging/LogManager.cs | 2 +- .../ModLoading/InstructionHandleResult.cs | 2 +- .../ModLoading/RewriteFacades/SpriteBatchFacade.cs | 4 +- src/SMAPI/Framework/SCore.cs | 4 +- .../Framework/Serialization/ColorConverter.cs | 2 +- .../Framework/Serialization/PointConverter.cs | 2 +- .../Framework/Serialization/RectangleConverter.cs | 2 +- .../Framework/Serialization/Vector2Converter.cs | 2 +- src/SMAPI/GamePlatform.cs | 2 +- src/SMAPI/SMAPI.config.json | 4 +- 40 files changed, 114 insertions(+), 112 deletions(-) (limited to 'src') diff --git a/build/common.targets b/build/common.targets index 8137a6f3..4068c491 100644 --- a/build/common.targets +++ b/build/common.targets @@ -77,6 +77,6 @@ $(GamePath) - + diff --git a/build/find-game-folder.targets b/build/find-game-folder.targets index ec8a3787..7a9bfc50 100644 --- a/build/find-game-folder.targets +++ b/build/find-game-folder.targets @@ -13,7 +13,7 @@ $(HOME)/.local/share/Steam/steamapps/common/Stardew Valley $(HOME)/.var/app/com.valvesoftware.Steam/data/Steam/steamapps/common/Stardew Valley - + /Applications/Stardew Valley.app/Contents/MacOS $(HOME)/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS diff --git a/build/prepare-install-package.targets b/build/prepare-install-package.targets index 205040db..408230a9 100644 --- a/build/prepare-install-package.targets +++ b/build/prepare-install-package.targets @@ -33,7 +33,7 @@ - + @@ -74,13 +74,13 @@ - + - + - + diff --git a/docs/README.md b/docs/README.md index 4726c190..e7b8a9b3 100644 --- a/docs/README.md +++ b/docs/README.md @@ -11,9 +11,9 @@ doesn't change any of your game files. It serves seven main purposes: couldn't._ 3. **Rewrite mods for compatibility.** - _SMAPI rewrites mods' compiled code before loading them so they work on Linux/Mac/Windows - without the mods needing to handle differences between the Linux/Mac and Windows versions of the - game. In some cases it also rewrites code broken by a game update so the mod doesn't break._ + _SMAPI rewrites mods' compiled code before loading them so they work on Linux/macOS/Windows + without the mods needing to handle differences between the Linux/macOS and Windows versions of + the game. In some cases it also rewrites code broken by a game update so the mod doesn't break._ 5. **Intercept errors and automatically fix saves.** _SMAPI intercepts errors, shows the error info in the SMAPI console, and in most cases diff --git a/docs/release-notes-archived.md b/docs/release-notes-archived.md index b5dd538b..9801c226 100644 --- a/docs/release-notes-archived.md +++ b/docs/release-notes-archived.md @@ -30,7 +30,7 @@ Released 13 September 2019 for Stardew Valley 1.3.36. Released 23 April 2019 for Stardew Valley 1.3.36. * For players: - * Fixed error when a custom map references certain vanilla tilesheets on Linux/Mac. + * Fixed error when a custom map references certain vanilla tilesheets on Linux/macOS. * Fixed compatibility with some Linux distros. ## 2.11.1 @@ -68,7 +68,7 @@ Released 09 January 2019 for Stardew Valley 1.3.32–33. * For players: * SMAPI now keeps the first save backup created for the day, instead of the last one. - * Fixed save backup for some Linux/Mac players. (When compression isn't available, SMAPI will now create uncompressed backups instead.) + * Fixed save backup for some Linux/macOS players. (When compression isn't available, SMAPI will now create uncompressed backups instead.) * Fixed some common dependencies not linking to the mod page in 'missing mod' errors. * Fixed 'unknown mod' deprecation warnings showing a stack trace when developers mode not enabled. * Fixed 'unknown mod' deprecation warnings when they occur in the Mod constructor. @@ -90,7 +90,7 @@ Released 09 January 2019 for Stardew Valley 1.3.32–33. * Fixed 'unknown mod' deprecation warnings showing the wrong stack trace. * Fixed `e.Cursor` in input events showing wrong grab tile when player using a controller moves without moving the viewpoint. * Fixed incorrect 'bypassed safety checks' warning for mods using the new `Specialized.LoadStageChanged` event in 2.10. - * Deprecated `EntryDll` values whose capitalization don't match the actual file. (This works on Windows, but causes errors for Linux/Mac players.) + * Deprecated `EntryDll` values whose capitalization don't match the actual file. (This works on Windows, but causes errors for Linux/macOS players.) ## 2.10.1 Released 30 December 2018 for Stardew Valley 1.3.32–33. @@ -183,7 +183,7 @@ Released 07 December 2018 for Stardew Valley 1.3.32. ## 2.8.2 Released 19 November 2018 for Stardew Valley 1.3.32. -* Fixed game crash in MacOS with SMAPI 2.8. +* Fixed game crash in macOS with SMAPI 2.8. ## 2.8.1 Released 19 November 2018 for Stardew Valley 1.3.32. @@ -205,7 +205,7 @@ Released 19 November 2018 for Stardew Valley 1.3.32. * SMAPI now recommends a compatible SMAPI version if you have an older game version. * Improved various error messages to be more clear and intuitive. * Improved compatibility with various Linux shells (thanks to lqdev!), and prefer xterm when available. - * Fixed transparency issues on Linux/Mac for some mod images. + * Fixed transparency issues on Linux/macOS for some mod images. * Fixed error when a mod manifest is corrupted. * Fixed error when a mod adds an unnamed location. * Fixed friendly error no longer shown when SMAPI isn't run from the game folder. @@ -223,7 +223,7 @@ Released 19 November 2018 for Stardew Valley 1.3.32. * The log parser now has a separate filter for game messages. * The log parser now shows content pack authors (thanks to danvolchek!). * Tweaked log parser UI (thanks to danvolchek!). - * Fixed log parser instructions for Mac. + * Fixed log parser instructions for macOS. * For mod authors: * Added [data API](https://stardewvalleywiki.com/Modding:Modder_Guide/APIs/Data) to store mod data in the save file or app data. @@ -267,7 +267,7 @@ Released 14 August 2018 for Stardew Valley 1.3.28. * Improved how mod issues are listed in the console and log. * Revamped installer. It now... * uses a new format that should be more intuitive; - * lets players on Linux/Mac choose the console color scheme (SMAPI will auto-detect it on Windows); + * lets players on Linux/macOS choose the console color scheme (SMAPI will auto-detect it on Windows); * and validates requirements earlier. * Fixed custom festival maps always using spring tilesheets. * Fixed `player_add` command not recognising return scepter. @@ -314,8 +314,8 @@ Released 01 August 2018 for Stardew Valley 1.3.27. * Removed the `player_setlevel` and `player_setspeed` commands, which weren't implemented in a useful way. Use a mod like CJB Cheats Menu if you need those. * Fixed `SEHException` errors for some players. * Fixed performance issues for some players. - * Fixed default color scheme on Mac or in PowerShell (configurable via `StardewModdingAPI.config.json`). - * Fixed installer error on Linux/Mac in some cases. + * Fixed default color scheme on macOS or in PowerShell (configurable via `StardewModdingAPI.config.json`). + * Fixed installer error on Linux/macOS in some cases. * Fixed installer not finding some game paths or showing duplicate paths. * Fixed installer not removing some SMAPI files. * Fixed launch issue for Linux players with some terminals. (Thanks to HanFox and kurumushi!) @@ -345,7 +345,7 @@ Released 01 August 2018 for Stardew Valley 1.3.27. * each event now provides a list of added/removed values; * added buildings-changed event. * Added `Context.IsMultiplayer` and `Context.IsMainPlayer` flags. - * Added `Constants.TargetPlatform` which says whether the game is running on Linux, Mac, or Windows. + * Added `Constants.TargetPlatform` which says whether the game is running on Linux, macOS, or Windows. * Added `semanticVersion.IsPrerelease()` method. * Added support for launching multiple instances transparently. This removes the former `--log-path` command-line argument. * Added support for custom seasonal tilesheets when loading an unpacked `.tbin` map. @@ -376,7 +376,7 @@ Released 01 August 2018 for Stardew Valley 1.3.27. * Mod IDs should only contain letters, numbers, hyphens, dots, and underscores. That allows their use in many contexts like URLs. This restriction is now enforced. (In regex form: `^[a-zA-Z0-9_.-]+$`.) * For SMAPI developers: - * Added more consistent crossplatform handling, including MacOS detection. + * Added more consistent crossplatform handling, including macOS detection. * Added beta update channel. * Added optional mod metadata to the web API (including Nexus info, wiki metadata, etc). * Added early prototype of SMAPI 3.0 events via `helper.Events`. @@ -411,7 +411,7 @@ Released 26 March 2018 for Stardew Valley 1.2.30–1.2.33. * For players: * Fixed some textures not updated when a mod changes them. - * Fixed visual bug on Linux/Mac when mods overlay textures. + * Fixed visual bug on Linux/macOS when mods overlay textures. * Fixed error when mods remove an asset editor/loader. * Fixed minimum game version incorrectly increased in SMAPI 2.5.3. @@ -467,9 +467,9 @@ Released 24 February 2018 for Stardew Valley 1.2.30–1.2.33. * **Added support for [content packs](https://stardewvalleywiki.com/Modding:Content_packs)**. _Content packs are collections of files for a SMAPI mod to load. These can be installed directly under `Mods` like a normal SMAPI mod, get automatic update and compatibility checks, and provide convenient APIs to the mods that read them._ * Added mod detection for unhandled errors (so most errors now mention which mod caused them). - * Added install scripts for Linux/Mac (no more manual terminal commands!). + * Added install scripts for Linux/macOS (no more manual terminal commands!). * Added the missing mod's name and URL to dependency errors. - * Fixed uninstall script not reporting when done on Linux/Mac. + * Fixed uninstall script not reporting when done on Linux/macOS. * Updated compatibility list and enabled update checks for more mods. * For mod authors: @@ -524,7 +524,7 @@ Released 26 December 2017 for Stardew Valley 1.2.30–1.2.33. * For players: * Added a user-friendly [download page](https://smapi.io). - * Improved cryptic libgdiplus errors on Mac when Mono isn't installed. + * Improved cryptic libgdiplus errors on macOS when Mono isn't installed. * Fixed mod UIs hidden when menu backgrounds are enabled. * For mod authors: @@ -545,9 +545,9 @@ Released 26 December 2017 for Stardew Valley 1.2.30–1.2.33. Released 02 December 2017 for Stardew Valley 1.2.30–1.2.33. * For players: - * Fixed error when a mod loads custom assets on Linux/Mac. - * Fixed error when checking for updates on Linux/Mac due to API HTTPS redirect. - * Fixed error when Mac adds an `mcs` symlink to the installer package. + * Fixed error when a mod loads custom assets on Linux/macOS. + * Fixed error when checking for updates on Linux/macOS due to API HTTPS redirect. + * Fixed error when macOS adds an `mcs` symlink to the installer package. * Fixed `player_add` command not handling tool upgrade levels. * Improved error when a mod has an invalid `EntryDLL` filename format. * Updated compatibility list. @@ -651,7 +651,7 @@ For players: * The console is now simpler and easier to read, and adjusts its colors to fit your terminal background color. * Renamed installer folder to avoid confusion. * Updated compatibility list. -* Fixed update check errors on Linux/Mac. +* Fixed update check errors on Linux/macOS. * Fixed collection-changed errors during startup for some players. For mod developers: @@ -685,7 +685,7 @@ For SMAPI developers: Released 09 September 2017 for Stardew Valley 1.2.30–1.2.33. For players: -* Fixed errors when loading some custom maps on Linux/Mac or using XNB Loader. +* Fixed errors when loading some custom maps on Linux/macOS or using XNB Loader. * Fixed errors in rare cases when a mod calculates an in-game date. For mod authors: @@ -772,7 +772,7 @@ For players: * you have Stardew Valley 1.11 or earlier (which aren't compatible); * you run `install.exe` from within the downloaded zip file. * Fixed "unknown mod" deprecation warnings by improving how SMAPI detects the mod using the event. -* Fixed `libgdiplus.dylib` errors for some players on Mac. +* Fixed `libgdiplus.dylib` errors for some players on macOS. * Fixed rare crash when window loses focus for a few players. * Bumped minimum game version to 1.2.30. * Updated mod compatibility list. @@ -805,8 +805,8 @@ For players: * SMAPI now recovers automatically from errors in the game loop when possible. * SMAPI now remembers if your game crashed and offers help next time you launch it. * Fixed installer sometimes finding redundant game paths. -* Fixed save events not being raised after the first day on Linux/Mac. -* Fixed error on Linux/Mac when a mod loads a PNG immediately after the save is loaded. +* Fixed save events not being raised after the first day on Linux/macOS. +* Fixed error on Linux/macOS when a mod loads a PNG immediately after the save is loaded. * Updated mod compatibility list for Stardew Valley 1.2. For mod developers: @@ -826,15 +826,15 @@ Released 03 May 2017 for Stardew Valley 1.2.26–1.2.29. For players: * The installer now lets you choose the install path if you have multiple copies of the game, instead of using the first path found. * Fixed mod draw errors breaking the game. -* Fixed mods on Linux/Mac no longer working after the game saves. -* Fixed `libgdiplus.dylib` errors on Mac when mods read PNG files. +* Fixed mods on Linux/macOS no longer working after the game saves. +* Fixed `libgdiplus.dylib` errors on macOS when mods read PNG files. * Adopted pufferchick. For mod developers: * Unknown mod manifest fields are now stored in `IManifest::ExtraFields`. * The content API now defaults to `ContentSource.ModFolder`. * Fixed content API error when loading a PNG during early game init (e.g. in mod's `Entry`). -* Fixed content API error when loading an XNB from the mod folder on Mac. +* Fixed content API error when loading an XNB from the mod folder on macOS. ## 1.11 Released 30 April 2017 for Stardew Valley 1.2.26. @@ -888,7 +888,7 @@ For players: * Fixed the game-needs-an-update error not pausing before exit. * Fixed installer errors for some players when deleting files. * Fixed installer not ignoring potential game folders that don't contain a Stardew Valley exe. -* Fixed installer not recognising Linux/Mac paths starting with `~/` or containing an escaped space. +* Fixed installer not recognising Linux/macOS paths starting with `~/` or containing an escaped space. * Fixed TrainerMod letting you add invalid items which may crash the game. * Fixed TrainerMod's `world_downminelevel` command not working. * Fixed rare issue where mod dependencies would override SMAPI dependencies and cause unpredictable bugs. @@ -912,7 +912,7 @@ For mod developers: * Removed the experimental `IConfigFile`. For SMAPI developers: -* Added support for debugging SMAPI on Linux/Mac if supported by the editor. +* Added support for debugging SMAPI on Linux/macOS if supported by the editor. ## 1.8 Released 04 February 2017 for Stardew Valley 1.1–1.11. @@ -1004,7 +1004,7 @@ For players: * Improved installer wording to reduce confusion. * Fixed the installer not removing TrainerMod from appdata if it's already in the game mods directory. * Fixed the installer not moving mods out of appdata if the game isn't installed on the same Windows partition. - * Fixed the SMAPI console not being shown on Linux and Mac. + * Fixed the SMAPI console not being shown on Linux and macOS. For developers: * Added a reflection API (via `helper.Reflection`) that simplifies robust access to the game's private fields and methods. @@ -1016,7 +1016,7 @@ For developers: Released 04 December 2016 for Stardew Valley 1.1–1.11. For players: - * You can now run most mods on any platform (e.g. run Windows mods on Linux/Mac). + * You can now run most mods on any platform (e.g. run Windows mods on Linux/macOS). * Fixed the normal uninstaller not removing files added by the 'SMAPI for developers' installer. ## 1.2 @@ -1063,7 +1063,7 @@ For developers: Released 11 November 2016 for Stardew Valley 1.1–1.11. For players: - * Added support for Linux and Mac. + * Added support for Linux and macOS. * Added installer to automate adding & removing SMAPI. * Added background update check on launch. * Fixed missing `steam_appid.txt` file. diff --git a/docs/release-notes.md b/docs/release-notes.md index 2ed46af1..cb0be542 100644 --- a/docs/release-notes.md +++ b/docs/release-notes.md @@ -13,6 +13,7 @@ * On macOS, the `StardewModdingAPI.bin.osx` file is no longer overwritten if it's identical to avoid resetting file permissions (thanks to 007wayne!). * Fixed error for non-English players after returning to title, reloading, and entering town with a completed movie theater. * Fixed `world_clear` console command not removing resource clumps outside the farm and secret woods. + * Fixed inconsistent spelling/style for 'macOS'. * Internal changes to prepare for unofficial 64-bit. * For modders: @@ -247,7 +248,7 @@ Released 03 October 2020 for Stardew Valley 1.4.1 or later. Released 16 September 2020 for Stardew Valley 1.4.1 or later. * For players: - * Fixed errors on Linux/Mac due to content packs with incorrect filename case. + * Fixed errors on Linux/macOS due to content packs with incorrect filename case. * Fixed map rendering crash due to conflict between SMAPI and PyTK. * Fixed error in heuristically-rewritten mods in rare cases (thanks to collaboration with ZaneYork!). @@ -291,7 +292,7 @@ Released 07 September 2020 for Stardew Valley 1.4.1 or later. See [release highl * For mod authors: * Added `PathUtilities` to simplify working with file/asset names. * You can now read/write `SDate` values to JSON (e.g. for `config.json`, network mod messages, etc). - * Fixed asset propagation not updating title menu buttons immediately on Linux/Mac. + * Fixed asset propagation not updating title menu buttons immediately on Linux/macOS. * For the web UI: * Updated the JSON validator/schema for Content Patcher 1.16 and 1.17. @@ -336,7 +337,7 @@ Released 20 June 2020 for Stardew Valley 1.4.1 or later. See [release highlights * Added experimental option to reduce startup time when loading mod DLLs (thanks to ZaneYork!). Enable `RewriteInParallel` in the `smapi-internal/config.json` to try it. * Reduced processing time when a mod loads many unpacked images (thanks to Entoarox!). * Mod load warnings are now listed alphabetically. - * MacOS files starting with `._` are now ignored and can no longer cause skipped mods. + * macOS files starting with `._` are now ignored and can no longer cause skipped mods. * Simplified paranoid warning logs and reduced their log level. * Fixed black maps on Android for mods which use `.tmx` files. * Fixed `BadImageFormatException` error detection. @@ -392,7 +393,7 @@ Released 27 April 2020 for Stardew Valley 1.4.1 or later. See [release highlight * Added `SDate` fields/methods: `SeasonIndex`, `FromDaysSinceStart`, `FromWorldDate`, `ToWorldDate`, and `ToLocaleString` (thanks to kdau!). * Added `SDate` translations taken from the Lookup Anything mod.¹ * Fixed asset propagation for certain maps loaded through temporary content managers. This notably fixes unreliable patches to the farmhouse and town maps. - * Fixed asset propagation on Linux/Mac for monster sprites, NPC dialogue, and NPC schedules. + * Fixed asset propagation on Linux/macOS for monster sprites, NPC dialogue, and NPC schedules. * Fixed asset propagation for NPC dialogue sometimes causing a spouse to skip marriage dialogue or not allow kisses. ¹ Date format translations were taken from the Lookup Anything mod; thanks to translators FixThisPlz (improved Russian), LeecanIt (added Italian), pomepome (added Japanese), S2SKY (added Korean), Sasara (added German), SteaNN (added Russian), ThomasGabrielDelavault (added Spanish), VincentRoth (added French), Yllelder (improved Spanish), and yuwenlan (added Chinese). Some translations for Korean, Hungarian, and Turkish were derived from the game translations. @@ -408,7 +409,7 @@ Released 24 March 2020 for Stardew Valley 1.4.1 or later. Released 22 March 2020 for Stardew Valley 1.4.1 or later. See [release highlights](https://www.patreon.com/posts/35161371). * For players: - * Fixed semi-transparency issues on Linux/Mac in recent versions of Mono (e.g. pink shadows). + * Fixed semi-transparency issues on Linux/macOS in recent versions of Mono (e.g. pink shadows). * Fixed `player_add` command error if you have broken XNB mods. * Removed invalid-location check now handled by the game. * Updated translations. Thanks to Annosz (added Hungarian)! @@ -450,7 +451,7 @@ Released 22 February 2020 for Stardew Valley 1.4.1 or later. See [release highli * Updated translations. Thanks to xCarloC (added Italian)! * For the Save Backup mod: - * Fixed warning on MacOS when you have no saves yet. + * Fixed warning on macOS when you have no saves yet. * Reduced log messages. * For the web UI: diff --git a/docs/technical/mod-package.md b/docs/technical/mod-package.md index 8c9c59fb..6d04722c 100644 --- a/docs/technical/mod-package.md +++ b/docs/technical/mod-package.md @@ -1,7 +1,7 @@ ← [SMAPI](../README.md) The **mod build package** is an open-source NuGet package which automates the MSBuild configuration -for SMAPI mods and related tools. The package is fully compatible with Linux, Mac, and Windows. +for SMAPI mods and related tools. The package is fully compatible with Linux, macOS, and Windows. ## Contents * [Use](#use) @@ -33,7 +33,7 @@ change how these work): * **Add assembly references:** The package adds assembly references to SMAPI, Stardew Valley, xTile, and the game framework - (MonoGame on Linux/Mac, XNA Framework on Windows). It automatically adjusts depending on which OS + (MonoGame on Linux/macOS, XNA Framework on Windows). It automatically adjusts depending on which OS you're compiling it on. If you use [Harmony](https://stardewvalleywiki.com/Modding:Modder_Guide/APIs/Harmony), it can optionally add a reference to that too. @@ -55,7 +55,7 @@ change how these work): breakpoints](https://docs.microsoft.com/en-us/visualstudio/debugger/using-breakpoints?view=vs-2019) in your code while the game is running, or [make simple changes to the mod code without needing to restart the game](https://docs.microsoft.com/en-us/visualstudio/debugger/edit-and-continue?view=vs-2019). - This is disabled on Linux/Mac due to limitations with the Mono wrapper. + This is disabled on Linux/macOS due to limitations with the Mono wrapper. * **Preconfigure common settings:** The package automatically enables `.pdb` files (so error logs show line numbers to simplify @@ -82,7 +82,7 @@ There are two places you can put them: 1. Open the home folder on your computer (see instructions for [Linux](https://superuser.com/questions/409218/where-is-my-users-home-folder-in-ubuntu), - [MacOS](https://www.cnet.com/how-to/how-to-find-your-macs-home-folder-and-add-it-to-finder/), + [macOS](https://www.cnet.com/how-to/how-to-find-your-macs-home-folder-and-add-it-to-finder/), or [Windows](https://www.computerhope.com/issues/ch000109.htm)). 2. Create a `stardewvalley.targets` file with this content: ```xml @@ -132,7 +132,7 @@ The absolute path to the folder containing the game's installed mods (defaults t GameExecutableName -The filename for the game's executable (i.e. `StardewValley.exe` on Linux/Mac or +The filename for the game's executable (i.e. `StardewValley.exe` on Linux/macOS or `Stardew Valley.exe` on Windows). This is auto-detected, and you should almost never change this. @@ -484,7 +484,7 @@ Released 05 June 2017. Released 23 January 2017. * Added support for setting a custom game path globally. -* Added default GOG path on Mac. +* Added default GOG path on macOS. ### 1.4 Released 11 January 2017. diff --git a/docs/technical/smapi.md b/docs/technical/smapi.md index 993bddfb..ca1631cd 100644 --- a/docs/technical/smapi.md +++ b/docs/technical/smapi.md @@ -33,7 +33,7 @@ argument | purpose `--game-path "path"` | Specifies the full path to the folder containing the Stardew Valley executable, skipping automatic detection and any prompt to choose a path. If the path is not valid, the installer displays an error. SMAPI itself recognises two arguments **on Windows only**, but these are intended for internal use -or testing and may change without warning. On Linux/Mac, see _environment variables_ below. +or testing and may change without warning. On Linux/macOS, see _environment variables_ below. argument | purpose -------- | ------- @@ -41,7 +41,7 @@ argument | purpose `--mods-path` | The path to search for mods, if not the standard `Mods` folder. This can be a path relative to the game folder (like `--mods-path "Mods (test)"`) or an absolute path. ### Environment variables -The above SMAPI arguments don't work on Linux/Mac due to the way the game launcher works. You can +The above SMAPI arguments don't work on Linux/macOS due to the way the game launcher works. You can set temporary environment variables instead. For example: > SMAPI_MODS_PATH="Mods (multiplayer)" /path/to/StardewValley @@ -56,7 +56,7 @@ SMAPI uses a small number of conditional compilation constants, which you can se flag | purpose ---- | ------- -`SMAPI_FOR_WINDOWS` | Whether SMAPI is being compiled for Windows; if not set, the code assumes Linux/MacOS. Set automatically in `common.targets`. +`SMAPI_FOR_WINDOWS` | Whether SMAPI is being compiled for Windows; if not set, the code assumes Linux/macOS. Set automatically in `common.targets`. `SMAPI_FOR_WINDOWS_64BIT_HACK` | Whether SMAPI is being [compiled for Windows with a 64-bit Linux version of the game](https://github.com/Pathoschild/SMAPI/issues/767). This is highly specialized and shouldn't be used in most cases. False by default. `SMAPI_FOR_XNA` | Whether SMAPI is being compiled for XNA Framework; if not set, the code assumes MonoGame. Set automatically in `common.targets` with the same value as `SMAPI_FOR_WINDOWS` (unless `SMAPI_FOR_WINDOWS_64BIT_HACK` is set). `HARMONY_2` | Whether to enable experimental Harmony 2.0 support and rewrite existing Harmony 1._x_ mods for compatibility. Note that you need to replace `build/0Harmony.dll` with a Harmony 2.0 build (or switch to a package reference) to use this flag. @@ -73,7 +73,7 @@ placed in a `bin` folder at the root of the Git repository. ### Debugging a local build Rebuilding the solution in debug mode will copy the SMAPI files into your game folder. Starting -the `SMAPI` project with debugging from Visual Studio (on Mac or Windows) will launch SMAPI with +the `SMAPI` project with debugging from Visual Studio (on macOS or Windows) will launch SMAPI with the debugger attached, so you can intercept errors and step through the code being executed. That doesn't work in MonoDevelop on Linux, unfortunately. @@ -93,9 +93,9 @@ on the wiki for the first-time setup. 2. In Windows: 1. Rebuild the solution with the _release_ solution configuration. - 2. Copy `bin/SMAPI installer` and `bin/SMAPI installer for developers` to Linux/Mac. + 2. Copy `bin/SMAPI installer` and `bin/SMAPI installer for developers` to Linux/macOS. -3. In Linux/Mac: +3. In Linux/macOS: 1. Rebuild the solution with the _release_ solution configuration. 2. Add the `windows-install.*` files from Windows to the `bin/SMAPI installer` and `bin/SMAPI installer for developers` folders compiled on Linux. diff --git a/src/SMAPI.Installer/Framework/InstallerContext.cs b/src/SMAPI.Installer/Framework/InstallerContext.cs index 7531eaee..88e57760 100644 --- a/src/SMAPI.Installer/Framework/InstallerContext.cs +++ b/src/SMAPI.Installer/Framework/InstallerContext.cs @@ -35,7 +35,7 @@ namespace StardewModdingAPI.Installer.Framework /// Whether the installer is running on Windows. public bool IsWindows => this.Platform == Platform.Windows; - /// Whether the installer is running on a Unix OS (including Linux or MacOS). + /// Whether the installer is running on a Unix OS (including Linux or macOS). public bool IsUnix => !this.IsWindows; diff --git a/src/SMAPI.Installer/Framework/InstallerPaths.cs b/src/SMAPI.Installer/Framework/InstallerPaths.cs index ac6c3a8e..2cabf88b 100644 --- a/src/SMAPI.Installer/Framework/InstallerPaths.cs +++ b/src/SMAPI.Installer/Framework/InstallerPaths.cs @@ -47,13 +47,13 @@ namespace StardewModdingAPI.Installer.Framework /// The full path to the installed SMAPI executable file. public string ExecutablePath { get; } - /// The full path to the vanilla game launcher on Linux/Mac. + /// The full path to the vanilla game launcher on Linux/macOS. public string UnixLauncherPath { get; } - /// The full path to the installed SMAPI launcher on Linux/Mac before it's renamed. + /// The full path to the installed SMAPI launcher on Linux/macOS before it's renamed. public string UnixSmapiLauncherPath { get; } - /// The full path to the vanilla game launcher on Linux/Mac after SMAPI is installed. + /// The full path to the vanilla game launcher on Linux/macOS after SMAPI is installed. public string UnixBackupLauncherPath { get; } diff --git a/src/SMAPI.Installer/InteractiveInstaller.cs b/src/SMAPI.Installer/InteractiveInstaller.cs index 2dcd81e7..376949da 100644 --- a/src/SMAPI.Installer/InteractiveInstaller.cs +++ b/src/SMAPI.Installer/InteractiveInstaller.cs @@ -38,11 +38,11 @@ namespace StardewModdingApi.Installer string GetInstallPath(string path) => Path.Combine(installDir.FullName, path); // current files - yield return GetInstallPath("libgdiplus.dylib"); // Linux/Mac only - yield return GetInstallPath("StardewModdingAPI"); // Linux/Mac only + yield return GetInstallPath("libgdiplus.dylib"); // Linux/macOS only + yield return GetInstallPath("StardewModdingAPI"); // Linux/macOS only yield return GetInstallPath("StardewModdingAPI.exe"); yield return GetInstallPath("StardewModdingAPI.exe.config"); - yield return GetInstallPath("StardewModdingAPI.exe.mdb"); // Linux/Mac only + yield return GetInstallPath("StardewModdingAPI.exe.mdb"); // Linux/macOS only yield return GetInstallPath("StardewModdingAPI.pdb"); // Windows only yield return GetInstallPath("StardewModdingAPI.xml"); yield return GetInstallPath("smapi-internal"); @@ -104,13 +104,13 @@ namespace StardewModdingApi.Installer /// 2. Ask the user whether to install or uninstall. /// /// Uninstall logic: - /// 1. On Linux/Mac: if a backup of the launcher exists, delete the launcher and restore the backup. + /// 1. On Linux/macOS: if a backup of the launcher exists, delete the launcher and restore the backup. /// 2. Delete all files and folders in the game directory matching one of the values returned by . /// /// Install flow: /// 1. Run the uninstall flow. /// 2. Copy the SMAPI files from package/Windows or package/Mono into the game directory. - /// 3. On Linux/Mac: back up the game launcher and replace it with the SMAPI launcher. (This isn't possible on Windows, so the user needs to configure it manually.) + /// 3. On Linux/macOS: back up the game launcher and replace it with the SMAPI launcher. (This isn't possible on Windows, so the user needs to configure it manually.) /// 4. Create the 'Mods' directory. /// 5. Copy the bundled mods into the 'Mods' directory (deleting any existing versions). /// 6. Move any mods from app data into game's mods directory. @@ -141,7 +141,7 @@ namespace StardewModdingApi.Installer #else if (context.IsWindows) { - this.PrintError($"This is the installer for Linux/Mac. Run the 'install on Windows.exe' file instead."); + this.PrintError($"This is the installer for Linux/macOS. Run the 'install on Windows.exe' file instead."); Console.ReadLine(); return; } @@ -194,7 +194,7 @@ namespace StardewModdingApi.Installer /********* - ** Step 2: choose a theme (can't auto-detect on Linux/Mac) + ** Step 2: choose a theme (can't auto-detect on Linux/macOS) *********/ MonitorColorScheme scheme = MonitorColorScheme.AutoDetect; if (context.IsUnix) @@ -720,7 +720,7 @@ namespace StardewModdingApi.Installer // normalize path path = context.IsWindows ? path.Replace("\"", "") // in Windows, quotes are used to escape spaces and aren't part of the file path - : path.Replace("\\ ", " "); // in Linux/Mac, spaces in paths may be escaped if copied from the command line + : path.Replace("\\ ", " "); // in Linux/macOS, spaces in paths may be escaped if copied from the command line if (path.StartsWith("~/")) { string home = Environment.GetEnvironmentVariable("HOME") ?? Environment.GetEnvironmentVariable("USERPROFILE"); @@ -840,7 +840,7 @@ namespace StardewModdingApi.Installer switch (entry.Name) { case "mcs": - return false; // ignore Mac symlink + return false; // ignore macOS symlink case "Mods": return false; // Mods folder handled separately default: diff --git a/src/SMAPI.Installer/assets/README.txt b/src/SMAPI.Installer/assets/README.txt index 0da49a46..c3a7e271 100644 --- a/src/SMAPI.Installer/assets/README.txt +++ b/src/SMAPI.Installer/assets/README.txt @@ -24,19 +24,20 @@ Manual install THIS IS NOT RECOMMENDED FOR MOST PLAYERS. See instructions above instead. If you really want to install SMAPI manually, here's how. -1. Unzip "internal/windows-install.dat" (on Windows) or "internal/unix-install.dat" (on Linux/Mac). - You can change '.dat' to '.zip', it's just a normal zip file renamed to prevent confusion. +1. Unzip "internal/windows-install.dat" (on Windows) or "internal/unix-install.dat" (on + Linux/macOS). You can change '.dat' to '.zip', it's just a normal zip file renamed to prevent + confusion. 