From fd060a092786d703817fa5a65452b4efe52db8cd Mon Sep 17 00:00:00 2001 From: Jesse Plamondon-Willard Date: Sun, 8 Oct 2017 13:04:36 -0400 Subject: move release notes into mod build package docs --- .../StardewModdingAPI.ModBuildConfig.csproj | 1 - src/SMAPI.ModBuildConfig/release-notes.md | 28 ---------------------- 2 files changed, 29 deletions(-) delete mode 100644 src/SMAPI.ModBuildConfig/release-notes.md (limited to 'src') diff --git a/src/SMAPI.ModBuildConfig/StardewModdingAPI.ModBuildConfig.csproj b/src/SMAPI.ModBuildConfig/StardewModdingAPI.ModBuildConfig.csproj index 4b99f99c..3ca3cca8 100644 --- a/src/SMAPI.ModBuildConfig/StardewModdingAPI.ModBuildConfig.csproj +++ b/src/SMAPI.ModBuildConfig/StardewModdingAPI.ModBuildConfig.csproj @@ -49,7 +49,6 @@ Designer - diff --git a/src/SMAPI.ModBuildConfig/release-notes.md b/src/SMAPI.ModBuildConfig/release-notes.md deleted file mode 100644 index ff2734f8..00000000 --- a/src/SMAPI.ModBuildConfig/release-notes.md +++ /dev/null @@ -1,28 +0,0 @@ -## Release notes -### 1.6 -* Added support for deploying mod files into `Mods` automatically. -* Added a build error if a game folder is found, but doesn't contain Stardew Valley or SMAPI. - -### 1.5 -* Added support for setting a custom game path globally. -* Added default GOG path on Mac. - -### 1.4 -* Fixed detection of non-default game paths on 32-bit Windows. -* Removed support for SilVerPLuM (discontinued). -* Removed support for overriding the target platform (no longer needed since SMAPI crossplatforms mods automatically). - -### 1.3 -* Added support for non-default game paths on Windows. - -### 1.2 -* Exclude game binaries from mod build output. - -### 1.1 -* Added support for overriding the target platform. - -### 1.0 -* Initial release. -* Added support for detecting the game path automatically. -* Added support for injecting XNA/MonoGame references automatically based on the OS. -* Added support for mod builders like SilVerPLuM. -- cgit