Int32 pixelZoom Int32 tileSize System.String version Microsoft.Xna.Framework.GraphicsDeviceManager graphics Microsoft.Xna.Framework.Content.ContentManager content Microsoft.Xna.Framework.Content.ContentManager temporaryContent Microsoft.Xna.Framework.Graphics.SpriteBatch spriteBatch Microsoft.Xna.Framework.Input.GamePadState oldPadState Single thumbStickSensitivity Single runThreshold Microsoft.Xna.Framework.Input.KeyboardState oldKBState Microsoft.Xna.Framework.Input.MouseState oldMouseState System.Collections.Generic.List`1[StardewValley.GameLocation] locations StardewValley.GameLocation currentLocation StardewValley.GameLocation locationAfterWarp xTile.Display.IDisplayDevice mapDisplayDevice StardewValley.Farmer player StardewValley.Farmer serverHost xTile.Dimensions.Rectangle viewport Microsoft.Xna.Framework.Graphics.Texture2D objectSpriteSheet Microsoft.Xna.Framework.Graphics.Texture2D toolSpriteSheet Microsoft.Xna.Framework.Graphics.Texture2D cropSpriteSheet Microsoft.Xna.Framework.Graphics.Texture2D mailboxTexture Microsoft.Xna.Framework.Graphics.Texture2D emoteSpriteSheet Microsoft.Xna.Framework.Graphics.Texture2D debrisSpriteSheet Microsoft.Xna.Framework.Graphics.Texture2D toolIconBox Microsoft.Xna.Framework.Graphics.Texture2D rainTexture Microsoft.Xna.Framework.Graphics.Texture2D bigCraftableSpriteSheet Microsoft.Xna.Framework.Graphics.Texture2D swordSwipe Microsoft.Xna.Framework.Graphics.Texture2D swordSwipeDark Microsoft.Xna.Framework.Graphics.Texture2D buffsIcons Microsoft.Xna.Framework.Graphics.Texture2D daybg Microsoft.Xna.Framework.Graphics.Texture2D nightbg Microsoft.Xna.Framework.Graphics.Texture2D logoScreenTexture Microsoft.Xna.Framework.Graphics.Texture2D tvStationTexture Microsoft.Xna.Framework.Graphics.Texture2D cloud Microsoft.Xna.Framework.Graphics.Texture2D menuTexture Microsoft.Xna.Framework.Graphics.Texture2D lantern Microsoft.Xna.Framework.Graphics.Texture2D windowLight Microsoft.Xna.Framework.Graphics.Texture2D sconceLight Microsoft.Xna.Framework.Graphics.Texture2D cauldronLight Microsoft.Xna.Framework.Graphics.Texture2D shadowTexture Microsoft.Xna.Framework.Graphics.Texture2D mouseCursors Microsoft.Xna.Framework.Graphics.Texture2D indoorWindowLight Microsoft.Xna.Framework.Graphics.Texture2D animations Microsoft.Xna.Framework.Graphics.Texture2D titleScreenBG Microsoft.Xna.Framework.Graphics.Texture2D logo Microsoft.Xna.Framework.Graphics.RenderTarget2D lightmap Microsoft.Xna.Framework.Graphics.Texture2D fadeToBlackRect Microsoft.Xna.Framework.Graphics.Texture2D staminaRect Microsoft.Xna.Framework.Graphics.Texture2D currentCoopTexture Microsoft.Xna.Framework.Graphics.Texture2D currentBarnTexture Microsoft.Xna.Framework.Graphics.Texture2D currentHouseTexture Microsoft.Xna.Framework.Graphics.Texture2D greenhouseTexture Microsoft.Xna.Framework.Graphics.Texture2D littleEffect Microsoft.Xna.Framework.Graphics.SpriteFont dialogueFont Microsoft.Xna.Framework.Graphics.SpriteFont smallFont Microsoft.Xna.Framework.Graphics.SpriteFont borderFont Microsoft.Xna.Framework.Graphics.SpriteFont tinyFont Microsoft.Xna.Framework.Graphics.SpriteFont tinyFontBorder Microsoft.Xna.Framework.Graphics.SpriteFont smoothFont Single fadeToBlackAlpha Single pickToolInterval Single screenGlowAlpha Single flashAlpha Single starCropShimmerPause Single noteBlockTimer Single globalFadeSpeed Boolean fadeToBlack Boolean fadeIn Boolean dialogueUp Boolean dialogueTyping Boolean pickingTool Boolean isQuestion Boolean nonWarpFade Boolean particleRaining Boolean newDay Boolean inMine Boolean isEating Boolean menuUp Boolean eventUp Boolean viewportFreeze Boolean eventOver Boolean nameSelectUp Boolean screenGlow Boolean screenGlowHold Boolean screenGlowUp Boolean progressBar Boolean isRaining Boolean isSnowing Boolean killScreen Boolean coopDwellerBorn Boolean messagePause Boolean isDebrisWeather