2. Copy the files from the folder you just unzipped into your game folder. The `StardewModdingAPI.exe` file should be right next to the game's executable. 3. - Windows only: if you use Steam, see the install guide above to enable achievements and overlay. Otherwise, just run StardewModdingAPI.exe in your game folder to play with mods. - - Linux/Mac only: rename the "StardewValley" file (no extension) to "StardewValley-original", and + - Linux/macOS only: rename the "StardewValley" file (no extension) to "StardewValley-original", and "StardewModdingAPI" (no extension) to "StardewValley". Now just launch the game as usual to play with mods. -When installing on Linux or Mac: +When installing on Linux or macOS: - Make sure Mono is installed (normally the installer checks for you). While it's not required, many mods won't work correctly without it. (Specifically, mods which load PNG images may crash or freeze the game.) diff --git a/src/SMAPI.Installer/assets/unix-install.sh b/src/SMAPI.Installer/assets/unix-install.sh index 6d0c86ce..311c5469 100644 --- a/src/SMAPI.Installer/assets/unix-install.sh +++ b/src/SMAPI.Installer/assets/unix-install.sh @@ -1,5 +1,5 @@ #!/bin/bash -# Run the SMAPI installer through Mono on Linux or Mac. +# Run the SMAPI installer through Mono on Linux or macOS. # Move to script's directory cd "`dirname "$0"`" diff --git a/src/SMAPI.Internal/ConsoleWriting/ColorfulConsoleWriter.cs b/src/SMAPI.Internal/ConsoleWriting/ColorfulConsoleWriter.cs index b5bd4600..bfe155e0 100644 --- a/src/SMAPI.Internal/ConsoleWriting/ColorfulConsoleWriter.cs +++ b/src/SMAPI.Internal/ConsoleWriting/ColorfulConsoleWriter.cs @@ -129,7 +129,7 @@ namespace StardewModdingAPI.Internal.ConsoleWriting if (schemeID == MonitorColorScheme.AutoDetect) { schemeID = platform == Platform.Mac - ? MonitorColorScheme.LightBackground // MacOS doesn't provide console background color info, but it's usually white. + ? MonitorColorScheme.LightBackground // macOS doesn't provide console background color info, but it's usually white. : ColorfulConsoleWriter.IsDark(Console.BackgroundColor) ? MonitorColorScheme.DarkBackground : MonitorColorScheme.LightBackground; } diff --git a/src/SMAPI.Mods.SaveBackup/ModEntry.cs b/src/SMAPI.Mods.SaveBackup/ModEntry.cs index b8d3be1c..d6414e9c 100644 --- a/src/SMAPI.Mods.SaveBackup/ModEntry.cs +++ b/src/SMAPI.Mods.SaveBackup/ModEntry.cs @@ -145,7 +145,7 @@ namespace StardewModdingAPI.Mods.SaveBackup try { if (Constants.TargetPlatform == GamePlatform.Mac) - this.CompressUsingMacProcess(sourcePath, destination); // due to limitations with the bundled Mono on Mac, we can't reference System.IO.Compression + this.CompressUsingMacProcess(sourcePath, destination); // due to limitations with the bundled Mono on macOS, we can't reference System.IO.Compression else this.CompressUsingNetFramework(sourcePath, destination); @@ -185,7 +185,7 @@ namespace StardewModdingAPI.Mods.SaveBackup createFromDirectory.Invoke(null, new object[] { sourcePath, destination.FullName, CompressionLevel.Fastest, false }); } - /// Create a zip using a process command on MacOS. + /// Create a zip using a process command on macOS. /// The file or directory path to zip. /// The destination file to create. private void CompressUsingMacProcess(string sourcePath, FileInfo destination) diff --git a/src/SMAPI.Tests/Utilities/PathUtilitiesTests.cs b/src/SMAPI.Tests/Utilities/PathUtilitiesTests.cs index b5494003..5a342974 100644 --- a/src/SMAPI.Tests/Utilities/PathUtilitiesTests.cs +++ b/src/SMAPI.Tests/Utilities/PathUtilitiesTests.cs @@ -251,7 +251,7 @@ namespace SMAPI.Tests.Utilities [TestCase( @"~/parent", @"~/PARENT/child", - ExpectedResult = @"child" // note: incorrect on Linux and sometimes MacOS, but not worth the complexity of detecting whether the filesystem is case-sensitive for SMAPI's purposes + ExpectedResult = @"child" // note: incorrect on Linux and sometimes macOS, but not worth the complexity of detecting whether the filesystem is case-sensitive for SMAPI's purposes )] #endif public string GetRelativePath(string sourceDir, string targetPath) diff --git a/src/SMAPI.Toolkit/Framework/Clients/WebApi/WebApiClient.cs b/src/SMAPI.Toolkit/Framework/Clients/WebApi/WebApiClient.cs index 2fb6ed20..c2d906a0 100644 --- a/src/SMAPI.Toolkit/Framework/Clients/WebApi/WebApiClient.cs +++ b/src/SMAPI.Toolkit/Framework/Clients/WebApi/WebApiClient.cs @@ -61,7 +61,7 @@ namespace StardewModdingAPI.Toolkit.Framework.Clients.WebApi /// The body content to post. private TResult Post(string url, TBody content) { - // note: avoid HttpClient for Mac compatibility + // note: avoid HttpClient for macOS compatibility using WebClient client = new WebClient(); Uri fullUrl = new Uri(this.BaseUrl, url); diff --git a/src/SMAPI.Toolkit/Framework/GameScanning/GameScanner.cs b/src/SMAPI.Toolkit/Framework/GameScanning/GameScanner.cs index 785daba3..d18a2204 100644 --- a/src/SMAPI.Toolkit/Framework/GameScanning/GameScanner.cs +++ b/src/SMAPI.Toolkit/Framework/GameScanning/GameScanner.cs @@ -82,7 +82,7 @@ namespace StardewModdingAPI.Toolkit.Framework.GameScanning ? $"{home}/.steam/steam/steamapps/common/Stardew Valley" : $"{home}/.local/share/Steam/steamapps/common/Stardew Valley"; - // Mac + // macOS yield return "/Applications/Stardew Valley.app/Contents/MacOS"; yield return $"{home}/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS"; } diff --git a/src/SMAPI.Toolkit/Framework/LowLevelEnvironmentUtility.cs b/src/SMAPI.Toolkit/Framework/LowLevelEnvironmentUtility.cs index e635725c..8cbd8e51 100644 --- a/src/SMAPI.Toolkit/Framework/LowLevelEnvironmentUtility.cs +++ b/src/SMAPI.Toolkit/Framework/LowLevelEnvironmentUtility.cs @@ -74,7 +74,7 @@ namespace StardewModdingAPI.Toolkit.Framework break; case nameof(Platform.Mac): - name = $"MacOS {name}"; + name = $"macOS {name}"; break; } return name; @@ -124,10 +124,10 @@ namespace StardewModdingAPI.Toolkit.Framework } } - /// Detect whether the code is running on Mac. + /// Detect whether the code is running on macOS. /// - /// This code is derived from the Mono project (see System.Windows.Forms/System.Windows.Forms/XplatUI.cs). It detects Mac by calling the - /// uname system command and checking the response, which is always 'Darwin' for MacOS. + /// This code is derived from the Mono project (see System.Windows.Forms/System.Windows.Forms/XplatUI.cs). It detects macOS by calling the + /// uname system command and checking the response, which is always 'Darwin' for macOS. /// private static bool IsRunningMac() { diff --git a/src/SMAPI.Toolkit/Framework/ModData/ModWarning.cs b/src/SMAPI.Toolkit/Framework/ModData/ModWarning.cs index 925e0b5c..afebba87 100644 --- a/src/SMAPI.Toolkit/Framework/ModData/ModWarning.cs +++ b/src/SMAPI.Toolkit/Framework/ModData/ModWarning.cs @@ -18,7 +18,7 @@ namespace StardewModdingAPI.Toolkit.Framework.ModData /// The mod patches the game in a way that may impact stability. PatchesGame = 4, - /// The mod uses the dynamic keyword which won't work on Linux/Mac. + /// The mod uses the dynamic keyword which won't work on Linux/macOS. UsesDynamic = 8, /// The mod references specialized 'unvalidated update tick' events which may impact stability. diff --git a/src/SMAPI.Toolkit/Framework/ModScanning/ModScanner.cs b/src/SMAPI.Toolkit/Framework/ModScanning/ModScanner.cs index fd206d9d..30177fc5 100644 --- a/src/SMAPI.Toolkit/Framework/ModScanning/ModScanner.cs +++ b/src/SMAPI.Toolkit/Framework/ModScanning/ModScanner.cs @@ -21,7 +21,7 @@ namespace StardewModdingAPI.Toolkit.Framework.ModScanning private readonly HashSet IgnoreFilesystemNames = new HashSet { new Regex(@"^__folder_managed_by_vortex$", RegexOptions.Compiled | RegexOptions.IgnoreCase), // Vortex mod manager - new Regex(@"(?:^\._|^\.DS_Store$|^__MACOSX$|^mcs$)", RegexOptions.Compiled | RegexOptions.IgnoreCase), // MacOS + new Regex(@"(?:^\._|^\.DS_Store$|^__MACOSX$|^mcs$)", RegexOptions.Compiled | RegexOptions.IgnoreCase), // macOS new Regex(@"^(?:desktop\.ini|Thumbs\.db)$", RegexOptions.Compiled | RegexOptions.IgnoreCase) // Windows }; @@ -136,7 +136,7 @@ namespace StardewModdingAPI.Toolkit.Framework.ModScanning return new ModFolder(root, searchFolder, ModType.Xnb, null, ModParseError.XnbMod, "it's not a SMAPI mod (see https://smapi.io/xnb for info)."); // SMAPI installer - if (relevantFiles.Any(p => p.Name == "install on Linux.sh" || p.Name == "install on Mac.command" || p.Name == "install on Windows.bat")) + if (relevantFiles.Any(p => p.Name == "install on Linux.sh" || p.Name == "install on macOS.command" || p.Name == "install on Windows.bat")) return new ModFolder(root, searchFolder, ModType.Invalid, null, ModParseError.ManifestMissing, "the SMAPI installer isn't a mod (you can delete this folder after running the installer file)."); // not a mod? diff --git a/src/SMAPI.Toolkit/Utilities/Platform.cs b/src/SMAPI.Toolkit/Utilities/Platform.cs index f780e812..563d3250 100644 --- a/src/SMAPI.Toolkit/Utilities/Platform.cs +++ b/src/SMAPI.Toolkit/Utilities/Platform.cs @@ -9,7 +9,7 @@ namespace StardewModdingAPI.Toolkit.Utilities /// The Linux version of the game. Linux, - /// The Mac version of the game. + /// The macOS version of the game. Mac, /// The Windows version of the game. diff --git a/src/SMAPI.Web/Startup.cs b/src/SMAPI.Web/Startup.cs index bd1f8c9b..2556936c 100644 --- a/src/SMAPI.Web/Startup.cs +++ b/src/SMAPI.Web/Startup.cs @@ -231,7 +231,7 @@ namespace StardewModdingAPI.Web : null })) - // redirect to HTTPS (except API for Linux/Mac Mono compatibility) + // redirect to HTTPS (except API for Linux/macOS Mono compatibility) .Add( new RedirectToHttpsRule(except: req => req.Host.Host == "localhost" || req.Path.StartsWithSegments("/api")) ); diff --git a/src/SMAPI.Web/Views/Index/Index.cshtml b/src/SMAPI.Web/Views/Index/Index.cshtml index d78a155e..9d6e4bed 100644 --- a/src/SMAPI.Web/Views/Index/Index.cshtml +++ b/src/SMAPI.Web/Views/Index/Index.cshtml @@ -19,7 +19,7 @@

The mod loader for Stardew Valley.

-

Compatible with GOG/Steam achievements and Linux/Mac/Windows, uninstall anytime, and there's a friendly community if you need help.

+

Compatible with GOG/Steam achievements and Linux/macOS/Windows, uninstall anytime, and there's a friendly community if you need help.

diff --git a/src/SMAPI.Web/Views/LogParser/Index.cshtml b/src/SMAPI.Web/Views/LogParser/Index.cshtml index fd472673..06d46c9e 100644 --- a/src/SMAPI.Web/Views/LogParser/Index.cshtml +++ b/src/SMAPI.Web/Views/LogParser/Index.cshtml @@ -120,7 +120,7 @@ else if (Model.ParsedLog?.IsValid == true)
- On Mac: + On macOS:
  1. Open the Finder app.
  2. Click Go at the top, then Go to Folder.
  3. diff --git a/src/SMAPI.Web/wwwroot/SMAPI.metadata.json b/src/SMAPI.Web/wwwroot/SMAPI.metadata.json index 8cc60a73..eeda13eb 100644 --- a/src/SMAPI.Web/wwwroot/SMAPI.metadata.json +++ b/src/SMAPI.Web/wwwroot/SMAPI.metadata.json @@ -109,7 +109,7 @@ "Rubydew": { "ID": "bwdy.rubydew", - "SuppressWarnings": "UsesDynamic", // mod explicitly loads DLLs for Linux/Mac compatibility + "SuppressWarnings": "UsesDynamic", // mod explicitly loads DLLs for Linux/macOS compatibility "Default | UpdateKey": "Nexus:3656" }, diff --git a/src/SMAPI/Constants.cs b/src/SMAPI/Constants.cs index af9b7aa2..079c9251 100644 --- a/src/SMAPI/Constants.cs +++ b/src/SMAPI/Constants.cs @@ -247,7 +247,7 @@ namespace StardewModdingAPI "Stardew Valley" }); targetAssemblies.Add( - typeof(StardewValley.Game1).Assembly // note: includes Netcode types on Linux/Mac + typeof(StardewValley.Game1).Assembly // note: includes Netcode types on Linux/macOS ); } else diff --git a/src/SMAPI/Framework/Content/AssetDataForImage.cs b/src/SMAPI/Framework/Content/AssetDataForImage.cs index 5f91610e..529fb93a 100644 --- a/src/SMAPI/Framework/Content/AssetDataForImage.cs +++ b/src/SMAPI/Framework/Content/AssetDataForImage.cs @@ -12,7 +12,7 @@ namespace StardewModdingAPI.Framework.Content ** Fields *********/ /// The minimum value to consider non-transparent. - /// On Linux/Mac, fully transparent pixels may have an alpha up to 4 for some reason. + /// On Linux/macOS, fully transparent pixels may have an alpha up to 4 for some reason. private const byte MinOpacity = 5; @@ -82,7 +82,7 @@ namespace StardewModdingAPI.Framework.Content // premultiplied by the content pipeline. The formula is derived from // https://blogs.msdn.microsoft.com/shawnhar/2009/11/06/premultiplied-alpha/. // Note: don't use named arguments here since they're different between - // Linux/Mac and Windows. + // Linux/macOS and Windows. float alphaBelow = 1 - (above.A / 255f); newData[i] = new Color( (int)(above.R + (below.R * alphaBelow)), // r diff --git a/src/SMAPI/Framework/ContentPack.cs b/src/SMAPI/Framework/ContentPack.cs index a6835dbe..0660a367 100644 --- a/src/SMAPI/Framework/ContentPack.cs +++ b/src/SMAPI/Framework/ContentPack.cs @@ -18,7 +18,7 @@ namespace StardewModdingAPI.Framework /// Encapsulates SMAPI's JSON file parsing. private readonly JsonHelper JsonHelper; - /// A cache of case-insensitive => exact relative paths within the content pack, for case-insensitive file lookups on Linux/Mac. + /// A cache of case-insensitive => exact relative paths within the content pack, for case-insensitive file lookups on Linux/macOS. private readonly IDictionary RelativePaths = new Dictionary(StringComparer.OrdinalIgnoreCase); diff --git a/src/SMAPI/Framework/Logging/LogFileManager.cs b/src/SMAPI/Framework/Logging/LogFileManager.cs index 6b5babcd..6ab2bdfb 100644 --- a/src/SMAPI/Framework/Logging/LogFileManager.cs +++ b/src/SMAPI/Framework/Logging/LogFileManager.cs @@ -44,7 +44,7 @@ namespace StardewModdingAPI.Framework.Logging public void WriteLine(string message) { // always use Windows-style line endings for convenience - // (Linux/Mac editors are fine with them, Windows editors often require them) + // (Linux/macOS editors are fine with them, Windows editors often require them) this.Stream.Write(message + "\r\n"); } diff --git a/src/SMAPI/Framework/Logging/LogManager.cs b/src/SMAPI/Framework/Logging/LogManager.cs index 4ba4fffc..0cc2da9f 100644 --- a/src/SMAPI/Framework/Logging/LogManager.cs +++ b/src/SMAPI/Framework/Logging/LogManager.cs @@ -527,7 +527,7 @@ namespace StardewModdingAPI.Framework.Logging // not crossplatform this.LogModWarningGroup(modsWithWarnings, ModWarning.UsesDynamic, LogLevel.Debug, "Not crossplatform", - "These mods use the 'dynamic' keyword, and won't work on Linux/Mac." + "These mods use the 'dynamic' keyword, and won't work on Linux/macOS." ); } } diff --git a/src/SMAPI/Framework/ModLoading/InstructionHandleResult.cs b/src/SMAPI/Framework/ModLoading/InstructionHandleResult.cs index a948213b..baffc50e 100644 --- a/src/SMAPI/Framework/ModLoading/InstructionHandleResult.cs +++ b/src/SMAPI/Framework/ModLoading/InstructionHandleResult.cs @@ -20,7 +20,7 @@ namespace StardewModdingAPI.Framework.ModLoading /// The instruction is compatible, but affects the save serializer in a way that may make saves unloadable without the mod. DetectedSaveSerializer, - /// The instruction is compatible, but uses the dynamic keyword which won't work on Linux/Mac. + /// The instruction is compatible, but uses the dynamic keyword which won't work on Linux/macOS. DetectedDynamic, /// The instruction is compatible, but references or which may impact stability. diff --git a/src/SMAPI/Framework/ModLoading/RewriteFacades/SpriteBatchFacade.cs b/src/SMAPI/Framework/ModLoading/RewriteFacades/SpriteBatchFacade.cs index cf71af77..aefd1c20 100644 --- a/src/SMAPI/Framework/ModLoading/RewriteFacades/SpriteBatchFacade.cs +++ b/src/SMAPI/Framework/ModLoading/RewriteFacades/SpriteBatchFacade.cs @@ -4,10 +4,10 @@ using Microsoft.Xna.Framework.Graphics; namespace StardewModdingAPI.Framework.ModLoading.RewriteFacades { - /// Provides method signatures that can be injected into mod code for compatibility between Linux/Mac or Windows. + /// Provides method signatures that can be injected into mod code for compatibility between Linux/macOS or Windows. /// This is public to support SMAPI rewriting and should not be referenced directly by mods. [SuppressMessage("ReSharper", "UnusedMember.Global", Justification = "Used via assembly rewriting")] - [SuppressMessage("ReSharper", "CS0109", Justification = "The 'new' modifier applies when compiled on Linux/Mac.")] + [SuppressMessage("ReSharper", "CS0109", Justification = "The 'new' modifier applies when compiled on Linux/macOS.")] [SuppressMessage("ReSharper", "CS1591", Justification = "Documentation not needed for facade classes.")] public class SpriteBatchFacade : SpriteBatch { diff --git a/src/SMAPI/Framework/SCore.cs b/src/SMAPI/Framework/SCore.cs index 22c58099..e8c8a8e5 100644 --- a/src/SMAPI/Framework/SCore.cs +++ b/src/SMAPI/Framework/SCore.cs @@ -187,7 +187,7 @@ namespace StardewModdingAPI.Framework #if SMAPI_FOR_WINDOWS if (Constants.Platform != Platform.Windows) { - this.Monitor.Log("Oops! You're running Windows, but this version of SMAPI is for Linux or Mac. Please reinstall SMAPI to fix this.", LogLevel.Error); + this.Monitor.Log("Oops! You're running Windows, but this version of SMAPI is for Linux or macOS. Please reinstall SMAPI to fix this.", LogLevel.Error); this.LogManager.PressAnyKeyToExit(); } #else @@ -1259,7 +1259,7 @@ namespace StardewModdingAPI.Framework // create client string url = this.Settings.WebApiBaseUrl; #if !SMAPI_FOR_WINDOWS - url = url.Replace("https://", "http://"); // workaround for OpenSSL issues with the game's bundled Mono on Linux/Mac + url = url.Replace("https://", "http://"); // workaround for OpenSSL issues with the game's bundled Mono on Linux/macOS #endif WebApiClient client = new WebApiClient(url, Constants.ApiVersion); this.Monitor.Log("Checking for updates..."); diff --git a/src/SMAPI/Framework/Serialization/ColorConverter.cs b/src/SMAPI/Framework/Serialization/ColorConverter.cs index 7315f1a5..3b3720b5 100644 --- a/src/SMAPI/Framework/Serialization/ColorConverter.cs +++ b/src/SMAPI/Framework/Serialization/ColorConverter.cs @@ -8,7 +8,7 @@ namespace StardewModdingAPI.Framework.Serialization { /// Handles deserialization of for crossplatform compatibility. /// - /// - Linux/Mac format: { "B": 76, "G": 51, "R": 25, "A": 102 } + /// - Linux/macOS format: { "B": 76, "G": 51, "R": 25, "A": 102 } /// - Windows format: "26, 51, 76, 102" /// internal class ColorConverter : SimpleReadOnlyConverter diff --git a/src/SMAPI/Framework/Serialization/PointConverter.cs b/src/SMAPI/Framework/Serialization/PointConverter.cs index 6cf795dc..21d1f845 100644 --- a/src/SMAPI/Framework/Serialization/PointConverter.cs +++ b/src/SMAPI/Framework/Serialization/PointConverter.cs @@ -8,7 +8,7 @@ namespace StardewModdingAPI.Framework.Serialization { /// Handles deserialization of for crossplatform compatibility. /// - /// - Linux/Mac format: { "X": 1, "Y": 2 } + /// - Linux/macOS format: { "X": 1, "Y": 2 } /// - Windows format: "1, 2" /// internal class PointConverter : SimpleReadOnlyConverter diff --git a/src/SMAPI/Framework/Serialization/RectangleConverter.cs b/src/SMAPI/Framework/Serialization/RectangleConverter.cs index 8f7318b3..31f3ad77 100644 --- a/src/SMAPI/Framework/Serialization/RectangleConverter.cs +++ b/src/SMAPI/Framework/Serialization/RectangleConverter.cs @@ -9,7 +9,7 @@ namespace StardewModdingAPI.Framework.Serialization { /// Handles deserialization of for crossplatform compatibility. /// - /// - Linux/Mac format: { "X": 1, "Y": 2, "Width": 3, "Height": 4 } + /// - Linux/macOS format: { "X": 1, "Y": 2, "Width": 3, "Height": 4 } /// - Windows format: "{X:1 Y:2 Width:3 Height:4}" /// internal class RectangleConverter : SimpleReadOnlyConverter diff --git a/src/SMAPI/Framework/Serialization/Vector2Converter.cs b/src/SMAPI/Framework/Serialization/Vector2Converter.cs index 3e2ab776..589febf8 100644 --- a/src/SMAPI/Framework/Serialization/Vector2Converter.cs +++ b/src/SMAPI/Framework/Serialization/Vector2Converter.cs @@ -8,7 +8,7 @@ namespace StardewModdingAPI.Framework.Serialization { /// Handles deserialization of for crossplatform compatibility. /// - /// - Linux/Mac format: { "X": 1, "Y": 2 } + /// - Linux/macOS format: { "X": 1, "Y": 2 } /// - Windows format: "1, 2" /// internal class Vector2Converter : SimpleReadOnlyConverter diff --git a/src/SMAPI/GamePlatform.cs b/src/SMAPI/GamePlatform.cs index b64595e4..cce5ed8d 100644 --- a/src/SMAPI/GamePlatform.cs +++ b/src/SMAPI/GamePlatform.cs @@ -11,7 +11,7 @@ namespace StardewModdingAPI /// The Linux version of the game. Linux = Platform.Linux, - /// The Mac version of the game. + /// The macOS version of the game. Mac = Platform.Mac, /// The Windows version of the game. diff --git a/src/SMAPI/SMAPI.config.json b/src/SMAPI/SMAPI.config.json index 034eceed..b8179207 100644 --- a/src/SMAPI/SMAPI.config.json +++ b/src/SMAPI/SMAPI.config.json @@ -71,7 +71,7 @@ copy all the settings, or you may cause bugs due to overridden changes in future /** * The base URL for SMAPI's web API, used to perform update checks. - * Note: the protocol will be changed to http:// on Linux/Mac due to OpenSSL issues with the + * Note: the protocol will be changed to http:// on Linux/macOS due to OpenSSL issues with the * game's bundled Mono. */ "WebApiBaseUrl": "https://smapi.io/api/", @@ -85,7 +85,7 @@ copy all the settings, or you may cause bugs due to overridden changes in future * The colors to use for text written to the SMAPI console. * * The possible values for 'UseScheme' are: - * - AutoDetect: SMAPI will assume a light background on Mac, and detect the background color + * - AutoDetect: SMAPI will assume a light background on macOS, and detect the background color * automatically on Linux or Windows. * - LightBackground: use darker text colors that look better on a white or light background. * - DarkBackground: use lighter text colors that look better on a black or dark background. -- cgit From 2b1b3b19a507876e106a444c93b4c33aca35c353 Mon Sep 17 00:00:00 2001 From: Jesse Plamondon-Willard Date: Sun, 4 Apr 2021 11:40:08 -0400 Subject: improve error-handling during asset propagation --- docs/release-notes.md | 1 + src/SMAPI/Framework/ContentCoordinator.cs | 2 +- src/SMAPI/Metadata/CoreAssetPropagator.cs | 26 +++++++++++++++++++++----- 3 files changed, 23 insertions(+), 6 deletions(-) (limited to 'src') diff --git a/docs/release-notes.md b/docs/release-notes.md index cb0be542..77c3bfbe 100644 --- a/docs/release-notes.md +++ b/docs/release-notes.md @@ -18,6 +18,7 @@ * For modders: * Added asset propagation for `Data\Concessions`. + * Improved error-handling during asset propagation. ## 3.9.5 Released 21 March 2021 for Stardew Valley 1.5.4 or later. diff --git a/src/SMAPI/Framework/ContentCoordinator.cs b/src/SMAPI/Framework/ContentCoordinator.cs index 2920e670..d0e759c2 100644 --- a/src/SMAPI/Framework/ContentCoordinator.cs +++ b/src/SMAPI/Framework/ContentCoordinator.cs @@ -132,7 +132,7 @@ namespace StardewModdingAPI.Framework ); this.ContentManagers.Add(contentManagerForAssetPropagation); this.VanillaContentManager = new LocalizedContentManager(serviceProvider, rootDirectory); - this.CoreAssets = new CoreAssetPropagator(this.MainContentManager, contentManagerForAssetPropagation, reflection, aggressiveMemoryOptimizations); + this.CoreAssets = new CoreAssetPropagator(this.MainContentManager, contentManagerForAssetPropagation, this.Monitor, reflection, aggressiveMemoryOptimizations); } /// Get a new content manager which handles reading files from the game content folder with support for interception. diff --git a/src/SMAPI/Metadata/CoreAssetPropagator.cs b/src/SMAPI/Metadata/CoreAssetPropagator.cs index 83ed52ad..3146ceaf 100644 --- a/src/SMAPI/Metadata/CoreAssetPropagator.cs +++ b/src/SMAPI/Metadata/CoreAssetPropagator.cs @@ -5,6 +5,7 @@ using System.IO; using System.Linq; using Microsoft.Xna.Framework.Graphics; using Netcode; +using StardewModdingAPI.Framework; using StardewModdingAPI.Framework.ContentManagers; using StardewModdingAPI.Framework.Reflection; using StardewModdingAPI.Toolkit.Utilities; @@ -36,15 +37,18 @@ namespace StardewModdingAPI.Metadata /// An internal content manager used only for asset propagation. See remarks on . private readonly GameContentManagerForAssetPropagation DisposableContentManager; + /// Writes messages to the console. + private readonly IMonitor Monitor; + + /// Simplifies access to private game code. + private readonly Reflector Reflection; + /// Whether to enable more aggressive memory optimizations. private readonly bool AggressiveMemoryOptimizations; /// Normalizes an asset key to match the cache key and assert that it's valid. private readonly Func AssertAndNormalizeAssetName; - /// Simplifies access to private game code. - private readonly Reflector Reflection; - /// Optimized bucket categories for batch reloading assets. private enum AssetBucket { @@ -65,12 +69,14 @@ namespace StardewModdingAPI.Metadata /// Initialize the core asset data. /// The main content manager through which to reload assets. /// An internal content manager used only for asset propagation. + /// Writes messages to the console. /// Simplifies access to private code. /// Whether to enable more aggressive memory optimizations. - public CoreAssetPropagator(LocalizedContentManager mainContent, GameContentManagerForAssetPropagation disposableContent, Reflector reflection, bool aggressiveMemoryOptimizations) + public CoreAssetPropagator(LocalizedContentManager mainContent, GameContentManagerForAssetPropagation disposableContent, IMonitor monitor, Reflector reflection, bool aggressiveMemoryOptimizations) { this.MainContentManager = mainContent; this.DisposableContentManager = disposableContent; + this.Monitor = monitor; this.Reflection = reflection; this.AggressiveMemoryOptimizations = aggressiveMemoryOptimizations; @@ -116,7 +122,17 @@ namespace StardewModdingAPI.Metadata default: foreach (var entry in bucket) { - bool changed = this.PropagateOther(entry.Key, entry.Value, ignoreWorld, out bool curChangedMapWarps); + bool changed = false; + bool curChangedMapWarps = false; + try + { + changed = this.PropagateOther(entry.Key, entry.Value, ignoreWorld, out curChangedMapWarps); + } + catch (Exception ex) + { + this.Monitor.Log($"An error occurred while propagating asset changes. Error details:\n{ex.GetLogSummary()}", LogLevel.Error); + } + propagatedAssets[entry.Key] = changed; updatedNpcWarps = updatedNpcWarps || curChangedMapWarps; } -- cgit From c7db35818b93ea4735c2b69ce28cd0a24e603d14 Mon Sep 17 00:00:00 2001 From: Jesse Plamondon-Willard Date: Sun, 4 Apr 2021 12:09:07 -0400 Subject: fix Context.IsMainPlayer incorrectly true when split-screen player is joining --- docs/release-notes.md | 1 + src/SMAPI/Context.cs | 2 +- 2 files changed, 2 insertions(+), 1 deletion(-) (limited to 'src') diff --git a/docs/release-notes.md b/docs/release-notes.md index 77c3bfbe..8e749490 100644 --- a/docs/release-notes.md +++ b/docs/release-notes.md @@ -19,6 +19,7 @@ * For modders: * Added asset propagation for `Data\Concessions`. * Improved error-handling during asset propagation. + * Fixed `Context.IsMainPlayer` returning true for a farmhand in split-screen mode before the screen is initialized. ## 3.9.5 Released 21 March 2021 for Stardew Valley 1.5.4 or later. diff --git a/src/SMAPI/Context.cs b/src/SMAPI/Context.cs index 5f70d0f7..a745592c 100644 --- a/src/SMAPI/Context.cs +++ b/src/SMAPI/Context.cs @@ -86,7 +86,7 @@ namespace StardewModdingAPI public static bool HasRemotePlayers => Context.IsMultiplayer && !Game1.hasLocalClientsOnly; /// Whether the current player is the main player. This is always true in single-player, and true when hosting in multiplayer. - public static bool IsMainPlayer => Game1.IsMasterGame && !(TitleMenu.subMenu is FarmhandMenu); + public static bool IsMainPlayer => Game1.IsMasterGame && Context.ScreenId == 0 && !(TitleMenu.subMenu is FarmhandMenu); /********* -- cgit From bca1e63c3e66011aef8cb9736e091ced05aa4992 Mon Sep 17 00:00:00 2001 From: Jesse Plamondon-Willard Date: Sun, 4 Apr 2021 12:11:06 -0400 Subject: fix error when mod edits bundle data while a split-screen player is joining --- docs/release-notes.md | 1 + src/SMAPI/Metadata/CoreAssetPropagator.cs | 1 + 2 files changed, 2 insertions(+) (limited to 'src') diff --git a/docs/release-notes.md b/docs/release-notes.md index 8e749490..fabc6684 100644 --- a/docs/release-notes.md +++ b/docs/release-notes.md @@ -20,6 +20,7 @@ * Added asset propagation for `Data\Concessions`. * Improved error-handling during asset propagation. * Fixed `Context.IsMainPlayer` returning true for a farmhand in split-screen mode before the screen is initialized. + * Fixed error when editing bundle data while a split-screen player is joining. ## 3.9.5 Released 21 March 2021 for Stardew Valley 1.5.4 or later. diff --git a/src/SMAPI/Metadata/CoreAssetPropagator.cs b/src/SMAPI/Metadata/CoreAssetPropagator.cs index 3146ceaf..623c65d5 100644 --- a/src/SMAPI/Metadata/CoreAssetPropagator.cs +++ b/src/SMAPI/Metadata/CoreAssetPropagator.cs @@ -274,6 +274,7 @@ namespace StardewModdingAPI.Metadata return true; case "data\\bundles": // NetWorldState constructor + if (Context.IsMainPlayer && Game1.netWorldState != null) { var bundles = this.Reflection.GetField(Game1.netWorldState.Value, "bundles").GetValue(); var rewards = this.Reflection.GetField>(Game1.netWorldState.Value, "bundleRewards").GetValue(); -- cgit From f961a376ee5347d5ac2b830ce82b28f116889e72 Mon Sep 17 00:00:00 2001 From: Jesse Plamondon-Willard Date: Thu, 15 Apr 2021 21:17:19 -0400 Subject: log Stardew64Installer patch version if applicable (#767) --- src/SMAPI/Framework/Logging/LogManager.cs | 37 +++++++++++++++++++++++-------- 1 file changed, 28 insertions(+), 9 deletions(-) (limited to 'src') diff --git a/src/SMAPI/Framework/Logging/LogManager.cs b/src/SMAPI/Framework/Logging/LogManager.cs index 0cc2da9f..804acfb3 100644 --- a/src/SMAPI/Framework/Logging/LogManager.cs +++ b/src/SMAPI/Framework/Logging/LogManager.cs @@ -3,6 +3,7 @@ using System.Collections.Generic; using System.Diagnostics.CodeAnalysis; using System.IO; using System.Linq; +using System.Reflection; using System.Text.RegularExpressions; using System.Threading; using StardewModdingAPI.Framework.Commands; @@ -11,6 +12,7 @@ using StardewModdingAPI.Framework.ModLoading; using StardewModdingAPI.Internal.ConsoleWriting; using StardewModdingAPI.Toolkit.Framework.ModData; using StardewModdingAPI.Toolkit.Utilities; +using StardewValley; namespace StardewModdingAPI.Framework.Logging { @@ -283,16 +285,16 @@ namespace StardewModdingAPI.Framework.Logging /// The custom SMAPI settings. public void LogIntro(string modsPath, IDictionary customSettings) { - // get platform label - string platformLabel = EnvironmentUtility.GetFriendlyPlatformName(Constants.Platform); - if ((Constants.GameFramework == GameFramework.Xna) != (Constants.Platform == Platform.Windows)) - platformLabel += $" with {Constants.GameFramework}"; -#if SMAPI_FOR_WINDOWS_64BIT_HACK - platformLabel += " 64-bit hack"; -#endif + // log platform & patches + { + this.Monitor.Log($"SMAPI {Constants.ApiVersion} with Stardew Valley {Constants.GameVersion} on {EnvironmentUtility.GetFriendlyPlatformName(Constants.Platform)}", LogLevel.Info); - // init logging - this.Monitor.Log($"SMAPI {Constants.ApiVersion} with Stardew Valley {Constants.GameVersion} on {platformLabel}", LogLevel.Info); + string[] patchLabels = this.GetPatchLabels().ToArray(); + if (patchLabels.Any()) + this.Monitor.Log($"Detected custom version: {string.Join(", ", patchLabels)}", LogLevel.Info); + } + + // log basic info this.Monitor.Log($"Mods go here: {modsPath}", LogLevel.Info); if (modsPath != Constants.DefaultModsPath) this.Monitor.Log("(Using custom --mods-path argument.)"); @@ -409,6 +411,23 @@ namespace StardewModdingAPI.Framework.Logging gameMonitor.Log(message, level); } + /// Get human-readable labels to log for detected SMAPI and Stardew Valley customizations. + private IEnumerable GetPatchLabels() + { + // custom game framework + if (EarlyConstants.IsWindows64BitHack) + yield return $"running 64-bit SMAPI with {Constants.GameFramework}"; + else if ((Constants.GameFramework == GameFramework.Xna) != (Constants.Platform == Platform.Windows)) + yield return $"running {Constants.GameFramework}"; + + // patched by Stardew64Installer + { + PropertyInfo patcherProperty = typeof(Game1).GetProperty("Stardew64InstallerVersion"); + if (patcherProperty != null) + yield return $"patched by Stardew64Installer {patcherProperty.GetValue(null)}"; + } + } + /// Write a summary of mod warnings to the console and log. /// The loaded mods. /// The mods which could not be loaded. -- cgit From 9174e17f5372905d3f494e1b36688f41dff367cc Mon Sep 17 00:00:00 2001 From: Jesse Plamondon-Willard Date: Sat, 17 Apr 2021 22:10:51 -0400 Subject: mark field readonly --- src/SMAPI/Framework/ModLoading/ModMetadata.