From 885808fb66233caf3057f0baa6368f4763a8eade Mon Sep 17 00:00:00 2001 From: Jesse Plamondon-Willard Date: Sun, 8 Aug 2021 00:21:28 -0400 Subject: move assembly resolver setup into Constants to centralize hardcoded logic --- src/SMAPI/Constants.cs | 16 ++++++++++++++++ src/SMAPI/Framework/ModLoading/AssemblyLoader.cs | 4 +--- 2 files changed, 17 insertions(+), 3 deletions(-) (limited to 'src') diff --git a/src/SMAPI/Constants.cs b/src/SMAPI/Constants.cs index 6cbdeb8e..7f633a46 100644 --- a/src/SMAPI/Constants.cs +++ b/src/SMAPI/Constants.cs @@ -3,6 +3,7 @@ using System.Collections.Generic; using System.IO; using System.Linq; using System.Reflection; +using Mono.Cecil; using StardewModdingAPI.Enums; using StardewModdingAPI.Framework; using StardewModdingAPI.Framework.ModLoading; @@ -229,6 +230,21 @@ namespace StardewModdingAPI } } + /// Configure the Mono.Cecil assembly resolver. + /// The assembly resolver. + internal static void ConfigureAssemblyResolver(AssemblyDefinitionResolver resolver) + { + // add search paths + resolver.AddSearchDirectory(Constants.ExecutionPath); + resolver.AddSearchDirectory(Constants.InternalFilesPath); + + // add SMAPI explicitly + // Normally this would be handled automatically by the search paths, but for some reason there's a specific + // case involving unofficial 64-bit Stardew Valley when launched through Steam (for some players only) + // where Mono.Cecil can't resolve references to SMAPI. + resolver.Add(AssemblyDefinition.ReadAssembly(typeof(SGame).Assembly.Location)); + } + /// Get metadata for mapping assemblies to the current platform. /// The target game platform. /// The game framework running the game. diff --git a/src/SMAPI/Framework/ModLoading/AssemblyLoader.cs b/src/SMAPI/Framework/ModLoading/AssemblyLoader.cs index 2b71038a..86b43990 100644 --- a/src/SMAPI/Framework/ModLoading/AssemblyLoader.cs +++ b/src/SMAPI/Framework/ModLoading/AssemblyLoader.cs @@ -59,9 +59,7 @@ namespace StardewModdingAPI.Framework.ModLoading // init resolver this.AssemblyDefinitionResolver = this.TrackForDisposal(new AssemblyDefinitionResolver()); - this.AssemblyDefinitionResolver.AddSearchDirectory(Constants.ExecutionPath); - this.AssemblyDefinitionResolver.AddSearchDirectory(Constants.InternalFilesPath); - this.AssemblyDefinitionResolver.Add(AssemblyDefinition.ReadAssembly(typeof(SGame).Assembly.Location)); // for some reason Mono.Cecil can't resolve SMAPI in very specific cases involving unofficial 64-bit Stardew Valley when launched through Steam (for some players only) + Constants.ConfigureAssemblyResolver(this.AssemblyDefinitionResolver); // generate type => assembly lookup for types which should be rewritten this.TypeAssemblies = new Dictionary(); -- cgit