From af6c273d8aaf4199741aaecab6bd4e95754dce49 Mon Sep 17 00:00:00 2001 From: Jesse Plamondon-Willard Date: Mon, 3 Sep 2018 19:40:05 -0400 Subject: fix transparency issues on Linux/Mac due to MonoGame bug (#279) --- src/SMAPI/Framework/ContentManagers/ModContentManager.cs | 8 ++++++++ 1 file changed, 8 insertions(+) (limited to 'src') diff --git a/src/SMAPI/Framework/ContentManagers/ModContentManager.cs b/src/SMAPI/Framework/ContentManagers/ModContentManager.cs index 7048dcf3..ed76a925 100644 --- a/src/SMAPI/Framework/ContentManagers/ModContentManager.cs +++ b/src/SMAPI/Framework/ContentManagers/ModContentManager.cs @@ -171,6 +171,14 @@ namespace StardewModdingAPI.Framework.ContentManagers /// Based on code by David Gouveia. private Texture2D PremultiplyTransparency(Texture2D texture) { + // Textures loaded by Texture2D.FromStream are already premultiplied on Linux/Mac, even + // though the XNA documentation explicitly says otherwise. That's a glitch in MonoGame + // fixed in newer versions, but the game uses a bundled version that will always be + // affected. See https://github.com/MonoGame/MonoGame/issues/4820 for more info. + if (Constants.TargetPlatform != GamePlatform.Windows) + return texture; + + // premultiply pixels Color[] data = new Color[texture.Width * texture.Height]; texture.GetData(data); for (int i = 0; i < data.Length; i++) -- cgit