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src') diff --git a/src/SMAPI/Framework/ModLoading/ModMetadata.cs b/src/SMAPI/Framework/ModLoading/ModMetadata.cs index 0d89fd20..17e6d59a 100644 --- a/src/SMAPI/Framework/ModLoading/ModMetadata.cs +++ b/src/SMAPI/Framework/ModLoading/ModMetadata.cs @@ -20,7 +20,7 @@ namespace StardewModdingAPI.Framework.ModLoading private ModWarning ActualWarnings = ModWarning.None; /// The mod IDs which are listed as a requirement by this mod. The value for each pair indicates whether the dependency is required (i.e. not an optional dependency). - private Lazy> Dependencies; + private readonly Lazy> Dependencies; /********* -- cgit From ed47c2a0cebfbb68ca5f429ff77159180c7f03e8 Mon Sep 17 00:00:00 2001 From: Jesse Plamondon-Willard Date: Sat, 17 Apr 2021 22:11:21 -0400 Subject: update schema for Content Patcher 1.22 --- src/SMAPI.Web/wwwroot/schemas/content-patcher.json | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src') diff --git a/src/SMAPI.Web/wwwroot/schemas/content-patcher.json b/src/SMAPI.Web/wwwroot/schemas/content-patcher.json index f5056eb1..49900da6 100644 --- a/src/SMAPI.Web/wwwroot/schemas/content-patcher.json +++ b/src/SMAPI.Web/wwwroot/schemas/content-patcher.json @@ -11,9 +11,9 @@ "title": "Format version", "description": "The format version. You should always use the latest version to enable the latest features and avoid obsolete behavior.", "type": "string", - "const": "1.21.0", + "const": "1.22.0", "@errorMessages": { - "const": "Incorrect value '@value'. This should be set to the latest format version, currently '1.21.0'." + "const": "Incorrect value '@value'. This should be set to the latest format version, currently '1.22.0'." } }, "ConfigSchema": { -- cgit From 13a3c8fbddb9dd47d30e1b9684d3ceb048086e91 Mon Sep 17 00:00:00 2001 From: Jesse Plamondon-Willard Date: Thu, 22 Apr 2021 18:13:45 -0400 Subject: add SMAPI version and bitness to console title earlier --- docs/release-notes.md | 1 + src/SMAPI/Constants.cs | 5 ++++- src/SMAPI/Program.cs | 4 +++- 3 files changed, 8 insertions(+), 2 deletions(-) (limited to 'src') diff --git a/docs/release-notes.md b/docs/release-notes.md index fabc6684..974c0ef3 100644 --- a/docs/release-notes.md +++ b/docs/release-notes.md @@ -11,6 +11,7 @@ * For players: * When many mods fail to load, root dependencies are now listed in their own group so it's easier to see which ones you should try updating first. * On macOS, the `StardewModdingAPI.bin.osx` file is no longer overwritten if it's identical to avoid resetting file permissions (thanks to 007wayne!). + * Added SMAPI version and bitness to the console title before startup to simplify troubleshooting. * Fixed error for non-English players after returning to title, reloading, and entering town with a completed movie theater. * Fixed `world_clear` console command not removing resource clumps outside the farm and secret woods. * Fixed inconsistent spelling/style for 'macOS'. diff --git a/src/SMAPI/Constants.cs b/src/SMAPI/Constants.cs index 079c9251..b55104c0 100644 --- a/src/SMAPI/Constants.cs +++ b/src/SMAPI/Constants.cs @@ -59,6 +59,9 @@ namespace StardewModdingAPI /// The value which should appear in the SMAPI log, if any. internal static int? LogScreenId { get; set; } + + /// SMAPI's current raw semantic version. + internal static string RawApiVersion = "3.9.5"; } /// Contains SMAPI's constants and assumptions. @@ -71,7 +74,7 @@ namespace StardewModdingAPI ** Public ****/ /// SMAPI's current semantic version. - public static ISemanticVersion ApiVersion { get; } = new Toolkit.SemanticVersion("3.9.5"); + public static ISemanticVersion ApiVersion { get; } = new Toolkit.SemanticVersion(EarlyConstants.RawApiVersion); /// The minimum supported version of Stardew Valley. public static ISemanticVersion MinimumGameVersion { get; } = new GameVersion("1.5.4"); diff --git a/src/SMAPI/Program.cs b/src/SMAPI/Program.cs index 986d2780..e830f799 100644 --- a/src/SMAPI/Program.cs +++ b/src/SMAPI/Program.cs @@ -24,6 +24,8 @@ namespace StardewModdingAPI /// The command-line arguments. public static void Main(string[] args) { + Console.Title = $"SMAPI {EarlyConstants.RawApiVersion}{(EarlyConstants.IsWindows64BitHack ? " 64-bit" : "")} - {Console.Title}"; + try { AppDomain.CurrentDomain.AssemblyResolve += Program.CurrentDomain_AssemblyResolve; @@ -159,7 +161,7 @@ namespace StardewModdingAPI Console.ResetColor(); Console.WriteLine(); } - + Program.PressAnyKeyToExit(showMessage: true); } -- cgit From 665c6806d3797f8329ef8c6fcaa80d469fef5005 Mon Sep 17 00:00:00 2001 From: Jesse Plamondon-Willard Date: Thu, 22 Apr 2021 21:52:09 -0400 Subject: add update alerts for Stardew64Installer (#767) --- docs/release-notes.md | 3 ++- src/SMAPI/Constants.cs | 15 +++++++++++++ src/SMAPI/Framework/Logging/LogManager.cs | 9 ++------ src/SMAPI/Framework/Models/SConfig.cs | 3 +++ src/SMAPI/Framework/SCore.cs | 35 +++++++++++++++++++++++++++++++ src/SMAPI/SMAPI.config.json | 5 +++++ 6 files changed, 62 insertions(+), 8 deletions(-) (limited to 'src') diff --git a/docs/release-notes.md b/docs/release-notes.md index 974c0ef3..748e62c5 100644 --- a/docs/release-notes.md +++ b/docs/release-notes.md @@ -11,7 +11,7 @@ * For players: * When many mods fail to load, root dependencies are now listed in their own group so it's easier to see which ones you should try updating first. * On macOS, the `StardewModdingAPI.bin.osx` file is no longer overwritten if it's identical to avoid resetting file permissions (thanks to 007wayne!). - * Added SMAPI version and bitness to the console title before startup to simplify troubleshooting. + * Added update checks for Stardew64Installer if it patched the game. * Fixed error for non-English players after returning to title, reloading, and entering town with a completed movie theater. * Fixed `world_clear` console command not removing resource clumps outside the farm and secret woods. * Fixed inconsistent spelling/style for 'macOS'. @@ -19,6 +19,7 @@ * For modders: * Added asset propagation for `Data\Concessions`. + * Added SMAPI version and bitness to the console title before startup to simplify troubleshooting. * Improved error-handling during asset propagation. * Fixed `Context.IsMainPlayer` returning true for a farmhand in split-screen mode before the screen is initialized. * Fixed error when editing bundle data while a split-screen player is joining. diff --git a/src/SMAPI/Constants.cs b/src/SMAPI/Constants.cs index b55104c0..161e92b4 100644 --- a/src/SMAPI/Constants.cs +++ b/src/SMAPI/Constants.cs @@ -300,6 +300,21 @@ namespace StardewModdingAPI return new PlatformAssemblyMap(targetPlatform, removeAssemblyReferences.ToArray(), targetAssemblies.ToArray()); } + /// Get whether the game assembly was patched by Stardew64Installer. + /// The version of Stardew64Installer which was applied to the game assembly, if any. + internal static bool IsPatchedByStardew64Installer(out ISemanticVersion version) + { + PropertyInfo property = typeof(Game1).GetProperty("Stardew64InstallerVersion"); + if (property == null) + { + version = null; + return false; + } + + version = new SemanticVersion((string)property.GetValue(null)); + return true; + } + /********* ** Private methods diff --git a/src/SMAPI/Framework/Logging/LogManager.cs b/src/SMAPI/Framework/Logging/LogManager.cs index 804acfb3..a4df3c18 100644 --- a/src/SMAPI/Framework/Logging/LogManager.cs +++ b/src/SMAPI/Framework/Logging/LogManager.cs @@ -3,7 +3,6 @@ using System.Collections.Generic; using System.Diagnostics.CodeAnalysis; using System.IO; using System.Linq; -using System.Reflection; using System.Text.RegularExpressions; using System.Threading; using StardewModdingAPI.Framework.Commands; @@ -12,7 +11,6 @@ using StardewModdingAPI.Framework.ModLoading; using StardewModdingAPI.Internal.ConsoleWriting; using StardewModdingAPI.Toolkit.Framework.ModData; using StardewModdingAPI.Toolkit.Utilities; -using StardewValley; namespace StardewModdingAPI.Framework.Logging { @@ -421,11 +419,8 @@ namespace StardewModdingAPI.Framework.Logging yield return $"running {Constants.GameFramework}"; // patched by Stardew64Installer - { - PropertyInfo patcherProperty = typeof(Game1).GetProperty("Stardew64InstallerVersion"); - if (patcherProperty != null) - yield return $"patched by Stardew64Installer {patcherProperty.GetValue(null)}"; - } + if (Constants.IsPatchedByStardew64Installer(out ISemanticVersion patchedByVersion)) + yield return $"patched by Stardew64Installer {patchedByVersion}"; } /// Write a summary of mod warnings to the console and log. diff --git a/src/SMAPI/Framework/Models/SConfig.cs b/src/SMAPI/Framework/Models/SConfig.cs index 4a80e34c..a71bafd9 100644 --- a/src/SMAPI/Framework/Models/SConfig.cs +++ b/src/SMAPI/Framework/Models/SConfig.cs @@ -52,6 +52,9 @@ namespace StardewModdingAPI.Framework.Models /// SMAPI's GitHub project name, used to perform update checks. public string GitHubProjectName { get; set; } + /// Stardew64Installer's GitHub project name, used to perform update checks. + public string Stardew64InstallerGitHubProjectName { get; set; } + /// The base URL for SMAPI's web API, used to perform update checks. public string WebApiBaseUrl { get; set; } diff --git a/src/SMAPI/Framework/SCore.cs b/src/SMAPI/Framework/SCore.cs index e8c8a8e5..85a2bb8f 100644 --- a/src/SMAPI/Framework/SCore.cs +++ b/src/SMAPI/Framework/SCore.cs @@ -1302,6 +1302,41 @@ namespace StardewModdingAPI.Framework this.LogManager.WriteUpdateMarker(updateFound.ToString(), updateUrl); } + // check Stardew64Installer version + if (Constants.IsPatchedByStardew64Installer(out ISemanticVersion patchedByVersion)) + { + ISemanticVersion updateFound = null; + string updateUrl = null; + try + { + // fetch update check + ModEntryModel response = client.GetModInfo(new[] { new ModSearchEntryModel("Steviegt6.Stardew64Installer", patchedByVersion, new[] { $"GitHub:{this.Settings.Stardew64InstallerGitHubProjectName}" }) }, apiVersion: Constants.ApiVersion, gameVersion: Constants.GameVersion, platform: Constants.Platform).Single().Value; + updateFound = response.SuggestedUpdate?.Version; + updateUrl = response.SuggestedUpdate?.Url ?? Constants.HomePageUrl; + + // log message + if (updateFound != null) + this.Monitor.Log($"You can update Stardew64Installer to {updateFound}: {updateUrl}", LogLevel.Alert); + else + this.Monitor.Log(" Stardew64Installer okay."); + + // show errors + if (response.Errors.Any()) + { + this.Monitor.Log("Couldn't check for a new version of Stardew64Installer. This won't affect your game, but you may not be notified of new versions if this keeps happening.", LogLevel.Warn); + this.Monitor.Log($"Error: {string.Join("\n", response.Errors)}"); + } + } + catch (Exception ex) + { + this.Monitor.Log("Couldn't check for a new version of Stardew64Installer. This won't affect your game, but you won't be notified of new versions if this keeps happening.", LogLevel.Warn); + this.Monitor.Log(ex is WebException && ex.InnerException == null + ? $"Error: {ex.Message}" + : $"Error: {ex.GetLogSummary()}" + ); + } + } + // check mod versions if (mods.Any()) { diff --git a/src/SMAPI/SMAPI.config.json b/src/SMAPI/SMAPI.config.json index b8179207..7b5625d6 100644 --- a/src/SMAPI/SMAPI.config.json +++ b/src/SMAPI/SMAPI.config.json @@ -69,6 +69,11 @@ copy all the settings, or you may cause bugs due to overridden changes in future */ "GitHubProjectName": "Pathoschild/SMAPI", + /** + * Stardew64Installer's GitHub project name, used to perform update checks. + */ + "Stardew64InstallerGitHubProjectName": "Steviegt6/Stardew64Installer", + /** * The base URL for SMAPI's web API, used to perform update checks. * Note: the protocol will be changed to http:// on Linux/macOS due to OpenSSL issues with the -- cgit From 47a806533b9fbcfe3fc771316283a7734702baae Mon Sep 17 00:00:00 2001 From: Jesse Plamondon-Willard Date: Fri, 23 Apr 2021 02:05:14 -0400 Subject: add 64-bit support to the SMAPI installer (#767) --- build/common.targets | 15 +++--- docs/release-notes.md | 4 +- docs/technical/smapi.md | 17 ++++--- src/SMAPI.Installer/Framework/InstallerPaths.cs | 11 ++++- src/SMAPI.Installer/InteractiveInstaller.cs | 53 +++++++++++++++++++--- .../Framework/GameScanning/GameScanner.cs | 11 +++-- 6 files changed, 84 insertions(+), 27 deletions(-) (limited to 'src') diff --git a/build/common.targets b/build/common.targets index 4068c491..6834c162 100644 --- a/build/common.targets +++ b/build/common.targets @@ -1,13 +1,16 @@ - + 3.9.5 SMAPI - latest $(AssemblySearchPaths);{GAC} - + + + + $(DefineConstants);SMAPI_FOR_WINDOWS $(DefineConstants);SMAPI_FOR_XNA @@ -53,9 +56,9 @@ - - - + + + diff --git a/docs/release-notes.md b/docs/release-notes.md index 748e62c5..9de285ae 100644 --- a/docs/release-notes.md +++ b/docs/release-notes.md @@ -9,13 +9,13 @@ ## Upcoming release * For players: + * Added support for unofficial 64-bit Stardew Valley, including automatic support in the SMAPI installer. + * Added update checks for Stardew64Installer if it patched the game. * When many mods fail to load, root dependencies are now listed in their own group so it's easier to see which ones you should try updating first. * On macOS, the `StardewModdingAPI.bin.osx` file is no longer overwritten if it's identical to avoid resetting file permissions (thanks to 007wayne!). - * Added update checks for Stardew64Installer if it patched the game. * Fixed error for non-English players after returning to title, reloading, and entering town with a completed movie theater. * Fixed `world_clear` console command not removing resource clumps outside the farm and secret woods. * Fixed inconsistent spelling/style for 'macOS'. - * Internal changes to prepare for unofficial 64-bit. * For modders: * Added asset propagation for `Data\Concessions`. diff --git a/docs/technical/smapi.md b/docs/technical/smapi.md index ca1631cd..b64239c1 100644 --- a/docs/technical/smapi.md +++ b/docs/technical/smapi.md @@ -82,7 +82,9 @@ To prepare a crossplatform SMAPI release, you'll need to compile it on two platf [crossplatforming info](https://stardewvalleywiki.com/Modding:Modder_Guide/Test_and_Troubleshoot#Testing_on_all_platforms) on the wiki for the first-time setup. -1. Update the version numbers in `build/common.targets`, `Constants`, and the `manifest.json` for +1. [Install a separate 64-bit version of Stardew Valley](https://github.com/Steviegt6/Stardew64Installer#readme) + on Windows. +2. Update the version numbers in `build/common.targets`, `Constants`, and the `manifest.json` for bundled mods. Make sure you use a [semantic version](https://semver.org). Recommended format: build type | format | example @@ -90,12 +92,15 @@ on the wiki for the first-time setup. dev build | `-alpha.` | `3.0.0-alpha.20171230` prerelease | `-beta.` | `3.0.0-beta.20171230` release | `` | `3.0.0` - -2. In Windows: +3. In Windows: 1. Rebuild the solution with the _release_ solution configuration. - 2. Copy `bin/SMAPI installer` and `bin/SMAPI installer for developers` to Linux/macOS. - -3. In Linux/macOS: + 2. Back up the `bin/SMAPI installer` and `bin/SMAPI installer for developers` folders. + 3. Edit `common.targets` and uncomment the Stardew Valley 64-bit section at the top. + 4. Rebuild the solution again. + 5. Rename the compiled `StardewModdingAPI.exe` file to `StardewModdingAPI-x64.exe`, and copy it + into the `windows-install.dat` files from step ii. + 6. Copy the folders from step ii to Linux/MacOS. +4. In Linux/macOS: 1. Rebuild the solution with the _release_ solution configuration. 