From 6a951d29aed01b552b7efd17456d020a2c5da15f Mon Sep 17 00:00:00 2001 From: Jesse Plamondon-Willard Date: Tue, 18 Jun 2019 23:29:05 -0400 Subject: add $(GameExecutableName) to mod build package --- src/SMAPI.ModBuildConfig/package.nuspec | 11 ++++++----- 1 file changed, 6 insertions(+), 5 deletions(-) (limited to 'src') diff --git a/src/SMAPI.ModBuildConfig/package.nuspec b/src/SMAPI.ModBuildConfig/package.nuspec index 976b3420..60f14efe 100644 --- a/src/SMAPI.ModBuildConfig/package.nuspec +++ b/src/SMAPI.ModBuildConfig/package.nuspec @@ -2,7 +2,7 @@ Pathoschild.Stardew.ModBuildConfig - 3.0.0-beta.3 + 3.0.0-beta.4 Build package for SMAPI mods Pathoschild Pathoschild @@ -15,12 +15,13 @@ 3.0.0: - Updated for SMAPI 3.0 and Stardew Valley 1.4. - - If the project contains an `assets` folder, its contents are now included in the mod automatically. - - For projects using the new `.csproj` format: + - Added automatic support for `assets` folders. + - Added `$(GameExecutableName)` MSBuild variable. + - Added support for projects using the simplified `.csproj` format: - platform target is now set to x86 automatically to avoid mismatching platform target warnings; - added GAC to assembly search paths to fix references to XNA Framework. - - Builds now include `.pdb` files by default, to enable line numbers in error stack traces. - - You can now optionally disable game debugging config. + - Added option to disable game debugging config. + - Added `.pdb` files to builds by default (to enable line numbers in error stack traces). - Fixed `Newtonsoft.Json.pdb` included in release zips when Json.NET is referenced directly. - Fixed `<IgnoreModFilePatterns>` not working for `i18n` files. - Dropped support for older versions of SMAPI and Visual Studio. -- cgit