From c20b21bcaa799a9961799316b7f4b7d8f929ca3f Mon Sep 17 00:00:00 2001 From: Jesse Plamondon-Willard Date: Fri, 21 Jul 2017 01:51:05 -0400 Subject: add support for disambiguating IDs in mod compatibility list --- .../Framework/ModLoading/ModResolver.cs | 6 +-- .../Framework/Models/ModCompatibility.cs | 6 +-- .../Framework/Models/ModCompatibilityID.cs | 57 ++++++++++++++++++++++ .../Framework/Serialisation/SFieldConverter.cs | 19 +++++++- src/StardewModdingAPI/StardewModdingAPI.csproj | 1 + 5 files changed, 81 insertions(+), 8 deletions(-) create mode 100644 src/StardewModdingAPI/Framework/Models/ModCompatibilityID.cs (limited to 'src') diff --git a/src/StardewModdingAPI/Framework/ModLoading/ModResolver.cs b/src/StardewModdingAPI/Framework/ModLoading/ModResolver.cs index fdcbdaa7..6b19db5c 100644 --- a/src/StardewModdingAPI/Framework/ModLoading/ModResolver.cs +++ b/src/StardewModdingAPI/Framework/ModLoading/ModResolver.cs @@ -71,9 +71,9 @@ namespace StardewModdingAPI.Framework.ModLoading compatibility = ( from mod in compatibilityRecords where - mod.ID.Contains(key, StringComparer.InvariantCultureIgnoreCase) - && (mod.LowerVersion == null || !manifest.Version.IsOlderThan(mod.LowerVersion)) - && !manifest.Version.IsNewerThan(mod.UpperVersion) + mod.ID.Any(p => p.Matches(key, manifest)) + && (mod.LowerVersion == null || !manifest.Version.IsOlderThan(mod.LowerVersion)) + && !manifest.Version.IsNewerThan(mod.UpperVersion) select mod ).FirstOrDefault(); } diff --git a/src/StardewModdingAPI/Framework/Models/ModCompatibility.cs b/src/StardewModdingAPI/Framework/Models/ModCompatibility.cs index 91be1d38..d3a9c533 100644 --- a/src/StardewModdingAPI/Framework/Models/ModCompatibility.cs +++ b/src/StardewModdingAPI/Framework/Models/ModCompatibility.cs @@ -9,11 +9,9 @@ namespace StardewModdingAPI.Framework.Models /********* ** Accessors *********/ - /**** - ** From config - ****/ /// The unique mod IDs. - public string[] ID { get; set; } + [JsonConverter(typeof(SFieldConverter))] + public ModCompatibilityID[] ID { get; set; } /// The mod name. public string Name { get; set; } diff --git a/src/StardewModdingAPI/Framework/Models/ModCompatibilityID.cs b/src/StardewModdingAPI/Framework/Models/ModCompatibilityID.cs new file mode 100644 index 00000000..98e70116 --- /dev/null +++ b/src/StardewModdingAPI/Framework/Models/ModCompatibilityID.cs @@ -0,0 +1,57 @@ +using System; +using Newtonsoft.Json; + +namespace StardewModdingAPI.Framework.Models +{ + /// Uniquely identifies a mod for compatibility checks. + internal class ModCompatibilityID + { + /********* + ** Accessors + *********/ + /// The unique mod ID. + public string ID { get; set; } + + /// The mod name to disambiguate non-unique IDs, or null to ignore the mod name. + public string Name { get; set; } + + /// The author name to disambiguate non-unique IDs, or null to ignore the author. + public string Author { get; set; } + + + /********* + ** Public methods + *********/ + /// Construct an instance. + public ModCompatibilityID() { } + + /// Construct an instance. + /// The mod ID or a JSON string matching the fields. + public ModCompatibilityID(string data) + { + // JSON can be stuffed into the ID string as a convenience hack to keep JSON mod lists + // formatted readably. The tradeoff is that the format is a bit more magical, but that's + // probably acceptable since players aren't meant to edit it. It's also fairly clear what + // the JSON strings do, if not necessarily how. + if (data.StartsWith("{")) + JsonConvert.PopulateObject(data, this); + else + this.ID = data; + } + + /// Get whether this ID matches a given mod manifest. + /// The mod's unique ID, or a substitute ID if it isn't set in the manifest. + /// The manifest to check. + public bool Matches(string id, IManifest manifest) + { + return + this.ID.Equals(id, StringComparison.InvariantCultureIgnoreCase) + && ( + this.Author == null + || this.Author.Equals(manifest.Author, StringComparison.InvariantCultureIgnoreCase) + || (manifest.ExtraFields.ContainsKey("Authour") && this.Author.Equals(manifest.ExtraFields["Authour"].ToString(), StringComparison.InvariantCultureIgnoreCase)) + ) + && (this.Name == null || this.Name.Equals(manifest.Name, StringComparison.InvariantCultureIgnoreCase)); + } + } +} diff --git a/src/StardewModdingAPI/Framework/Serialisation/SFieldConverter.cs b/src/StardewModdingAPI/Framework/Serialisation/SFieldConverter.cs index 9dc62b6a..11ffdccb 100644 --- a/src/StardewModdingAPI/Framework/Serialisation/SFieldConverter.cs +++ b/src/StardewModdingAPI/Framework/Serialisation/SFieldConverter.cs @@ -24,7 +24,10 @@ namespace StardewModdingAPI.Framework.Serialisation /// The object type. public override bool CanConvert(Type objectType) { - return objectType == typeof(ISemanticVersion) || objectType == typeof(IManifestDependency[]); + return + objectType == typeof(ISemanticVersion) + || objectType == typeof(IManifestDependency[]) + || objectType == typeof(ModCompatibilityID[]); } /// Reads the JSON representation of the object. @@ -83,6 +86,20 @@ namespace StardewModdingAPI.Framework.Serialisation return result.ToArray(); } + // mod compatibility ID + if (objectType == typeof(ModCompatibilityID[])) + { + List result = new List(); + foreach (JToken child in JArray.Load(reader).Children()) + { + result.Add(child is JValue value + ? new ModCompatibilityID(value.Value()) + : child.ToObject() + ); + } + return result.ToArray(); + } + // unknown throw new NotSupportedException($"Unknown type '{objectType?.FullName}'."); } diff --git a/src/StardewModdingAPI/StardewModdingAPI.csproj b/src/StardewModdingAPI/StardewModdingAPI.csproj index 9047aea4..f7992122 100644 --- a/src/StardewModdingAPI/StardewModdingAPI.csproj +++ b/src/StardewModdingAPI/StardewModdingAPI.csproj @@ -128,6 +128,7 @@ + -- cgit