2. Add the `windows-install.*` files from Windows to the `bin/SMAPI installer` and `bin/SMAPI installer for developers` folders compiled on Linux. diff --git a/src/SMAPI.Installer/Framework/InstallerPaths.cs b/src/SMAPI.Installer/Framework/InstallerPaths.cs index 2cabf88b..6ba5fa5f 100644 --- a/src/SMAPI.Installer/Framework/InstallerPaths.cs +++ b/src/SMAPI.Installer/Framework/InstallerPaths.cs @@ -44,8 +44,8 @@ namespace StardewModdingAPI.Installer.Framework /// The full path to the user's config overrides file. public string ApiUserConfigPath { get; } - /// The full path to the installed SMAPI executable file. - public string ExecutablePath { get; } + /// The full path to the installed game executable file. + public string ExecutablePath { get; private set; } /// The full path to the vanilla game launcher on Linux/macOS. public string UnixLauncherPath { get; } @@ -79,5 +79,12 @@ namespace StardewModdingAPI.Installer.Framework this.ApiConfigPath = Path.Combine(gameDir.FullName, "smapi-internal", "config.json"); this.ApiUserConfigPath = Path.Combine(gameDir.FullName, "smapi-internal", "config.user.json"); } + + /// Override the filename for the . + /// the file name. + public void SetExecutableFileName(string filename) + { + this.ExecutablePath = Path.Combine(this.GamePath, filename); + } } } diff --git a/src/SMAPI.Installer/InteractiveInstaller.cs b/src/SMAPI.Installer/InteractiveInstaller.cs index 376949da..6bfc6874 100644 --- a/src/SMAPI.Installer/InteractiveInstaller.cs +++ b/src/SMAPI.Installer/InteractiveInstaller.cs @@ -1,5 +1,6 @@ using System; using System.Collections.Generic; +using System.Diagnostics; using System.Globalization; using System.IO; using System.Linq; @@ -10,7 +11,6 @@ using StardewModdingAPI.Internal.ConsoleWriting; using StardewModdingAPI.Toolkit; using StardewModdingAPI.Toolkit.Framework.ModScanning; using StardewModdingAPI.Toolkit.Utilities; -using System.Diagnostics; namespace StardewModdingApi.Installer { @@ -275,7 +275,20 @@ namespace StardewModdingApi.Installer /********* - ** Step 4: validate assumptions + ** Step 4: detect 64-bit Stardew Valley + *********/ + // detect 64-bit mode + bool isWindows64Bit = false; + if (context.Platform == Platform.Windows) + { + FileInfo linuxExecutable = new FileInfo(Path.Combine(paths.GamePath, "StardewValley.exe")); + isWindows64Bit = linuxExecutable.Exists && this.Is64Bit(linuxExecutable.FullName); + if (isWindows64Bit) + paths.SetExecutableFileName(linuxExecutable.Name); + } + + /********* + ** Step 5: validate assumptions *********/ // executable exists if (!File.Exists(paths.ExecutablePath)) @@ -298,7 +311,7 @@ namespace StardewModdingApi.Installer /********* - ** Step 5: ask what to do + ** Step 6: ask what to do *********/ ScriptAction action; { @@ -306,7 +319,7 @@ namespace StardewModdingApi.Installer ** print header ****/ this.PrintInfo("Hi there! I'll help you install or remove SMAPI. Just one question first."); - this.PrintDebug($"Game path: {paths.GamePath}"); + this.PrintDebug($"Game path: {paths.GamePath}{(context.IsWindows ? $" [{(isWindows64Bit ? "64-bit" : "32-bit")}]" : "")}"); this.PrintDebug($"Color scheme: {this.GetDisplayText(scheme)}"); this.PrintDebug("----------------------------------------------------------------------------"); Console.WriteLine(); @@ -344,14 +357,14 @@ namespace StardewModdingApi.Installer /********* - ** Step 6: apply + ** Step 7: apply *********/ { /**** ** print header ****/ this.PrintInfo($"That's all I need! I'll {action.ToString().ToLower()} SMAPI now."); - this.PrintDebug($"Game path: {paths.GamePath}"); + this.PrintDebug($"Game path: {paths.GamePath}{(context.IsWindows ? $" [{(isWindows64Bit ? "64-bit" : "32-bit")}]" : "")}"); this.PrintDebug($"Color scheme: {this.GetDisplayText(scheme)}"); this.PrintDebug("----------------------------------------------------------------------------"); Console.WriteLine(); @@ -412,6 +425,27 @@ namespace StardewModdingApi.Installer this.RecursiveCopy(sourceEntry, paths.GameDir); } + if (isWindows64Bit) + { + this.PrintDebug("Making SMAPI 64-bit..."); + FileInfo x64Executable = new FileInfo(Path.Combine(paths.BundleDir.FullName, "StardewModdingAPI-x64.exe")); + if (x64Executable.Exists) + { + string targetName = "StardewModdingAPI.exe"; + this.InteractivelyDelete(Path.Combine(paths.GameDir.FullName, targetName)); + this.InteractivelyDelete(Path.Combine(paths.GameDir.FullName, x64Executable.Name)); + + this.RecursiveCopy(x64Executable, paths.GameDir); + File.Move(Path.Combine(paths.GamePath, x64Executable.Name), Path.Combine(paths.GamePath, targetName)); + } + else + { + this.PrintError($"Oops! Could not find the required '{x64Executable.Name}' installer file. SMAPI was unable to install correctly."); + Console.ReadLine(); + return; + } + } + // replace mod launcher (if possible) if (context.IsUnix) { @@ -535,6 +569,13 @@ namespace StardewModdingApi.Installer /********* ** Private methods *********/ + /// Get whether an executable is 64-bit. + /// The absolute path to the executable file. + private bool Is64Bit(string executablePath) + { + return AssemblyName.GetAssemblyName(executablePath).ProcessorArchitecture != ProcessorArchitecture.X86; + } + /// Get the display text for a color scheme. /// The color scheme. private string GetDisplayText(MonitorColorScheme scheme) diff --git a/src/SMAPI.Toolkit/Framework/GameScanning/GameScanner.cs b/src/SMAPI.Toolkit/Framework/GameScanning/GameScanner.cs index d18a2204..c90fc1d3 100644 --- a/src/SMAPI.Toolkit/Framework/GameScanning/GameScanner.cs +++ b/src/SMAPI.Toolkit/Framework/GameScanning/GameScanner.cs @@ -20,9 +20,6 @@ namespace StardewModdingAPI.Toolkit.Framework.GameScanning /// The current OS. private readonly Platform Platform; - /// The name of the Stardew Valley executable. - private readonly string ExecutableName; - /********* ** Public methods @@ -31,7 +28,6 @@ namespace StardewModdingAPI.Toolkit.Framework.GameScanning public GameScanner() { this.Platform = EnvironmentUtility.DetectPlatform(); - this.ExecutableName = EnvironmentUtility.GetExecutableName(this.Platform); } /// Find all valid Stardew Valley install folders. @@ -58,7 +54,12 @@ namespace StardewModdingAPI.Toolkit.Framework.GameScanning /// The folder to check. public bool LooksLikeGameFolder(DirectoryInfo dir) { - return dir.Exists && dir.EnumerateFiles(this.ExecutableName).Any(); + return + dir.Exists + && ( + dir.EnumerateFiles("StardewValley.exe").Any() + || dir.EnumerateFiles("Stardew Valley.exe").Any() + ); } -- cgit From fa72198d1d38a77df6b92fcf936862f644a04f10 Mon Sep 17 00:00:00 2001 From: Jesse Plamondon-Willard Date: Fri, 23 Apr 2021 22:12:41 -0400 Subject: add [64-bit] tag to window titles (#767) --- src/SMAPI/Framework/SCore.cs | 38 +++++++++++++++++++------------------- 1 file changed, 19 insertions(+), 19 deletions(-) (limited to 'src') diff --git a/src/SMAPI/Framework/SCore.cs b/src/SMAPI/Framework/SCore.cs index 85a2bb8f..5862b112 100644 --- a/src/SMAPI/Framework/SCore.cs +++ b/src/SMAPI/Framework/SCore.cs @@ -263,10 +263,7 @@ namespace StardewModdingAPI.Framework }); // set window titles - this.SetWindowTitles( - game: $"Stardew Valley {Constants.GameVersion} - running SMAPI {Constants.ApiVersion}", - smapi: $"SMAPI {Constants.ApiVersion} - running Stardew Valley {Constants.GameVersion}" - ); + this.UpdateWindowTitles(); } catch (Exception ex) { @@ -280,10 +277,7 @@ namespace StardewModdingAPI.Framework this.LogManager.LogSettingsHeader(this.Settings); // set window titles - this.SetWindowTitles( - game: $"Stardew Valley {Constants.GameVersion} - running SMAPI {Constants.ApiVersion}", - smapi: $"SMAPI {Constants.ApiVersion} - running Stardew Valley {Constants.GameVersion}" - ); + this.UpdateWindowTitles(); // start game this.Monitor.Log("Starting game...", LogLevel.Debug); @@ -387,11 +381,7 @@ namespace StardewModdingAPI.Framework } // update window titles - int modsLoaded = this.ModRegistry.GetAll().Count(); - this.SetWindowTitles( - game: $"Stardew Valley {Constants.GameVersion} - running SMAPI {Constants.ApiVersion} with {modsLoaded} mods", - smapi: $"SMAPI {Constants.ApiVersion} - running Stardew Valley {Constants.GameVersion} with {modsLoaded} mods" - ); + this.UpdateWindowTitles(); } /// Raised after the game finishes initializing. @@ -1238,13 +1228,23 @@ namespace StardewModdingAPI.Framework return !issuesFound; } - /// Set the window titles for the game and console windows. - /// The game window text. - /// The SMAPI window text. - private void SetWindowTitles(string game, string smapi) + /// Set the titles for the game and console windows. + private void UpdateWindowTitles() { - this.Game.Window.Title = game; - this.LogManager.SetConsoleTitle(smapi); + string smapiVersion = $"{Constants.ApiVersion}{(EarlyConstants.IsWindows64BitHack ? " [64-bit]" : "")}"; + + string consoleTitle = $"SMAPI {smapiVersion} - running Stardew Valley {Constants.GameVersion}"; + string gameTitle = $"Stardew Valley {Constants.GameVersion} - running SMAPI {smapiVersion}"; + + if (this.ModRegistry.AreAllModsLoaded) + { + int modsLoaded = this.ModRegistry.GetAll().Count(); + consoleTitle += $" with {modsLoaded} mods"; + gameTitle += $" with {modsLoaded} mods"; + } + + this.Game.Window.Title = gameTitle; + this.LogManager.SetConsoleTitle(consoleTitle); } /// Asynchronously check for a new version of SMAPI and any installed mods, and print alerts to the console if an update is available. -- cgit From 9e8a7fa986329986b8f725a21c9b22fe347347bf Mon Sep 17 00:00:00 2001 From: Jesse Plamondon-Willard Date: Sat, 24 Apr 2021 11:10:53 -0400 Subject: ignore *.ico files when scanning for mods (#773) --- docs/release-notes.md | 1 + src/SMAPI.Toolkit/Framework/ModScanning/ModScanner.cs | 1 + 2 files changed, 2 insertions(+) (limited to 'src') diff --git a/docs/release-notes.md b/docs/release-notes.md index 9de285ae..ddc3ab30 100644 --- a/docs/release-notes.md +++ b/docs/release-notes.md @@ -13,6 +13,7 @@ * Added update checks for Stardew64Installer if it patched the game. * When many mods fail to load, root dependencies are now listed in their own group so it's easier to see which ones you should try updating first. * On macOS, the `StardewModdingAPI.bin.osx` file is no longer overwritten if it's identical to avoid resetting file permissions (thanks to 007wayne!). + * `*.ico` files are now ignored when scanning for mods. * Fixed error for non-English players after returning to title, reloading, and entering town with a completed movie theater. * Fixed `world_clear` console command not removing resource clumps outside the farm and secret woods. * Fixed inconsistent spelling/style for 'macOS'. diff --git a/src/SMAPI.Toolkit/Framework/ModScanning/ModScanner.cs b/src/SMAPI.Toolkit/Framework/ModScanning/ModScanner.cs index 30177fc5..e6105f9c 100644 --- a/src/SMAPI.Toolkit/Framework/ModScanning/ModScanner.cs +++ b/src/SMAPI.Toolkit/Framework/ModScanning/ModScanner.cs @@ -38,6 +38,7 @@ namespace StardewModdingAPI.Toolkit.Framework.ModScanning // images ".bmp", ".gif", + ".ico", ".jpeg", ".jpg", ".png", -- cgit From 3de9858c9b89d13cfb69662a2d9e0ce03ff0593a Mon Sep 17 00:00:00 2001 From: Jesse Plamondon-Willard Date: Fri, 30 Apr 2021 18:52:19 -0400 Subject: fix update subkeys for Nexus mods marked as adult content --- docs/release-notes.md | 3 +++ src/SMAPI.Toolkit/SMAPI.Toolkit.csproj | 2 +- src/SMAPI.Web/Framework/Clients/Nexus/NexusClient.cs | 2 +- src/SMAPI.Web/SMAPI.Web.csproj | 4 ++-- 4 files changed, 7 insertions(+), 4 deletions(-) (limited to 'src') diff --git a/docs/release-notes.md b/docs/release-notes.md index ddc3ab30..b6b14f97 100644 --- a/docs/release-notes.md +++ b/docs/release-notes.md @@ -25,6 +25,9 @@ * Fixed `Context.IsMainPlayer` returning true for a farmhand in split-screen mode before the screen is initialized. * Fixed error when editing bundle data while a split-screen player is joining. +* For the web API: + * Fixed update subkeys not working in file descriptions for Nexus mods marked as adult content. + ## 3.9.5 Released 21 March 2021 for Stardew Valley 1.5.4 or later. diff --git a/src/SMAPI.Toolkit/SMAPI.Toolkit.csproj b/src/SMAPI.Toolkit/SMAPI.Toolkit.csproj index d8e32acf..0d96b486 100644 --- a/src/SMAPI.Toolkit/SMAPI.Toolkit.csproj +++ b/src/SMAPI.Toolkit/SMAPI.Toolkit.csproj @@ -11,7 +11,7 @@ - + diff --git a/src/SMAPI.Web/Framework/Clients/Nexus/NexusClient.cs b/src/SMAPI.Web/Framework/Clients/Nexus/NexusClient.cs index ef3ef22e..4ba94f81 100644 --- a/src/SMAPI.Web/Framework/Clients/Nexus/NexusClient.cs +++ b/src/SMAPI.Web/Framework/Clients/Nexus/NexusClient.cs @@ -186,7 +186,7 @@ namespace StardewModdingAPI.Web.Framework.Clients.Nexus Version = SemanticVersion.TryParse(mod.Version, out ISemanticVersion version) ? version?.ToString() : mod.Version, Url = this.GetModUrl(id), Downloads = files.Files - .Select(file => (IModDownload)new GenericModDownload(file.Name, null, file.FileVersion)) + .Select(file => (IModDownload)new GenericModDownload(file.Name, file.Description, file.FileVersion)) .ToArray() }; } diff --git a/src/SMAPI.Web/SMAPI.Web.csproj b/src/SMAPI.Web/SMAPI.Web.csproj index ce5ffdbd..f1bdb866 100644 --- a/src/SMAPI.Web/SMAPI.Web.csproj +++ b/src/SMAPI.Web/SMAPI.Web.csproj @@ -22,8 +22,8 @@ - - + + -- cgit From 621b989c243a8aa1ff5c4928026f2cfe087f378d Mon Sep 17 00:00:00 2001 From: Jesse Plamondon-Willard Date: Fri, 30 Apr 2021 19:16:52 -0400 Subject: update web and unit test packages --- .../SMAPI.ModBuildConfig.Analyzer.Tests.csproj | 4 ++-- src/SMAPI.Tests/SMAPI.Tests.csproj | 4 ++-- src/SMAPI.Toolkit/SMAPI.Toolkit.csproj | 2 +- src/SMAPI.Web/SMAPI.Web.csproj | 14 +++++++------- 4 files changed, 12 insertions(+), 12 deletions(-) (limited to 'src') diff --git a/src/SMAPI.ModBuildConfig.Analyzer.Tests/SMAPI.ModBuildConfig.Analyzer.Tests.csproj b/src/SMAPI.ModBuildConfig.Analyzer.Tests/SMAPI.ModBuildConfig.Analyzer.Tests.csproj index d0123e93..8cc61f44 100644 --- a/src/SMAPI.ModBuildConfig.Analyzer.Tests/SMAPI.ModBuildConfig.Analyzer.Tests.csproj +++ b/src/SMAPI.ModBuildConfig.Analyzer.Tests/SMAPI.ModBuildConfig.Analyzer.Tests.csproj @@ -7,8 +7,8 @@ - - + + all runtime; build; native; contentfiles; analyzers; buildtransitive diff --git a/src/SMAPI.Tests/SMAPI.Tests.csproj b/src/SMAPI.Tests/SMAPI.Tests.csproj index a0e5b2df..27520baf 100644 --- a/src/SMAPI.Tests/SMAPI.Tests.csproj +++ b/src/SMAPI.Tests/SMAPI.Tests.csproj @@ -16,9 +16,9 @@ - + - + diff --git a/src/SMAPI.Toolkit/SMAPI.Toolkit.csproj b/src/SMAPI.Toolkit/SMAPI.Toolkit.csproj index 0d96b486..8dc4d559 100644 --- a/src/SMAPI.Toolkit/SMAPI.Toolkit.csproj +++ b/src/SMAPI.Toolkit/SMAPI.Toolkit.csproj @@ -9,7 +9,7 @@ - + diff --git a/src/SMAPI.Web/SMAPI.Web.csproj b/src/SMAPI.Web/SMAPI.Web.csproj index f1bdb866..e9d209ec 100644 --- a/src/SMAPI.Web/SMAPI.Web.csproj +++ b/src/SMAPI.Web/SMAPI.Web.csproj @@ -13,15 +13,15 @@ - - + + - - - - + + + + - + -- cgit From 99f70f963459912ce66f5a586eb4fc36e561b69d Mon Sep 17 00:00:00 2001 From: Jesse Plamondon-Willard Date: Sat, 1 May 2021 12:33:09 -0400 Subject: match tilesheets without extension to .png files automatically if possible --- docs/release-notes.md | 1 + .../Framework/ContentManagers/ModContentManager.cs | 17 +++++++++++++---- 2 files changed, 14 insertions(+), 4 deletions(-) (limited to 'src') diff --git a/docs/release-notes.md b/docs/release-notes.md index b6b14f97..701471ee 100644 --- a/docs/release-notes.md +++ b/docs/release-notes.md @@ -21,6 +21,7 @@ * For modders: * Added asset propagation for `Data\Concessions`. * Added SMAPI version and bitness to the console title before startup to simplify troubleshooting. + * If a map loads a tilesheet path with no file extension, SMAPI now automatically links it to a `.png` version in the map folder if possible. * Improved error-handling during asset propagation. * Fixed `Context.IsMainPlayer` returning true for a farmhand in split-screen mode before the screen is initialized. * Fixed error when editing bundle data while a split-screen player is joining. diff --git a/src/SMAPI/Framework/ContentManagers/ModContentManager.cs b/src/SMAPI/Framework/ContentManagers/ModContentManager.cs index 9af14cb5..0cd431e8 100644 --- a/src/SMAPI/Framework/ContentManagers/ModContentManager.cs +++ b/src/SMAPI/Framework/ContentManagers/ModContentManager.cs @@ -34,6 +34,9 @@ namespace StardewModdingAPI.Framework.ContentManagers /// The language code for language-agnostic mod assets. private readonly LanguageCode DefaultLanguage = Constants.DefaultLanguage; + /// If a map tilesheet's image source has no file extensions, the file extensions to check for in the local mod folder. + private readonly string[] LocalTilesheetExtensions = { ".png", ".xnb" }; + /********* ** Public methods @@ -215,11 +218,17 @@ namespace StardewModdingAPI.Framework.ContentManagers FileInfo file = new FileInfo(Path.Combine(this.FullRootDirectory, path)); // try with default extension - if (!file.Exists && file.Extension.ToLower() != ".xnb") + if (!file.Exists && file.Extension == string.Empty) { - FileInfo result = new FileInfo(file.FullName + ".xnb"); - if (result.Exists) - file = result; + foreach (string extension in this.LocalTilesheetExtensions) + { + FileInfo result = new FileInfo(file.FullName + extension); + if (result.Exists) + { + file = result; + break; + } + } } return file; -- cgit From 28c5cb79d4ca671881c54f473a9cfb6235298099 Mon Sep 17 00:00:00 2001 From: Jesse Plamondon-Willard Date: Sat, 1 May 2021 17:39:34 -0400 Subject: add error-handling for seasonal tilesheet crash --- docs/release-notes.md | 3 +- .../Patches/GameLocationPatches.cs | 59 ++++++++++++++++++++-- .../SMAPI.Mods.ErrorHandler.csproj | 1 + 3 files changed, 58 insertions(+), 5 deletions(-) (limited to 'src') diff --git a/docs/release-notes.md b/docs/release-notes.md index 701471ee..8b81264a 100644 --- a/docs/release-notes.md +++ b/docs/release-notes.md @@ -11,7 +11,8 @@ * For players: * Added support for unofficial 64-bit Stardew Valley, including automatic support in the SMAPI installer. * Added update checks for Stardew64Installer if it patched the game. - * When many mods fail to load, root dependencies are now listed in their own group so it's easier to see which ones you should try updating first. + * Added smarter grouping for skipped mods, so it's easier to see root dependencies to update first. + * Added error-handling to prevent a crash when the game can't update a map's seasonal tilesheets _(in Error Handler)_. * On macOS, the `StardewModdingAPI.bin.osx` file is no longer overwritten if it's identical to avoid resetting file permissions (thanks to 007wayne!). * `*.ico` files are now ignored when scanning for mods. * Fixed error for non-English players after returning to title, reloading, and entering town with a completed movie theater. diff --git a/src/SMAPI.Mods.ErrorHandler/Patches/GameLocationPatches.cs b/src/SMAPI.Mods.ErrorHandler/Patches/GameLocationPatches.cs index 1edf2d6a..7a48133e 100644 --- a/src/SMAPI.Mods.ErrorHandler/Patches/GameLocationPatches.cs +++ b/src/SMAPI.Mods.ErrorHandler/Patches/GameLocationPatches.cs @@ -8,10 +8,11 @@ using Harmony; #endif using StardewModdingAPI.Framework.Patching; using StardewValley; +using xTile; namespace StardewModdingAPI.Mods.ErrorHandler.Patches { - /// A Harmony patch for which intercepts invalid preconditions and logs an error instead of crashing. + /// Harmony patches for and which intercept errors instead of crashing. /// Patch methods must be static for Harmony to work correctly. See the Harmony documentation before renaming patch arguments. [SuppressMessage("ReSharper", "InconsistentNaming", Justification = "Argument names are defined by Harmony and methods are named for clarity.")] [SuppressMessage("ReSharper", "IdentifierTypo", Justification = "Argument names are defined by Harmony and methods are named for clarity.")] @@ -39,17 +40,25 @@ namespace StardewModdingAPI.Mods.ErrorHandler.Patches public void Apply(Harmony harmony) { harmony.Patch( - original: AccessTools.Method(typeof(GameLocation), "checkEventPrecondition"), + original: AccessTools.Method(typeof(GameLocation), nameof(GameLocation.checkEventPrecondition)), finalizer: new HarmonyMethod(this.GetType(), nameof(EventErrorPatch.Finalize_GameLocation_CheckEventPrecondition)) ); +harmony.Patch( + original: AccessTools.Method(typeof(GameLocation), nameof(GameLocation.updateSeasonalTileSheets)), + finalizer: new HarmonyMethod(this.GetType(), nameof(EventErrorPatch.Before_GameLocation_UpdateSeasonalTileSheets)) + ); } #else public void Apply(HarmonyInstance harmony) { harmony.Patch( - original: AccessTools.Method(typeof(GameLocation), "checkEventPrecondition"), + original: AccessTools.Method(typeof(GameLocation), nameof(GameLocation.checkEventPrecondition)), prefix: new HarmonyMethod(this.GetType(), nameof(GameLocationPatches.Before_GameLocation_CheckEventPrecondition)) ); + harmony.Patch( + original: AccessTools.Method(typeof(GameLocation), nameof(GameLocation.updateSeasonalTileSheets)), + prefix: new HarmonyMethod(this.GetType(), nameof(GameLocationPatches.Before_GameLocation_UpdateSeasonalTileSheets)) + ); } #endif @@ -74,7 +83,7 @@ namespace StardewModdingAPI.Mods.ErrorHandler.Patches return null; } #else - /// The method to call instead of GameLocation.checkEventPrecondition. + /// The method to call instead of . /// The instance being patched. /// The return value of the original method. /// The precondition to be parsed. @@ -103,5 +112,47 @@ namespace StardewModdingAPI.Mods.ErrorHandler.Patches } } #endif + +#if HARMONY_2 + /// The method to call instead of . + /// The instance being patched. + /// The map whose tilesheets to update. + /// The exception thrown by the wrapped method, if any. + /// Returns the exception to throw, if any. + private static Exception Before_GameLocation_UpdateSeasonalTileSheets(GameLocation __instance, Map map, Exception __exception) + { + if (__exception != null) + GameLocationPatches.MonitorForGame.Log($"Failed updating seasonal tilesheets for location '{__instance.NameOrUniqueName}': \n{__exception}", LogLevel.Error); + + return null; + } +#else + /// The method to call instead of . + /// The instance being patched. + /// The map whose tilesheets to update. + /// The method being wrapped. + /// Returns whether to execute the original method. + private static bool Before_GameLocation_UpdateSeasonalTileSheets(GameLocation __instance, Map map, MethodInfo __originalMethod) + { + const string key = nameof(GameLocationPatches.Before_GameLocation_UpdateSeasonalTileSheets); + if (!PatchHelper.StartIntercept(key)) + return true; + + try + { + __originalMethod.Invoke(__instance, new object[] { map }); + return false; + } + catch (TargetInvocationException ex) + { + GameLocationPatches.MonitorForGame.Log($"Failed updating seasonal tilesheets for location '{__instance.NameOrUniqueName}'. Technical details:\n{ex.InnerException}", LogLevel.Error); + return false; + } + finally + { + PatchHelper.StopIntercept(key); + } + } +#endif } } diff --git a/src/SMAPI.Mods.ErrorHandler/SMAPI.Mods.ErrorHandler.csproj b/src/SMAPI.Mods.ErrorHandler/SMAPI.Mods.ErrorHandler.csproj index 56daa710..006a09ca 100644 --- a/src/SMAPI.Mods.ErrorHandler/SMAPI.Mods.ErrorHandler.csproj +++ b/src/SMAPI.Mods.ErrorHandler/SMAPI.Mods.ErrorHandler.csproj @@ -15,6 +15,7 @@ + -- cgit From ec9914efad9e4ba46d49337b473b79bcdfd20d1f Mon Sep 17 00:00:00 2001 From: kuesji koesnu Date: Sun, 2 May 2021 17:37:08 +0300 Subject: launcher strict sandbox fix on linux i added a check for is found terminal is executable. game will launch with standart exec if found terminal is not exist or executable. ( fix for issue #775 ) --- src/SMAPI.Installer/assets/unix-launcher.sh | 13 ++++++++++--- 1 file changed, 10 insertions(+), 3 deletions(-) (limited to 'src') diff --git a/src/SMAPI.Installer/assets/unix-launcher.sh b/src/SMAPI.Installer/assets/unix-launcher.sh index 93bf58d8..0046e716 100644 --- a/src/SMAPI.Installer/assets/unix-launcher.sh +++ b/src/SMAPI.Installer/assets/unix-launcher.sh @@ -80,8 +80,14 @@ else export LAUNCHTERM="$(basename "$(readlink -f $(COMMAND x-terminal-emulator))")" fi - # run in selected terminal and account for quirks - case $LAUNCHTERM in + + if [ ! -x $LAUNCHTERM ]; then + echo "looks like found no terminal available for launch. maybe in sandbox or misconfigured system? fallbacking to execution without terminal" + export TERM="xterm" + exec $LAUNCHER $@ + else + # run in selected terminal and account for quirks + case $LAUNCHTERM in terminal|termite) # LAUNCHTERM consumes only one argument after -e # options containing space characters are unsupported @@ -110,5 +116,6 @@ else if [ $? -eq 127 ]; then exec $LAUNCHER --no-terminal "$@" fi - esac + esac + fi fi -- cgit From f067b33ee4755cb7e6bc904f5c847360fec00c91 Mon Sep 17 00:00:00 2001 From: Jesse Plamondon-Willard Date: Sun, 2 May 2021 12:11:28 -0400 Subject: let user install to a custom path even if a game folder was detected --- docs/release-notes.md | 3 +- src/SMAPI.Installer/InteractiveInstaller.cs | 76 ++++++++++++++++++----------- 2 files changed, 49 insertions(+), 30 deletions(-) (limited to 'src') diff --git a/docs/release-notes.md b/docs/release-notes.md index 8b81264a..271609e2 100644 --- a/docs/release-notes.md +++ b/docs/release-notes.md @@ -13,8 +13,9 @@ * Added update checks for Stardew64Installer if it patched the game. * Added smarter grouping for skipped mods, so it's easier to see root dependencies to update first. * Added error-handling to prevent a crash when the game can't update a map's seasonal tilesheets _(in Error Handler)_. - * On macOS, the `StardewModdingAPI.bin.osx` file is no longer overwritten if it's identical to avoid resetting file permissions (thanks to 007wayne!). + * Added installer option to enter a custom game path even if it detected a game folder. * `*.ico` files are now ignored when scanning for mods. + * Fixed `StardewModdingAPI.bin.osx` on macOS overwritten with an identical file on launch, which resets file permissions (thanks to 007wayne!). * Fixed error for non-English players after returning to title, reloading, and entering town with a completed movie theater. * Fixed `world_clear` console command not removing resource clumps outside the farm and secret woods. * Fixed inconsistent spelling/style for 'macOS'. diff --git a/src/SMAPI.Installer/InteractiveInstaller.cs b/src/SMAPI.Installer/InteractiveInstaller.cs index 6bfc6874..83ecd257 100644 --- a/src/SMAPI.Installer/InteractiveInstaller.cs +++ b/src/SMAPI.Installer/InteractiveInstaller.cs @@ -258,7 +258,6 @@ namespace StardewModdingApi.Installer ** collect details ****/ // get game path - this.PrintInfo("Where is your game folder?"); DirectoryInfo installDir = this.InteractivelyGetInstallPath(toolkit, context, gamePathArg); if (installDir == null) { @@ -712,49 +711,37 @@ namespace StardewModdingApi.Installer return dir; } - // use game folder which contains the installer, if any - { - DirectoryInfo curPath = new FileInfo(Assembly.GetExecutingAssembly().Location).Directory; - while (curPath?.Parent != null) // must be in a folder (not at the root) - { - if (context.LooksLikeGameFolder(curPath)) - return curPath; - - curPath = curPath.Parent; - } - } - - // use an installed path - DirectoryInfo[] defaultPaths = toolkit.GetGameFolders().ToArray(); + // let user choose detected path + DirectoryInfo[] defaultPaths = this.DetectGameFolders(toolkit, context).ToArray(); if (defaultPaths.Any()) { - // only one path - if (defaultPaths.Length == 1) - return defaultPaths.First(); - - // let user choose path + this.PrintInfo("Where do you want to add or remove SMAPI?"); Console.WriteLine(); - this.PrintInfo("Found multiple copies of the game:"); for (int i = 0; i < defaultPaths.Length; i++) this.PrintInfo($"[{i + 1}] {defaultPaths[i].FullName}"); + this.PrintInfo($"[{defaultPaths.Length + 1}] Enter a custom game path."); Console.WriteLine(); - string[] validOptions = Enumerable.Range(1, defaultPaths.Length).Select(p => p.ToString(CultureInfo.InvariantCulture)).ToArray(); - string choice = this.InteractivelyChoose("Where do you want to add/remove SMAPI? Type the number next to your choice, then press enter.", validOptions); + string[] validOptions = Enumerable.Range(1, defaultPaths.Length + 1).Select(p => p.ToString(CultureInfo.InvariantCulture)).ToArray(); + string choice = this.InteractivelyChoose("Type the number next to your choice, then press enter.", validOptions); int index = int.Parse(choice, CultureInfo.InvariantCulture) - 1; - return defaultPaths[index]; + + if (index < defaultPaths.Length) + return defaultPaths[index]; } + else + this.PrintInfo("Oops, couldn't find the game automatically."); - // ask user - this.PrintInfo("Oops, couldn't find the game automatically."); + // let user enter manual path while (true) { // get path from user + Console.WriteLine(); this.PrintInfo($"Type the file path to the game directory (the one containing '{context.ExecutableName}'), then press enter."); string path = Console.ReadLine()?.Trim(); if (string.IsNullOrWhiteSpace(path)) { - this.PrintInfo(" You must specify a directory path to continue."); + this.PrintWarning("You must specify a directory path to continue."); continue; } @@ -776,12 +763,12 @@ namespace StardewModdingApi.Installer // validate path if (!directory.Exists) { - this.PrintInfo(" That directory doesn't seem to exist."); + this.PrintWarning("That directory doesn't seem to exist."); continue; } if (!context.LooksLikeGameFolder(directory)) { - this.PrintInfo(" That directory doesn't contain a Stardew Valley executable."); + this.PrintWarning("That directory doesn't contain a Stardew Valley executable."); continue; } @@ -791,6 +778,37 @@ namespace StardewModdingApi.Installer } } + /// Get the possible game paths to update. + /// The mod toolkit. + /// The installer context. + private IEnumerable DetectGameFolders(ModToolkit toolkit, InstallerContext context) + { + HashSet foundPaths = new HashSet(); + + // game folder which contains the installer, if any + { + DirectoryInfo curPath = new FileInfo(Assembly.GetExecutingAssembly().Location).Directory; + while (curPath?.Parent != null) // must be in a folder (not at the root) + { + if (context.LooksLikeGameFolder(curPath)) + { + foundPaths.Add(curPath.FullName); + yield return curPath; + break; + } + + curPath = curPath.Parent; + } + } + + // game paths detected by toolkit + foreach (DirectoryInfo dir in toolkit.GetGameFolders()) + { + if (foundPaths.Add(dir.FullName)) + yield return dir; + } + } + /// Interactively move mods out of the appdata directory. /// The directory which should contain all mods. /// The installer directory containing packaged mods. -- cgit From bc9b5a84f0ecbf563d5f682f8ed38e50e7e675fc Mon Sep 17 00:00:00 2001 From: Jesse Plamondon-Willard Date: Sun, 2 May 2021 18:07:05 -0400 Subject: use POSIX command directly in Linux launcher --- src/SMAPI.Installer/assets/unix-launcher.sh | 12 ++---------- 1 file changed, 2 insertions(+), 10 deletions(-) (limited to 'src') diff --git a/src/SMAPI.Installer/assets/unix-launcher.sh b/src/SMAPI.Installer/assets/unix-launcher.sh index 0046e716..7611dfcd 100644 --- a/src/SMAPI.Installer/assets/unix-launcher.sh +++ b/src/SMAPI.Installer/assets/unix-launcher.sh @@ -59,17 +59,9 @@ else fi export LAUNCHER - # get cross-distro version of POSIX command - COMMAND="" - if command -v command 2>/dev/null; then - COMMAND="command -v" - elif type type 2>/dev/null; then - COMMAND="type -p" - fi - # select terminal (prefer xterm for best compatibility, then known supported terminals) for terminal in xterm gnome-terminal kitty terminator xfce4-terminal konsole terminal termite alacritty mate-terminal x-terminal-emulator; do - if $COMMAND "$terminal" 2>/dev/null; then + if command -v "$terminal" 2>/dev/null; then export LAUNCHTERM=$terminal break; fi @@ -77,7 +69,7 @@ else # find the true shell behind x-terminal-emulator if [ "$LAUNCHTERM" = "x-terminal-emulator" ]; then - export LAUNCHTERM="$(basename "$(readlink -f $(COMMAND x-terminal-emulator))")" + export LAUNCHTERM="$(basename "$(readlink -f $(command -v x-terminal-emulator))")" fi -- cgit From b8b120b759f292da8b6583831de2894fe44a0012 Mon Sep 17 00:00:00 2001 From: Jesse Plamondon-Willard Date: Sun, 2 May 2021 18:11:58 -0400 Subject: rename variables in Linux launcher for clarity --- src/SMAPI.Installer/assets/unix-launcher.sh | 78 ++++++++++++++--------------- 1 file changed, 39 insertions(+), 39 deletions(-) (limited to 'src') diff --git a/src/SMAPI.Installer/assets/unix-launcher.sh b/src/SMAPI.Installer/assets/unix-launcher.sh