From 9e1d01d4feb4107448840f30fa39e1c827bf5fdc Mon Sep 17 00:00:00 2001 From: Jesse Plamondon-Willard Date: Thu, 17 Aug 2017 12:16:39 -0400 Subject: fix 1.x build --- src/StardewModdingAPI/Program.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src') diff --git a/src/StardewModdingAPI/Program.cs b/src/StardewModdingAPI/Program.cs index 79f8e801..57ff011f 100644 --- a/src/StardewModdingAPI/Program.cs +++ b/src/StardewModdingAPI/Program.cs @@ -832,8 +832,8 @@ namespace StardewModdingAPI } // reset cache now if any editors or loaders were added during entry - IAssetEditor[] editors = loadedMods.SelectMany(p => p.Mod.Helper.Content.AssetEditors).ToArray(); - IAssetLoader[] loaders = loadedMods.SelectMany(p => p.Mod.Helper.Content.AssetLoaders).ToArray(); + IAssetEditor[] editors = loadedMods.SelectMany(p => ((ContentHelper)p.Mod.Helper.Content).AssetEditors).ToArray(); + IAssetLoader[] loaders = loadedMods.SelectMany(p => ((ContentHelper)p.Mod.Helper.Content).AssetLoaders).ToArray(); if (editors.Any() || loaders.Any()) { this.Monitor.Log("Invalidating cached assets for new editors & loaders...", LogLevel.Trace); -- cgit