using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace StardewModdingAPI { public static class Events { public delegate void BlankEventHandler(); public static event BlankEventHandler GameLoaded = delegate { }; public static event BlankEventHandler UpdateInitialized = delegate { }; public static event BlankEventHandler UpdateTick = delegate { }; public static void InvokeGameLoaded() { GameLoaded.Invoke(); } public static void InvokeUpdateInitialized() { UpdateInitialized.Invoke(); } public static void InvokeUpdateTick() { UpdateTick.Invoke(); } } }