From c649572db8f2f57f5f39ed6d842529b188601206 Mon Sep 17 00:00:00 2001 From: Jesse Plamondon-Willard Date: Mon, 10 Feb 2020 19:37:59 -0500 Subject: fix dialogue propagation clearing marriage dialogue --- src/SMAPI/Metadata/CoreAssetPropagator.cs | 7 +++++++ 1 file changed, 7 insertions(+) (limited to 'src') diff --git a/src/SMAPI/Metadata/CoreAssetPropagator.cs b/src/SMAPI/Metadata/CoreAssetPropagator.cs index 7a58d52c..8d5ad3ab 100644 --- a/src/SMAPI/Metadata/CoreAssetPropagator.cs +++ b/src/SMAPI/Metadata/CoreAssetPropagator.cs @@ -886,10 +886,17 @@ namespace StardewModdingAPI.Metadata return false; // update dialogue + // Note that marriage dialogue isn't reloaded after reset, but it doesn't need to be + // propagated anyway since marriage dialogue keys can't be added/removed and the field + // doesn't store the text itself. foreach (NPC villager in villagers) { + MarriageDialogueReference[] marriageDialogue = villager.currentMarriageDialogue.ToArray(); + villager.resetSeasonalDialogue(); // doesn't only affect seasonal dialogue villager.resetCurrentDialogue(); + + villager.currentMarriageDialogue.Set(marriageDialogue); } return true; -- cgit