From ae01396d9db77789937ff26cfc1cdf90feea68b2 Mon Sep 17 00:00:00 2001 From: Jesse Plamondon-Willard Date: Thu, 13 Jul 2017 17:26:36 -0400 Subject: fix crash in unique-ID check when mod has no manifest (#323) --- src/StardewModdingAPI/Framework/ModLoading/ModResolver.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src') diff --git a/src/StardewModdingAPI/Framework/ModLoading/ModResolver.cs b/src/StardewModdingAPI/Framework/ModLoading/ModResolver.cs index b75453b7..16c397be 100644 --- a/src/StardewModdingAPI/Framework/ModLoading/ModResolver.cs +++ b/src/StardewModdingAPI/Framework/ModLoading/ModResolver.cs @@ -161,7 +161,7 @@ namespace StardewModdingAPI.Framework.ModLoading #if !SMAPI_1_x { var duplicatesByID = mods - .GroupBy(mod => mod.Manifest.UniqueID?.Trim(), mod => mod, StringComparer.InvariantCultureIgnoreCase) + .GroupBy(mod => mod.Manifest?.UniqueID?.Trim(), mod => mod, StringComparer.InvariantCultureIgnoreCase) .Where(p => p.Count() > 1); foreach (var group in duplicatesByID) { -- cgit