Boolean boardingBus Boolean listeningForKeyControlDefinitions Boolean weddingToday Boolean exitToTitle Boolean debugMode Boolean isLightning Boolean displayHUD Boolean displayFarmer Boolean showKeyHelp Boolean inputMode Boolean shippingTax Boolean dialogueButtonShrinking Boolean jukeboxPlaying Boolean drawLighting Boolean bloomDay Boolean quit Boolean isChatting Boolean globalFade Boolean drawGrid Boolean freezeControls Boolean saveOnNewDay Boolean panMode Boolean showingEndOfNightStuff Boolean wasRainingYesterday Boolean hasLoadedGame Boolean isActionAtCurrentCursorTile Boolean isInspectionAtCurrentCursorTile Boolean paused Boolean lastCursorMotionWasMouse System.String currentSeason System.String debugOutput System.String nextMusicTrack System.String selectedItemsType System.String nameSelectType System.String messageAfterPause System.String fertilizer System.String samBandName System.String elliottBookName System.String slotResult System.String keyHelpString System.String debugInput System.String loadingMessage System.String errorMessage System.Collections.Generic.Queue`1[System.String] currentObjectDialogue System.Collections.Generic.Queue`1[System.String] mailbox System.Collections.Generic.List`1[System.String] questionChoices Int32 xLocationAfterWarp Int32 yLocationAfterWarp Int32 gameTimeInterval Int32 currentQuestionChoice Int32 currentDialogueCharacterIndex Int32 dialogueTypingInterval Int32 dayOfMonth Int32 year Int32 timeOfDay Int32 numberOfSelectedItems Int32 priceOfSelectedItem Int32 currentWallpaper Int32 farmerWallpaper Int32 wallpaperPrice Int32 currentFloor Int32 FarmerFloor Int32 floorPrice Int32 dialogueWidth Int32 countdownToWedding Int32 menuChoice Int32 tvStation Int32 currentBillboard Int32 facingDirectionAfterWarp Int32 tmpTimeOfDay Int32 percentageToWinStardewHero Int32 mouseClickPolling Int32 weatherIcon Int32 hitShakeTimer Int32 staminaShakeTimer Int32 pauseThenDoFunctionTimer Int32 weatherForTomorrow Int32 currentSongIndex Int32 cursorTileHintCheckTimer Int32 timerUntilMouseFade Int32 minecartHighScore System.Collections.Generic.List`1[System.Int32] dealerCalicoJackTotal Microsoft.Xna.Framework.Color morningColor Microsoft.Xna.Framework.Color eveningColor Microsoft.Xna.Framework.Color unselectedOptionColor Microsoft.Xna.Framework.Color screenGlowColor StardewValley.NPC currentSpeaker System.Random random System.Random recentMultiplayerRandom System.Collections.Generic.Dictionary`2[System.Int32,System.String] objectInformation System.Collections.Generic.Dictionary`2[System.Int32,System.String] bigCraftablesInformation System.Collections.Generic.List`1[StardewValley.Object] shippingBin StardewValley.Locations.MineShaft mine System.Collections.Generic.List`1[StardewValley.HUDMessage] hudMessages System.Collections.Generic.Dictionary`2[System.String,System.Boolean] eventConditions System.Collections.Generic.Dictionary`2[System.String,System.String] NPCGiftTastes Single musicPlayerVolume Single pauseAccumulator Single pauseTime Single upPolling Single downPolling Single rightPolling Single leftPolling Single debrisSoundInterval Single toolHold Single windGust Single dialogueButtonScale Single creditsTimer Single globalOutdoorLighting Microsoft.Xna.Framework.Audio.Cue currentSong Microsoft.Xna.Framework.Audio.AudioCategory musicCategory Microsoft.Xna.Framework.Audio.AudioCategory soundCategory Microsoft.Xna.Framework.PlayerIndex playerOneIndex Microsoft.Xna.Framework.Audio.AudioEngine audioEngine Microsoft.Xna.Framework.Audio.WaveBank waveBank Microsoft.Xna.Framework.Audio.SoundBank soundBank Microsoft.Xna.Framework.Vector2 shiny Microsoft.Xna.Framework.Vector2 previousViewportPosition Microsoft.Xna.Framework.Vector2 currentCursorTile Microsoft.Xna.Framework.Vector2 lastCursorTile StardewValley.RainDrop[] rainDrops Double chanceToRainTomorrow