using System; using System.IO; using System.Reflection; using StardewValley; namespace StardewModdingAPI { /// /// Static class containing readonly values. /// public static class Constants { /// /// Stardew Valley's roaming app data location. /// %AppData%//StardewValley /// public static string DataPath => Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData), "StardewValley"); public static string SavesPath => Path.Combine(DataPath, "Saves"); private static string saveFolderName => PlayerNull ? string.Empty : Game1.player.name.RemoveNumerics() + "_" + Game1.uniqueIDForThisGame; public static string SaveFolderName => CurrentSavePathExists ? saveFolderName : ""; private static string currentSavePath => PlayerNull ? string.Empty : Path.Combine(SavesPath, saveFolderName); public static string CurrentSavePath => CurrentSavePathExists ? currentSavePath : ""; public static bool CurrentSavePathExists => Directory.Exists(currentSavePath); public static bool PlayerNull => !Game1.hasLoadedGame || Game1.player == null || string.IsNullOrEmpty(Game1.player.name); /// /// Execution path to execute the code. /// public static string ExecutionPath => Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location); /// /// Title for the API console /// public static string ConsoleTitle => string.Format("Stardew Modding API Console - Version {0} - Mods Loaded: {1}", VersionString, ModsLoaded); /// /// Path for log files to be output to. /// %LocalAppData%//StardewValley//ErrorLogs /// public static string LogPath => Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData), "StardewValley", "ErrorLogs"); public const int MajorVersion = 0; public const int MinorVersion = 38; public const int PatchVersion = 8; public const string Build = "Alpha"; public static string VersionString => string.Format("{0}.{1}.{2} {3}", MajorVersion, MinorVersion, PatchVersion, Build); /// /// Not quite "constant", but it makes more sense for it to be here, at least for now /// public static int ModsLoaded = 0; } }