From e393a2aad958c636ffaf5431e0e9dfdf6faf4461 Mon Sep 17 00:00:00 2001 From: Jesse Plamondon-Willard Date: Sat, 11 Feb 2017 12:38:32 -0500 Subject: add TimeEvents.AfterDayStarted event (#236) --- src/StardewModdingAPI/Events/TimeEvents.cs | 14 ++++++++++++-- src/StardewModdingAPI/Framework/SGame.cs | 4 ++++ 2 files changed, 16 insertions(+), 2 deletions(-) (limited to 'src') diff --git a/src/StardewModdingAPI/Events/TimeEvents.cs b/src/StardewModdingAPI/Events/TimeEvents.cs index dedd7e77..a140a223 100644 --- a/src/StardewModdingAPI/Events/TimeEvents.cs +++ b/src/StardewModdingAPI/Events/TimeEvents.cs @@ -9,10 +9,13 @@ namespace StardewModdingAPI.Events /********* ** Events *********/ + /// Raised after the game begins a new day, including when loading a save. + public static event EventHandler AfterDayStarted; + /// Raised after the in-game clock changes. public static event EventHandler TimeOfDayChanged; - /// Raised after the day-of-month value changes, including when loading a save (unlike ). + /// Raised after the day-of-month value changes, including when loading a save. This may happen before save; in most cases you should use instead. public static event EventHandler DayOfMonthChanged; /// Raised after the year value changes. @@ -22,13 +25,20 @@ namespace StardewModdingAPI.Events public static event EventHandler SeasonOfYearChanged; /// Raised when the player is transitioning to a new day and the game is performing its day update logic. This event is triggered twice: once after the game starts transitioning, and again after it finishes. - [Obsolete("Use " + nameof(TimeEvents) + "." + nameof(DayOfMonthChanged) + " or " + nameof(SaveEvents) + " instead")] + [Obsolete("Use " + nameof(TimeEvents) + "." + nameof(TimeEvents.AfterDayStarted) + " or " + nameof(SaveEvents) + " instead")] public static event EventHandler OnNewDay; /********* ** Internal methods *********/ + /// Raise an event. + /// Encapsulates monitoring and logging. + internal static void InvokeAfterDayStarted(IMonitor monitor) + { + monitor.SafelyRaisePlainEvent($"{nameof(TimeEvents)}.{nameof(TimeEvents.AfterDayStarted)}", TimeEvents.AfterDayStarted?.GetInvocationList(), null, EventArgs.Empty); + } + /// Raise a event. /// Encapsulates monitoring and logging. /// The previous time in military time format (e.g. 6:00pm is 1800). diff --git a/src/StardewModdingAPI/Framework/SGame.cs b/src/StardewModdingAPI/Framework/SGame.cs index 55e7ff1a..83af62e0 100644 --- a/src/StardewModdingAPI/Framework/SGame.cs +++ b/src/StardewModdingAPI/Framework/SGame.cs @@ -1120,6 +1120,7 @@ namespace StardewModdingAPI.Framework { SaveEvents.InvokeAfterLoad(this.Monitor); PlayerEvents.InvokeLoadedGame(this.Monitor, new EventArgsLoadedGameChanged(Game1.hasLoadedGame)); + TimeEvents.InvokeAfterDayStarted(this.Monitor); } this.AfterLoadTimer--; } @@ -1200,7 +1201,10 @@ namespace StardewModdingAPI.Framework if (newMenu is SaveGameMenu || newMenu is ShippingMenu) SaveEvents.InvokeBeforeSave(this.Monitor); else if (previousMenu is SaveGameMenu || previousMenu is ShippingMenu) + { SaveEvents.InvokeAfterSave(this.Monitor); + TimeEvents.InvokeAfterDayStarted(this.Monitor); + } // raise menu events if (newMenu != null) -- cgit