using System; using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Input; using StardewModdingAPI.Inheritance; using StardewValley; using StardewValley.Menus; using Object = StardewValley.Object; namespace StardewModdingAPI.Events { public class EventArgsKeyboardStateChanged : EventArgs { public EventArgsKeyboardStateChanged(KeyboardState priorState, KeyboardState newState) { NewState = newState; NewState = newState; } public KeyboardState NewState { get; private set; } public KeyboardState PriorState { get; private set; } } public class EventArgsKeyPressed : EventArgs { public EventArgsKeyPressed(Keys keyPressed) { KeyPressed = keyPressed; } public Keys KeyPressed { get; private set; } } public class EventArgsControllerButtonPressed : EventArgs { public EventArgsControllerButtonPressed(PlayerIndex playerIndex, Buttons buttonPressed) { PlayerIndex = playerIndex; ButtonPressed = buttonPressed; } public PlayerIndex PlayerIndex { get; private set; } public Buttons ButtonPressed { get; private set; } } public class EventArgsControllerButtonReleased : EventArgs { public EventArgsControllerButtonReleased(PlayerIndex playerIndex, Buttons buttonReleased) { PlayerIndex = playerIndex; ButtonReleased = buttonReleased; } public PlayerIndex PlayerIndex { get; private set; } public Buttons ButtonReleased { get; private set; } } public class EventArgsControllerTriggerPressed : EventArgs { public EventArgsControllerTriggerPressed(PlayerIndex playerIndex, Buttons buttonPressed, float value) { PlayerIndex = playerIndex; ButtonPressed = buttonPressed; Value = value; } public PlayerIndex PlayerIndex { get; private set; } public Buttons ButtonPressed { get; private set; } public float Value { get; private set; } } public class EventArgsControllerTriggerReleased : EventArgs { public EventArgsControllerTriggerReleased(PlayerIndex playerIndex, Buttons buttonReleased, float value) { PlayerIndex = playerIndex; ButtonReleased = buttonReleased; Value = value; } public PlayerIndex PlayerIndex { get; private set; } public Buttons ButtonReleased { get; private set; } public float Value { get; private set; } } public class EventArgsMouseStateChanged : EventArgs { public EventArgsMouseStateChanged(MouseState priorState, MouseState newState) { NewState = newState; NewState = newState; } public MouseState NewState { get; private set; } public MouseState PriorState { get; private set; } } public class EventArgsClickableMenuChanged : EventArgs { public EventArgsClickableMenuChanged(IClickableMenu priorMenu, IClickableMenu newMenu) { NewMenu = newMenu; PriorMenu = priorMenu; } public IClickableMenu NewMenu { get; private set; } public IClickableMenu PriorMenu { get; private set; } } public class EventArgsGameLocationsChanged : EventArgs { public EventArgsGameLocationsChanged(List newLocations) { NewLocations = newLocations; } public List NewLocations { get; private set; } } public class EventArgsMineLevelChanged : EventArgs { public EventArgsMineLevelChanged(int previousMineLevel, int currentMineLevel) { PreviousMineLevel = previousMineLevel; CurrentMineLevel = currentMineLevel; } public int PreviousMineLevel { get; private set; } public int CurrentMineLevel { get; private set; } } public class EventArgsLocationObjectsChanged : EventArgs { public EventArgsLocationObjectsChanged(SerializableDictionary newObjects) { NewObjects = newObjects; } public SerializableDictionary NewObjects { get; private set; } } public class EventArgsCurrentLocationChanged : EventArgs { public EventArgsCurrentLocationChanged(GameLocation priorLocation, GameLocation newLocation) { NewLocation = newLocation; PriorLocation = priorLocation; } public GameLocation NewLocation { get; private set; } public GameLocation PriorLocation { get; private set; } } public class EventArgsFarmerChanged : EventArgs { public EventArgsFarmerChanged(Farmer priorFarmer, Farmer newFarmer) { NewFarmer = NewFarmer; PriorFarmer = PriorFarmer; } public Farmer NewFarmer { get; } public Farmer PriorFarmer { get; } } public class EventArgsInventoryChanged : EventArgs { public EventArgsInventoryChanged(List inventory, List changedItems) { Inventory = inventory; Added = changedItems.Where(n => n.ChangeType == ChangeType.Added).ToList(); Removed = changedItems.Where(n => n.ChangeType == ChangeType.Removed).ToList(); QuantityChanged = changedItems.Where(n => n.ChangeType == ChangeType.StackChange).ToList(); } public List Inventory { get; private set; } public List Added { get; private set; } public List Removed { get; private set; } public List QuantityChanged { get; private set; } } public class EventArgsLevelUp : EventArgs { public enum LevelType { Combat, Farming, Fishing, Foraging, Mining, Luck } public EventArgsLevelUp(LevelType type, int newLevel) { Type = type; NewLevel = newLevel; } public LevelType Type { get; private set; } public int NewLevel { get; private set; } } public class EventArgsIntChanged : EventArgs { public EventArgsIntChanged(int priorInt, int newInt) { NewInt = NewInt; PriorInt = PriorInt; } public int NewInt { get; } public int PriorInt { get; } } public class EventArgsStringChanged : EventArgs { public EventArgsStringChanged(string priorString, string newString) { NewString = newString; PriorString = priorString; } public string NewString { get; private set; } public string PriorString { get; private set; } } public class EventArgsLoadedGameChanged : EventArgs { public EventArgsLoadedGameChanged(bool loadedGame) { LoadedGame = loadedGame; } public bool LoadedGame { get; private set; } } public class EventArgsNewDay : EventArgs { public EventArgsNewDay(int prevDay, int curDay, bool newDay) { PreviousDay = prevDay; CurrentDay = curDay; IsNewDay = newDay; } public int PreviousDay { get; private set; } public int CurrentDay { get; private set; } public bool IsNewDay { get; private set; } } public class EventArgsCommand : EventArgs { public EventArgsCommand(Command command) { Command = command; } public Command Command { get; private set; } } }