From dc0556ff5feead4ced16b82f407b6b271cbb3d30 Mon Sep 17 00:00:00 2001 From: Jesse Plamondon-Willard Date: Thu, 7 Mar 2019 18:19:11 -0500 Subject: fix log level for multiplayer 'received message' logs --- src/SMAPI/Framework/SMultiplayer.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src') diff --git a/src/SMAPI/Framework/SMultiplayer.cs b/src/SMAPI/Framework/SMultiplayer.cs index ffe2320b..382910a0 100644 --- a/src/SMAPI/Framework/SMultiplayer.cs +++ b/src/SMAPI/Framework/SMultiplayer.cs @@ -433,7 +433,7 @@ namespace StardewModdingAPI.Framework ModMessageModel model = this.JsonHelper.Deserialise(json); HashSet playerIDs = new HashSet(model.ToPlayerIDs ?? this.GetKnownPlayerIDs()); if (this.Monitor.IsVerbose) - this.Monitor.Log($"Received message: {json}."); + this.Monitor.Log($"Received message: {json}.", LogLevel.Trace); // notify local mods if (playerIDs.Contains(Game1.player.UniqueMultiplayerID)) -- cgit