From dae5838696ee769f9eab528881ba8ad5da34633b Mon Sep 17 00:00:00 2001 From: Jesse Plamondon-Willard Date: Thu, 22 Feb 2018 20:58:31 -0500 Subject: Revert "suppress keyboard events when a textbox is focused (#445)" This reverts commit 033015066650d4bd67a7df0a7f7addf4c6edf617. --- src/SMAPI/Framework/SGame.cs | 22 +++++++++------------- 1 file changed, 9 insertions(+), 13 deletions(-) (limited to 'src') diff --git a/src/SMAPI/Framework/SGame.cs b/src/SMAPI/Framework/SGame.cs index 73c87118..2d3bad55 100644 --- a/src/SMAPI/Framework/SGame.cs +++ b/src/SMAPI/Framework/SGame.cs @@ -258,7 +258,7 @@ namespace StardewModdingAPI.Framework this.Monitor.Log("Context: before save creation.", LogLevel.Trace); SaveEvents.InvokeBeforeCreate(this.Monitor); } - + // raise before-save if (Context.IsWorldReady && !this.IsBetweenSaveEvents) { @@ -387,23 +387,20 @@ namespace StardewModdingAPI.Framework } // raise input events - bool isTextboxReceiving = Game1.keyboardDispatcher?.Subscriber?.Selected == true; foreach (var pair in inputState.ActiveButtons) { SButton button = pair.Key; InputStatus status = pair.Value; - bool isKeyboard = button.TryGetKeyboard(out Keys keyboardKey); if (status == InputStatus.Pressed) { - if (!isTextboxReceiving || !isKeyboard) - InputEvents.InvokeButtonPressed(this.Monitor, button, cursor, button.IsActionButton(), button.IsUseToolButton()); + InputEvents.InvokeButtonPressed(this.Monitor, button, cursor, button.IsActionButton(), button.IsUseToolButton()); // legacy events - if (isKeyboard) + if (button.TryGetKeyboard(out Keys key)) { - if (!isTextboxReceiving && keyboardKey != Keys.None) - ControlEvents.InvokeKeyPressed(this.Monitor, keyboardKey); + if (key != Keys.None) + ControlEvents.InvokeKeyPressed(this.Monitor, key); } else if (button.TryGetController(out Buttons controllerButton)) { @@ -415,14 +412,13 @@ namespace StardewModdingAPI.Framework } else if (status == InputStatus.Released) { - if (!isTextboxReceiving || !isKeyboard) - InputEvents.InvokeButtonReleased(this.Monitor, button, cursor, button.IsActionButton(), button.IsUseToolButton()); + InputEvents.InvokeButtonReleased(this.Monitor, button, cursor, button.IsActionButton(), button.IsUseToolButton()); // legacy events - if (isKeyboard) + if (button.TryGetKeyboard(out Keys key)) { - if (!isTextboxReceiving && keyboardKey != Keys.None) - ControlEvents.InvokeKeyReleased(this.Monitor, keyboardKey); + if (key != Keys.None) + ControlEvents.InvokeKeyReleased(this.Monitor, key); } else if (button.TryGetController(out Buttons controllerButton)) { -- cgit