From 652776ed022f558321ce7e16407c31c6f4c057a5 Mon Sep 17 00:00:00 2001 From: Jesse Plamondon-Willard Date: Mon, 31 Oct 2016 16:19:45 -0400 Subject: (#129) fix several events not correctly propagating state --- src/StardewModdingAPI/Events/EventArgsFarmerChanged.cs | 4 ++-- src/StardewModdingAPI/Events/EventArgsIntChanged.cs | 4 ++-- src/StardewModdingAPI/Events/EventArgsKeyboardStateChanged.cs | 2 +- 3 files changed, 5 insertions(+), 5 deletions(-) (limited to 'src') diff --git a/src/StardewModdingAPI/Events/EventArgsFarmerChanged.cs b/src/StardewModdingAPI/Events/EventArgsFarmerChanged.cs index ba8794b7..273f9d25 100644 --- a/src/StardewModdingAPI/Events/EventArgsFarmerChanged.cs +++ b/src/StardewModdingAPI/Events/EventArgsFarmerChanged.cs @@ -24,8 +24,8 @@ namespace StardewModdingAPI.Events /// The new player character. public EventArgsFarmerChanged(Farmer priorFarmer, Farmer newFarmer) { - this.NewFarmer = NewFarmer; - this.PriorFarmer = PriorFarmer; + this.PriorFarmer = priorFarmer; + this.NewFarmer = newFarmer; } } } diff --git a/src/StardewModdingAPI/Events/EventArgsIntChanged.cs b/src/StardewModdingAPI/Events/EventArgsIntChanged.cs index 0ccb9b87..31079730 100644 --- a/src/StardewModdingAPI/Events/EventArgsIntChanged.cs +++ b/src/StardewModdingAPI/Events/EventArgsIntChanged.cs @@ -23,8 +23,8 @@ namespace StardewModdingAPI.Events /// The current value. public EventArgsIntChanged(int priorInt, int newInt) { - this.NewInt = NewInt; - this.PriorInt = PriorInt; + this.PriorInt = priorInt; + this.NewInt = newInt; } } } diff --git a/src/StardewModdingAPI/Events/EventArgsKeyboardStateChanged.cs b/src/StardewModdingAPI/Events/EventArgsKeyboardStateChanged.cs index 42daa4db..2e314731 100644 --- a/src/StardewModdingAPI/Events/EventArgsKeyboardStateChanged.cs +++ b/src/StardewModdingAPI/Events/EventArgsKeyboardStateChanged.cs @@ -24,7 +24,7 @@ namespace StardewModdingAPI.Events /// The current keyboard state. public EventArgsKeyboardStateChanged(KeyboardState priorState, KeyboardState newState) { - this.NewState = newState; + this.PriorState = priorState; this.NewState = newState; } } -- cgit