index 7611dfcd..e0a106cb 100644 --- a/src/SMAPI.Installer/assets/unix-launcher.sh +++ b/src/SMAPI.Installer/assets/unix-launcher.sh @@ -46,68 +46,68 @@ if [ "$UNAME" == "Darwin" ]; then # launch SMAPI open -a Terminal ./StardewModdingAPI.bin.osx "$@" else - # choose launcher - LAUNCHER="" + # choose binary file to launch + LAUNCH_FILE="" if [ "$ARCH" == "x86_64" ]; then ln -sf mcs.bin.x86_64 mcs cp StardewValley.bin.x86_64 StardewModdingAPI.bin.x86_64 - LAUNCHER="./StardewModdingAPI.bin.x86_64" + LAUNCH_FILE="./StardewModdingAPI.bin.x86_64" else ln -sf mcs.bin.x86 mcs cp StardewValley.bin.x86 StardewModdingAPI.bin.x86 - LAUNCHER="./StardewModdingAPI.bin.x86" + LAUNCH_FILE="./StardewModdingAPI.bin.x86" fi - export LAUNCHER + export LAUNCH_FILE # select terminal (prefer xterm for best compatibility, then known supported terminals) for terminal in xterm gnome-terminal kitty terminator xfce4-terminal konsole terminal termite alacritty mate-terminal x-terminal-emulator; do if command -v "$terminal" 2>/dev/null; then - export LAUNCHTERM=$terminal + export TERMINAL_NAME=$terminal break; fi done # find the true shell behind x-terminal-emulator - if [ "$LAUNCHTERM" = "x-terminal-emulator" ]; then - export LAUNCHTERM="$(basename "$(readlink -f $(command -v x-terminal-emulator))")" + if [ "$TERMINAL_NAME" = "x-terminal-emulator" ]; then + export TERMINAL_NAME="$(basename "$(readlink -f $(command -v x-terminal-emulator))")" fi - if [ ! -x $LAUNCHTERM ]; then + if [ ! -x $TERMINAL_NAME ]; then echo "looks like found no terminal available for launch. maybe in sandbox or misconfigured system? fallbacking to execution without terminal" export TERM="xterm" - exec $LAUNCHER $@ + exec $LAUNCH_FILE $@ else # run in selected terminal and account for quirks - case $LAUNCHTERM in - terminal|termite) - # LAUNCHTERM consumes only one argument after -e - # options containing space characters are unsupported - exec $LAUNCHTERM -e "env TERM=xterm $LAUNCHER $@" - ;; - xterm|konsole|alacritty) - # LAUNCHTERM consumes all arguments after -e - exec $LAUNCHTERM -e env TERM=xterm $LAUNCHER "$@" - ;; - terminator|xfce4-terminal|mate-terminal) - # LAUNCHTERM consumes all arguments after -x - exec $LAUNCHTERM -x env TERM=xterm $LAUNCHER "$@" - ;; - gnome-terminal) - # LAUNCHTERM consumes all arguments after -- - exec $LAUNCHTERM -- env TERM=xterm $LAUNCHER "$@" - ;; - kitty) - # LAUNCHTERM consumes all trailing arguments - exec $LAUNCHTERM env TERM=xterm $LAUNCHER "$@" - ;; - *) - # If we don't know the terminal, just try to run it in the current shell. - env TERM=xterm $LAUNCHER "$@" - # if THAT fails, launch with no output - if [ $? -eq 127 ]; then - exec $LAUNCHER --no-terminal "$@" - fi + case $TERMINAL_NAME in + terminal|termite) + # consumes only one argument after -e + # options containing space characters are unsupported + exec $TERMINAL_NAME -e "env TERM=xterm $LAUNCH_FILE $@" + ;; + xterm|konsole|alacritty) + # consumes all arguments after -e + exec $TERMINAL_NAME -e env TERM=xterm $LAUNCH_FILE "$@" + ;; + terminator|xfce4-terminal|mate-terminal) + # consumes all arguments after -x + exec $TERMINAL_NAME -x env TERM=xterm $LAUNCH_FILE "$@" + ;; + gnome-terminal) + # consumes all arguments after -- + exec $TERMINAL_NAME -- env TERM=xterm $LAUNCH_FILE "$@" + ;; + kitty) + # consumes all trailing arguments + exec $TERMINAL_NAME env TERM=xterm $LAUNCH_FILE "$@" + ;; + *) + # If we don't know the terminal, just try to run it in the current shell. + env TERM=xterm $LAUNCH_FILE "$@" + # if THAT fails, launch with no output + if [ $? -eq 127 ]; then + exec $LAUNCH_FILE --no-terminal "$@" + fi esac fi fi -- cgit From 0f27d6f4c18812d90e51b10c05bfa1a69953c721 Mon Sep 17 00:00:00 2001 From: Jesse Plamondon-Willard Date: Sun, 2 May 2021 18:26:02 -0400 Subject: fix new executable check in Linux launcher, update release notes (#775) --- docs/release-notes.md | 1 + src/SMAPI.Installer/assets/unix-launcher.sh | 25 +++++++++++++++++-------- 2 files changed, 18 insertions(+), 8 deletions(-) (limited to 'src') diff --git a/docs/release-notes.md b/docs/release-notes.md index 271609e2..73b9376d 100644 --- a/docs/release-notes.md +++ b/docs/release-notes.md @@ -18,6 +18,7 @@ * Fixed `StardewModdingAPI.bin.osx` on macOS overwritten with an identical file on launch, which resets file permissions (thanks to 007wayne!). * Fixed error for non-English players after returning to title, reloading, and entering town with a completed movie theater. * Fixed `world_clear` console command not removing resource clumps outside the farm and secret woods. + * Fixed error running SMAPI in a strict sandbox on Linux (thanks to kuesji!). * Fixed inconsistent spelling/style for 'macOS'. * For modders: diff --git a/src/SMAPI.Installer/assets/unix-launcher.sh b/src/SMAPI.Installer/assets/unix-launcher.sh index e0a106cb..a33c0d7f 100644 --- a/src/SMAPI.Installer/assets/unix-launcher.sh +++ b/src/SMAPI.Installer/assets/unix-launcher.sh @@ -72,42 +72,51 @@ else export TERMINAL_NAME="$(basename "$(readlink -f $(command -v x-terminal-emulator))")" fi - - if [ ! -x $TERMINAL_NAME ]; then - echo "looks like found no terminal available for launch. maybe in sandbox or misconfigured system? fallbacking to execution without terminal" - export TERM="xterm" - exec $LAUNCH_FILE $@ - else - # run in selected terminal and account for quirks + # run in selected terminal and account for quirks + export TERMINAL_PATH="$(command -v $TERMINAL_NAME)" + if [ -x $TERMINAL_PATH ]; then case $TERMINAL_NAME in terminal|termite) # consumes only one argument after -e # options containing space characters are unsupported exec $TERMINAL_NAME -e "env TERM=xterm $LAUNCH_FILE $@" ;; + xterm|konsole|alacritty) # consumes all arguments after -e exec $TERMINAL_NAME -e env TERM=xterm $LAUNCH_FILE "$@" ;; + terminator|xfce4-terminal|mate-terminal) # consumes all arguments after -x exec $TERMINAL_NAME -x env TERM=xterm $LAUNCH_FILE "$@" ;; + gnome-terminal) # consumes all arguments after -- exec $TERMINAL_NAME -- env TERM=xterm $LAUNCH_FILE "$@" ;; + kitty) # consumes all trailing arguments exec $TERMINAL_NAME env TERM=xterm $LAUNCH_FILE "$@" ;; + *) # If we don't know the terminal, just try to run it in the current shell. + # If THAT fails, launch with no output. env TERM=xterm $LAUNCH_FILE "$@" - # if THAT fails, launch with no output if [ $? -eq 127 ]; then exec $LAUNCH_FILE --no-terminal "$@" fi esac + + ## terminal isn't executable; fallback to current shell or no terminal + else + echo "The '$TERMINAL_NAME' terminal isn't executable. SMAPI might be running in a sandbox or the system might be misconfigured? Falling back to current shell." + env TERM=xterm $LAUNCH_FILE "$@" + if [ $? -eq 127 ]; then + exec $LAUNCH_FILE --no-terminal "$@" + fi fi fi -- cgit From eef6a9c2e8d124ad0856a8b351f9cae68e54f6eb Mon Sep 17 00:00:00 2001 From: Jesse Plamondon-Willard Date: Sun, 2 May 2021 18:34:26 -0400 Subject: add support for dot-ignoring local map tilesheet files (#732) --- docs/release-notes.md | 1 + src/SMAPI/Framework/ContentManagers/ModContentManager.cs | 9 +++++++++ 2 files changed, 10 insertions(+) (limited to 'src') diff --git a/docs/release-notes.md b/docs/release-notes.md index 73b9376d..27786e18 100644 --- a/docs/release-notes.md +++ b/docs/release-notes.md @@ -24,6 +24,7 @@ * For modders: * Added asset propagation for `Data\Concessions`. * Added SMAPI version and bitness to the console title before startup to simplify troubleshooting. + * Added support for [ignoring local map tilesheet files when loading a map](https://stardewvalleywiki.com/Modding:Maps#Local_copy_of_a_vanilla_tilesheet). * If a map loads a tilesheet path with no file extension, SMAPI now automatically links it to a `.png` version in the map folder if possible. * Improved error-handling during asset propagation. * Fixed `Context.IsMainPlayer` returning true for a farmhand in split-screen mode before the screen is initialized. diff --git a/src/SMAPI/Framework/ContentManagers/ModContentManager.cs b/src/SMAPI/Framework/ContentManagers/ModContentManager.cs index 0cd431e8..f32e3be6 100644 --- a/src/SMAPI/Framework/ContentManagers/ModContentManager.cs +++ b/src/SMAPI/Framework/ContentManagers/ModContentManager.cs @@ -317,6 +317,15 @@ namespace StardewModdingAPI.Framework.ContentManagers return true; } + // special case: local filenames starting with a dot should be ignored + // For example, this lets mod authors have a '.spring_town.png' file in their map folder so it can be + // opened in Tiled, while still mapping it to the vanilla 'Maps/spring_town' asset at runtime. + { + string filename = Path.GetFileName(relativePath); + if (filename.StartsWith(".")) + relativePath = Path.Combine(Path.GetDirectoryName(relativePath) ?? "", filename.TrimStart('.')); + } + // get relative to map file { string localKey = Path.Combine(modRelativeMapFolder, relativePath); -- cgit From 2cc5509e9828fd5194ca6ef7ae9ea23bd3628971 Mon Sep 17 00:00:00 2001 From: Jesse Plamondon-Willard Date: Sun, 2 May 2021 18:35:34 -0400 Subject: add verbose logs for map tilesheet changes --- src/SMAPI/Framework/ContentManagers/ModContentManager.cs | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'src') diff --git a/src/SMAPI/Framework/ContentManagers/ModContentManager.cs b/src/SMAPI/Framework/ContentManagers/ModContentManager.cs index f32e3be6..4f6aa775 100644 --- a/src/SMAPI/Framework/ContentManagers/ModContentManager.cs +++ b/src/SMAPI/Framework/ContentManagers/ModContentManager.cs @@ -268,6 +268,7 @@ namespace StardewModdingAPI.Framework.ContentManagers string relativeMapFolder = Path.GetDirectoryName(relativeMapPath) ?? ""; // folder path containing the map, relative to the mod folder // fix tilesheets + this.Monitor.VerboseLog($"Fixing tilesheet paths for map '{relativeMapPath}' from mod '{this.ModName}'..."); foreach (TileSheet tilesheet in map.TileSheets) { // get image source @@ -289,6 +290,9 @@ namespace StardewModdingAPI.Framework.ContentManagers if (!this.TryGetTilesheetAssetName(relativeMapFolder, imageSource, out string assetName, out string error)) throw new SContentLoadException($"{errorPrefix} {error}"); + if (assetName != tilesheet.ImageSource) + this.Monitor.VerboseLog($" Mapped tilesheet '{tilesheet.ImageSource}' to '{assetName}'."); + tilesheet.ImageSource = assetName; } catch (Exception ex) when (!(ex is SContentLoadException)) -- cgit From 3447e2f575c2c83af729777e4d37e93f4c2a6467 Mon Sep 17 00:00:00 2001 From: Jesse Plamondon-Willard Date: Mon, 3 May 2021 18:11:06 -0400 Subject: prepare for release --- build/common.targets | 2 +- docs/release-notes.md | 15 +++++++-------- src/SMAPI.Mods.ConsoleCommands/manifest.json | 4 ++-- src/SMAPI.Mods.ErrorHandler/manifest.json | 4 ++-- src/SMAPI.Mods.SaveBackup/manifest.json | 4 ++-- src/SMAPI/Constants.cs | 2 +- 6 files changed, 15 insertions(+), 16 deletions(-) (limited to 'src') diff --git a/build/common.targets b/build/common.targets index 6834c162..3278a0da 100644 --- a/build/common.targets +++ b/build/common.targets @@ -1,7 +1,7 @@ - 3.9.5 + 3.10.0 SMAPI latest $(AssemblySearchPaths);{GAC} diff --git a/docs/release-notes.md b/docs/release-notes.md index 27786e18..b697cd2b 100644 --- a/docs/release-notes.md +++ b/docs/release-notes.md @@ -7,30 +7,29 @@ * Migrated to Harmony 2.0 (see [_migrate to Harmony 2.0_](https://stardewvalleywiki.com/Modding:Migrate_to_Harmony_2.0) for more info). --> -## Upcoming release +## 3.10 +Released 03 May 2021 for Stardew Valley 1.5.4 or later. See [release highlights](https://www.patreon.com/posts/50764911). + * For players: - * Added support for unofficial 64-bit Stardew Valley, including automatic support in the SMAPI installer. - * Added update checks for Stardew64Installer if it patched the game. + * Added full support for the [unofficial 64-bit Stardew Valley patch](https://stardewvalleywiki.com/Modding:Migrate_to_64-bit_on_Windows), which removes memory limits. The installer detects which version of SMAPI you need, and SMAPI shows update alerts for Stardew64Installer if applicable. * Added smarter grouping for skipped mods, so it's easier to see root dependencies to update first. - * Added error-handling to prevent a crash when the game can't update a map's seasonal tilesheets _(in Error Handler)_. + * Added crash recovery when the game can't update a map's seasonal tilesheets _(in Error Handler)_. SMAPI will log an error and keep the previous tilesheets in that case. * Added installer option to enter a custom game path even if it detected a game folder. * `*.ico` files are now ignored when scanning for mods. - * Fixed `StardewModdingAPI.bin.osx` on macOS overwritten with an identical file on launch, which resets file permissions (thanks to 007wayne!). * Fixed error for non-English players after returning to title, reloading, and entering town with a completed movie theater. * Fixed `world_clear` console command not removing resource clumps outside the farm and secret woods. * Fixed error running SMAPI in a strict sandbox on Linux (thanks to kuesji!). + * Fixed `StardewModdingAPI.bin.osx` on macOS overwritten with an identical file on launch which would reset file permissions (thanks to 007wayne!). * Fixed inconsistent spelling/style for 'macOS'. * For modders: + * Added support for [ignoring local map tilesheet files when loading a map](https://stardewvalleywiki.com/Modding:Maps#Local_copy_of_a_vanilla_tilesheet). * Added asset propagation for `Data\Concessions`. * Added SMAPI version and bitness to the console title before startup to simplify troubleshooting. - * Added support for [ignoring local map tilesheet files when loading a map](https://stardewvalleywiki.com/Modding:Maps#Local_copy_of_a_vanilla_tilesheet). * If a map loads a tilesheet path with no file extension, SMAPI now automatically links it to a `.png` version in the map folder if possible. * Improved error-handling during asset propagation. * Fixed `Context.IsMainPlayer` returning true for a farmhand in split-screen mode before the screen is initialized. * Fixed error when editing bundle data while a split-screen player is joining. - -* For the web API: * Fixed update subkeys not working in file descriptions for Nexus mods marked as adult content. ## 3.9.5 diff --git a/src/SMAPI.Mods.ConsoleCommands/manifest.json b/src/SMAPI.Mods.ConsoleCommands/manifest.json index 65c66d33..10e6733f 100644 --- a/src/SMAPI.Mods.ConsoleCommands/manifest.json +++ b/src/SMAPI.Mods.ConsoleCommands/manifest.json @@ -1,9 +1,9 @@ { "Name": "Console Commands", "Author": "SMAPI", - "Version": "3.9.5", + "Version": "3.10.0", "Description": "Adds SMAPI console commands that let you manipulate the game.", "UniqueID": "SMAPI.ConsoleCommands", "EntryDll": "ConsoleCommands.dll", - "MinimumApiVersion": "3.9.5" + "MinimumApiVersion": "3.10.0" } diff --git a/src/SMAPI.Mods.ErrorHandler/manifest.json b/src/SMAPI.Mods.ErrorHandler/manifest.json index 1e810113..ab519781 100644 --- a/src/SMAPI.Mods.ErrorHandler/manifest.json +++ b/src/SMAPI.Mods.ErrorHandler/manifest.json @@ -1,9 +1,9 @@ { "Name": "Error Handler", "Author": "SMAPI", - "Version": "3.9.5", + "Version": "3.10.0", "Description": "Handles some common vanilla errors to log more useful info or avoid breaking the game.", "UniqueID": "SMAPI.ErrorHandler", "EntryDll": "ErrorHandler.dll", - "MinimumApiVersion": "3.9.5" + "MinimumApiVersion": "3.10.0" } diff --git a/src/SMAPI.Mods.SaveBackup/manifest.json b/src/SMAPI.Mods.SaveBackup/manifest.json index ced7888a..0d421b8f 100644 --- a/src/SMAPI.Mods.SaveBackup/manifest.json +++ b/src/SMAPI.Mods.SaveBackup/manifest.json @@ -1,9 +1,9 @@ { "Name": "Save Backup", "Author": "SMAPI", - "Version": "3.9.5", + "Version": "3.10.0", "Description": "Automatically backs up all your saves once per day into its folder.", "UniqueID": "SMAPI.SaveBackup", "EntryDll": "SaveBackup.dll", - "MinimumApiVersion": "3.9.5" + "MinimumApiVersion": "3.10.0" } diff --git a/src/SMAPI/Constants.cs b/src/SMAPI/Constants.cs index 161e92b4..3c21b205 100644 --- a/src/SMAPI/Constants.cs +++ b/src/SMAPI/Constants.cs @@ -61,7 +61,7 @@ namespace StardewModdingAPI internal static int? LogScreenId { get; set; } /// SMAPI's current raw semantic version. - internal static string RawApiVersion = "3.9.5"; + internal static string RawApiVersion = "3.10.0"; } /// Contains SMAPI's constants and assumptions. -- cgit