Microsoft.Xna.Framework.Audio.Cue fuseSound Microsoft.Xna.Framework.Audio.Cue chargeUpSound Microsoft.Xna.Framework.Audio.Cue wind Double dailyLuck System.Collections.Generic.List`1[StardewValley.WeatherDebris] debrisWeather System.Collections.Generic.List`1[StardewValley.TemporaryAnimatedSprite] screenOverlayTempSprites Byte gameMode Byte multiplayerMode System.Collections.Generic.IEnumerator`1[System.Int32] currentLoader UInt64 uniqueIDForThisGame StardewValley.LoadGameScreen loadGameScreen StardewValley.Stats stats Int32[] cropsOfTheWeek StardewValley.Quests.Quest questOfTheDay StardewValley.MoneyMadeScreen moneyMadeScreen System.Collections.Generic.HashSet`1[StardewValley.LightSource] currentLightSources Microsoft.Xna.Framework.Color ambientLight Microsoft.Xna.Framework.Color outdoorLight Microsoft.Xna.Framework.Color textColor Microsoft.Xna.Framework.Color textShadowColor StardewValley.Menus.IClickableMenu activeClickableMenu StardewValley.Minigames.IMinigame currentMinigame System.Collections.Generic.List`1[StardewValley.Menus.IClickableMenu] onScreenMenus StardewValley.BloomComponent bloom System.Collections.Generic.Dictionary`2[System.Int32,System.String] achievements StardewValley.Object dishOfTheDay StardewValley.Menus.BuffsDisplay buffsDisplay StardewValley.Menus.DayTimeMoneyBox dayTimeMoneyBox System.Collections.Generic.Dictionary`2[System.Int64,StardewValley.Farmer] otherFarmers StardewValley.Network.Server server StardewValley.Network.Client client StardewValley.KeyboardDispatcher keyboardDispatcher StardewValley.Background background StardewValley.Events.FarmEvent farmEvent afterFadeFunction afterFade afterFadeFunction afterDialogues afterFadeFunction afterViewport afterFadeFunction viewportReachedTarget afterFadeFunction afterPause Microsoft.Xna.Framework.GameTime currentGameTime System.Collections.Generic.List`1[StardewValley.DelayedAction] delayedActions System.Collections.Generic.Stack`1[StardewValley.Menus.IClickableMenu] endOfNightMenus StardewValley.Options options StardewValley.Game1 game1 Microsoft.Xna.Framework.Point lastMousePositionBeforeFade Microsoft.Xna.Framework.Point viewportCenter Microsoft.Xna.Framework.Vector2 viewportTarget Single viewportSpeed Int32 viewportHold Boolean toggleFullScreen Boolean isFullscreen Boolean setToWindowedMode Boolean setToFullscreen System.String whereIsTodaysFest Boolean farmerShouldPassOut Microsoft.Xna.Framework.Vector2 currentViewportTarget Microsoft.Xna.Framework.Vector2 viewportPositionLerp Single screenGlowRate Single screenGlowMax Boolean haltAfterCheck Int32 mouseCursor Single mouseCursorTransparency StardewValley.NPC objectDialoguePortraitPerson Int32 defaultResolutionX Int32 defaultResolutionY Int32 smallestTileSize Int32 up Int32 right Int32 down Int32 left Int32 spriteIndexForOveralls Int32 colorToleranceForOveralls Int32 spriteIndexForOverallsBorder Int32 colorToloranceForOverallsBorder Int32 dialogueBoxTileHeight Int32 realMilliSecondsPerGameTenMinutes Int32 rainDensity Int32 millisecondsPerDialogueLetterType Single pickToolDelay Int32 defaultMinFishingBiteTime Int32 defaultMaxFishingBiteTime Int32 defaultMinFishingNibbleTime Int32 defaultMaxFishingNibbleTime Int32 minWallpaperPrice Int32 maxWallpaperPrice Int32 rainLoopLength Int32 weather_sunny Int32 weather_rain Int32 weather_debris Int32 weather_lightning Int32 weather_festival Int32 weather_snow Int32 weather_wedding Byte singlePlayer Byte multiplayerClient Byte multiplayerServer Byte logoScreenGameMode Byte titleScreenGameMode Byte loadScreenGameMode Byte newGameMode Byte playingGameMode Byte characterSelectMode Byte loadingMode Byte saveMode Byte saveCompleteMode Byte selectGameScreen Byte creditsMode Byte errorLogMode Single keyPollingThreshold Single toolHoldPerPowerupLevel Single startingMusicVolume Single thumbstickToMouseModifier System.String NO_LETTER_MAIL